Konstantin
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c07e74250b
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vcmi: remove BLOCKS_MORALE bonus
To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
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2023-03-16 16:46:42 +03:00 |
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Ivan Savenko
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dc926aac03
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Merge pull request #1690 from rilian-la-te/fixup-infobars
Fix yellow text rendering.
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2023-03-16 14:47:43 +02:00 |
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Ivan Savenko
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2a2af34788
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Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
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2023-03-16 14:47:31 +02:00 |
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Konstantin
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c497f17dd1
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TextControls: fix centering of the yellow text
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2023-03-15 14:35:55 +03:00 |
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Konstantin
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40222e3f77
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vcmi: fix week animation
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2023-03-13 01:22:19 +03:00 |
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Konstantin
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bf67784840
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vcmi: correctly show spells from SpellInt.def
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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de211e9f13
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vcmi: all notifications now shows inside the infobar properly
No more dangling images or text.
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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bc228a938a
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vcmi: use enum class for EComponentType
There is really no reason not to use it
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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2bd74e5c67
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vcmi: use small icons for medium components
It makes more sense due to current UI implementation. It is better
to have icon smaller than have icons overlap
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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1ca89c8492
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vcmi: implement splitting by ID in infobar
This will get a much better result than naive sorting
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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8a05f5bed7
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vcmi: allow set font size on component
Now it is possible to set arbitrary font size
for CComponent. So, let's use it
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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da8840c499
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CComponent: do not always assume 80 for text
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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4617ce10e5
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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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0dbc7169d8
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vcmi: fix creature numbers on infobar
It was rendered on a border
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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5366f9190e
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
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SoundSSGood
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e24eb6cc12
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regression fixed
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2023-03-08 17:20:38 +02:00 |
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Ivan Savenko
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f09897b2b4
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Remove unnecessary redraws
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2023-03-05 19:51:42 +02:00 |
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Ivan Savenko
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acdb8d6e06
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renamed Unicode -> TextOperations, to use for all text processing
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2023-03-05 17:39:23 +02:00 |
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Ivan Savenko
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65c020ef34
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Moved Unicode namespace out of GeneralTextHandler file
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2023-03-05 17:30:38 +02:00 |
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Ivan Savenko
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476e60c753
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Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
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2023-03-05 17:28:36 +02:00 |
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SoundSSGood
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a1dbbe2d86
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redraw optimization
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2023-03-03 10:17:31 +02:00 |
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Andrey Filipenkov
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fd56f86a84
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introduce VCMI_MOBILE macro
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2023-03-02 12:09:49 +03:00 |
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Ivan Savenko
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8c52cbcd00
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Merge pull request #1429 from dydzio0614/creature-numeric-quantities
Implement numeric creature descriptions with config toggle on/off
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2023-02-26 22:57:01 +02:00 |
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Dydzio
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e48a4185ed
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Use config values from new settings
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2023-02-15 23:36:09 +01:00 |
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Ivan Savenko
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f8c1c46562
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removed CAdvMapInt::handleRightClick method
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2023-02-14 11:18:41 +02:00 |
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SoundSSGood
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0f93b0991c
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Regression fixed
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2023-02-13 15:16:42 +02:00 |
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SoundSSGood
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34a0dbc0b6
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misc slots. fixed combined arts moving
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2023-02-12 20:13:26 +02:00 |
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Ivan Savenko
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ab8b407294
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Style cleanup
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2023-02-08 13:56:09 +02:00 |
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Ivan Savenko
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34dcb4127a
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Removed text utilities from SDL_Extensions
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2023-02-03 18:55:25 +02:00 |
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Ivan Savenko
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d87fb43dcd
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Replaced SDL access with VCMI methods
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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3fef2a5e1f
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Moved Colors to a separate file, updated includes
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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aab082fd2e
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Remove remaining access to SDL_Events
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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cfcaf5cbb6
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renamed keyDown -> keyPressed
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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d4fba3787c
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Removed usage of SDL_KeyboardEvent from UI code
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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860fe43131
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Merged two mouse button enums
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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6669ffd4b3
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Moved input-related code from SDL_Extensions to GuiHandler
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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214fc19e74
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CIntObject now receives mouse position as point instead of SDL event
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2023-02-03 11:39:39 +02:00 |
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Ivan Savenko
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108a42e4ba
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Reorganized includes for new layout. New class - IImageLoader
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2023-02-01 20:42:06 +02:00 |
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Ivan Savenko
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8a9492d129
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Moved client files to more suitable locations
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2023-02-01 13:09:19 +02:00 |
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Ivan Savenko
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0ba74fea73
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Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
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2023-02-01 12:25:54 +02:00 |
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Ivan Savenko
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c3a2dee45a
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Code cleanup
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2023-01-31 15:00:46 +02:00 |
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Ivan Savenko
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5cc23cc286
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Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
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2023-01-30 20:06:08 +02:00 |
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Ivan Savenko
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9c3030603d
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
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Ivan Savenko
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e14290fde0
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Removed loading of images from file into SDL_Surface
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2023-01-30 18:25:47 +02:00 |
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Ivan Savenko
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87218c63c4
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CPicture now uses IImage internally
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2023-01-30 17:18:59 +02:00 |
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Ivan Savenko
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e35a669eeb
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Refactoring of CPicture class to improve encapsulation
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2023-01-30 13:58:13 +02:00 |
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Ivan Savenko
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42df5626d9
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Added Color class to replace SDL_Color
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2023-01-30 00:12:43 +02:00 |
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Ivan Savenko
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3acee297be
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CShowableAnim is now time-based with timing matching H3
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2023-01-28 13:19:35 +02:00 |
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Ivan Savenko
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50a0fc4fb2
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Removed pointer to current SDL_Event from GuiHandler
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2023-01-27 23:17:40 +02:00 |
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Andrey Filipenkov
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54537fc02c
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Merge pull request #1478 from kambala-decapitator/units-huge-numbers
limit displayed units number to 4 digits
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2023-01-25 17:47:08 +03:00 |
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