03a295f1a0
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
53b85d16be
Cleanup C::B projects
2015-06-21 01:59:33 +03:00
25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
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Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
f7d8faa540
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
56c74bc46a
+More build target to support both SDL1 and SDL2 builds
2014-06-13 07:55:48 +04:00
bbd0312b45
Tweak configuration
2014-06-13 07:55:47 +04:00
4a71442c80
Missing changes.
2014-04-27 14:38:20 +02:00
9e7013de77
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00
e2bcac4d27
- fixed include random generator header
2014-04-18 18:45:47 +02:00
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
4203d69525
Part 2 of new spell configuration
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1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.
* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
a740f7989c
[c::b] update projects, disable PHC for now, +few fixes (still wip)
2014-01-05 17:48:50 +00:00
0a0048fdf4
Updated EmptyAI project to follow the conventions.
2013-09-27 23:41:15 +00:00
b36be10e30
2013-07-25 11:53:36 +00:00
4a0587d500
More work on auto-fight.
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Dynamic libraries return smart-pointers to what they create.
2013-06-22 21:47:51 +00:00
254f194220
Some very early work towards autofight feature.
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Added EmptyAI to the solution.
Passing callbacks by shared_ptr.
2013-06-22 14:47:20 +00:00
b01637840a
- compile fixes
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- fixed building in towns after loading (partial #1272 )
2013-05-27 14:20:46 +00:00
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
b554af25d3
- Compile fix
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- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
a6388652d3
[c::b] update projects
2012-12-06 12:16:26 +00:00
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
2643762f08
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
0d863c83d7
- removed autogenerated by autotools files
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- fixes for #386 using patches from Ixtreon
2012-11-10 21:56:19 +00:00
2942e2e824
[c::b] update projects
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-boost::iostreams
*link with release boost libs always
2012-10-06 15:12:07 +00:00
c071a03a8a
- fix for #1135
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- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
f113f9573d
- CPack support. Works on my side, needs tweaks for Win
2012-10-05 12:38:17 +00:00
6934ec13e2
Post-release version bump.
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Minor correction for emptyAI VS project file.
2012-09-29 21:10:39 +00:00
5118386cb4
[c::b] tweak PCH options
2012-09-16 09:12:15 +00:00
7087be1f02
C::B project files initial import
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+ workspace file (not include ERM and Battle AI)
+ project files
* svn:ignore setup
2012-09-15 18:44:55 +00:00
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
2012-08-10 13:07:53 +00:00
e4c88d5088
- moved ParseBonus to JsonNode.cpp (linkage errors)
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- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
69de38bf1d
Tweaks for cmake build system: data dir definitions, flags for clang (not tested), missing CQuestLog.cpp file for the client, naming convention of few binaries same for autotools and cmake
2012-07-15 16:05:41 +00:00
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
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Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
4e92859cee
- fixed crash on loading of some maps
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- minor fixes
2012-05-30 18:37:21 +00:00
d491bc1c3a
Commanders can level up. It's non-interactive yet.
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Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
97aeaa9f28
- moved ColorPutter's to separate SDL_Pixels.h file
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- added Channels namespace for accessing subpixels in format-independent way
- fixed several big-endian issues
- re-generated buld system
2012-05-17 10:44:48 +00:00
416c08260a
- Basic Commander window
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- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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Fixed #329 , #884 , #885 .
2012-02-29 01:31:48 +00:00
91c0ce33f4
- re-generated build system
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- fixed several gcc issues
2011-12-31 10:03:29 +00:00
2f5d6f2684
* CHexField renamed to CBattleHex
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* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00