Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Laserlicht
2ebf1daf0d
add smooth drag for RMB & fix drag for new windows
2025-01-19 00:30:23 +01:00
SoundSSGood
f0a5bcfebb
Quick backpack window on shift+click
2024-09-24 16:35:28 +03:00
Laserlicht
be7d27234f
map drag with right mouse
2024-08-28 22:17:05 +02:00
Laserlicht
ac30f7757b
changed naming
2024-07-19 11:41:00 +02:00
Laserlicht
26b164b7ca
change naming
2024-07-19 03:44:45 +02:00
Laserlicht
5dae5ed30e
input modi detection
2024-07-19 03:00:19 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
89d6ddd916
Allow input configuration via config file
2024-04-30 20:56:47 +03:00
Ivan Savenko
1dc27046ef
Unified game controller input with keyboard/mouse
2024-04-30 15:21:07 +03:00
Ivan Savenko
cbd5f57069
Added workaround for potential access to CIntObject after destruction
2024-04-11 13:25:54 +03:00
Laserlicht
ab59c153b3
fix
2023-10-22 00:22:16 +02:00
Laserlicht
6939989026
try to fix
2023-10-21 23:37:59 +02:00
Laserlicht
f9db3d131f
lastActivated with overload
2023-10-10 23:51:05 +02:00
Laserlicht
890c4ac19d
quick army managment click next
2023-10-10 22:11:06 +02:00
Laserlicht
2d2c7ee8e0
added tolerance
2023-09-18 20:35:23 +02:00
Ivan Savenko
3973624278
Implemented tolerance for touch events
2023-09-06 01:06:01 +03:00
Ivan Savenko
e3f5ab57f2
Fixed input event ordering. Fixes radial menu show/hide logic
2023-07-21 15:47:42 +03:00
Ivan Savenko
d26595cef7
Radial menu is now a proper window. Minor fixes to positioning.
2023-07-21 15:47:42 +03:00
Ivan Savenko
64a22d8590
Workaround for false double-clicking of elements in hero/town lists
2023-07-17 17:40:28 +03:00
Ivan Savenko
d99fab8496
Reduce usage of getCursorPosition
2023-07-09 18:09:22 +03:00
Ivan Savenko
9449899098
Fix regressions
2023-07-09 17:08:37 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
81b9aec527
Fix map edge scrolling after swiping usage
2023-07-03 23:50:09 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
...
Slider input event fix
2023-06-25 17:39:55 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
...
Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
967dc95867
Rename panning->gesturing for consistency
2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
2023-06-20 19:58:05 +03:00
Ivan Savenko
85a11c090e
Enter popup await mode only if there is an active popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
e9788e2904
Cleaned up EventDispatcher code
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
80f67337d8
Do not send mouseMoved to elements that have just unsubscribed
2023-06-20 19:37:27 +03:00
Ivan Savenko
ec55ec76b6
Show cursor (including attack direction) when swiping in battle
2023-06-05 19:20:18 +03:00
Ivan Savenko
0f2a339ab5
Implemented pinch gesture to scale adventure map
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
0e36a3ab5a
Use Scrollable class for all appropriate locations
2023-06-05 19:18:33 +03:00
Ivan Savenko
57df1c3e0d
Implemented gesture for town/hero lists and town/hero selection
2023-06-05 19:12:24 +03:00
Ivan Savenko
360bf48031
Implemented panning/swiping gesture for sliders
2023-06-05 19:09:56 +03:00
Ivan Savenko
dc8e9cd048
wheelScrolled event now accepts distance instead of bool
2023-06-05 19:00:57 +03:00
Ivan Savenko
48859e186e
Added panning gesture, activated by mouse wheel press
2023-06-05 19:00:56 +03:00
Ivan Savenko
c9d42d59c3
Formatting fix
2023-06-05 19:00:56 +03:00
Ivan Savenko
6981848288
Better documentation & cleanup
2023-05-20 01:51:49 +03:00
Ivan Savenko
c77f8482e3
Replaced event handling break system with key capturing
2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
6012e0cb45
Minor code reorganization
2023-05-20 01:51:49 +03:00