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Commit Graph

147 Commits

Author SHA1 Message Date
Ivan Savenko
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
Ivan Savenko
a15366f5a5 Make IObjectInterface::cb non-static 2024-01-19 13:55:21 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Alexander Wilms
1b85abb508 Use auto instead of redundant type in initializations using new
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = line.split(":")[1].strip()
        if "new " in original_code:

            cpp_type = original_code.split(" ")[0]
            if original_code.count(cpp_type) == 2:
                print()
                print(path)
                print(original_code)
                new_code = "auto "+" ".join(original_code.split(" ")[1:])
                print(new_code)

                with open(path, "r") as f:
                    filedata = f.read()

                filedata = filedata.replace(original_code, new_code)

                with open(path, "w") as f:
                    f.write(filedata)
2024-01-16 21:40:53 +00:00
Andrii Danylchenko
26b6d1cf74 NKAI: fix capturing shipyards 2023-12-02 14:03:54 +02:00
Ivan Savenko
20ef3a69e7 Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
Ivan Savenko
910ad50417 Fix client & server compilation 2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
nordsoft
7ccd4cdcb2 Refactor quests progress 2023-10-11 21:10:42 +02:00
nordsoft
5b10b457cf Fix code review suggestions 2023-10-11 00:47:19 +02:00
nordsoft
5eeda3cd25 Quests mostly work 2023-10-10 23:44:29 +02:00
nordsoft
bb238f9b72 New quests work 2023-10-10 23:44:29 +02:00
Andrii Danylchenko
ebe155fa95 NKAI: mana recovery 2023-09-30 10:37:36 +03:00
Andrii Danylchenko
2dd0d76412 NKAI: water and air walking 2023-09-30 10:37:32 +03:00
Evgeniy Meshcheryakov
ecf9b1aa2f Fix NKAI compilation with NKAI_PATHFINDER_TRACE_LEVEL>=2 2023-09-04 10:08:56 +03:00
Ivan Savenko
87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
Andrii Danylchenko
f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
fb7477047a NKAI: loosen gold presure on build system. 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
202e13ce2e NKAI: log paths scan depth 2023-07-31 22:01:11 +03:00
Andrii Danylchenko
5083100d3b NKA: fix accessing removed hero and heroExchangeCount 2023-07-31 22:01:11 +03:00
Andrii Danylchenko
b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
Andrii Danylchenko
b1ca663eb6 Fuzzy rework 2023-07-31 22:01:10 +03:00
Andrii Danylchenko
38a98387e4 Temp fix for blocked in garrison ai. 2023-07-31 22:01:10 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
08cfbe79cf Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
Ivan Savenko
ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko
f78470a301 Fix build 2023-06-21 14:55:25 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add Removed excessive pathfinder includes 2023-06-21 12:00:44 +03:00
Ivan Savenko
6aedb99117 Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Andrii Danylchenko
0829593356 NKAI: composite pathfinder actions and fix for guarded bordergate 2023-05-07 09:15:37 +03:00
Konstantin
86f5d6de69 vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Andrii Danylchenko
fbc9a32ad8 #2018 - fix shipyard usage for NKAI, allied shipyard should work now 2023-04-22 18:42:36 +03:00
Andrii Danylchenko
d347db4c16 Fix hero count calculation for resourceful ai mod 2023-04-22 14:47:31 +03:00
nordsoft
0a28262c15 Merge remote-tracking branch 'upstream/develop' into boats
# Conflicts:
#	AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
37027ad17f Fix AI boat logic 2023-04-18 18:33:44 +04:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Andrii Danylchenko
34abc9f82d NKAI: disallow using allied shipyard 2023-04-02 10:04:10 +03:00
Andrey Filipenkov
3602645a30 improve iterating over EPathfindingLayer 2023-03-20 11:35:19 +03:00
Andrii Danylchenko
fa9e1d2d83 NKAI: fix crash 2023-03-12 16:31:15 +02:00
Andrii Danylchenko
4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Andrii Danylchenko
01980f4310 Small optimization of NKAI pathfinder 2022-12-10 22:08:16 +02:00
Ivan Savenko
8dcecdc235 Fix deprecation warning 2022-12-09 14:16:23 +02:00
Andrii Danylchenko
233b850daf NKAI: a few crash/hang fixes 2022-11-07 13:58:20 +02:00