Ivan Savenko
11d9ee310e
Merge pull request #4785 from Laserlicht/subtitles
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Subtitles for videos / sync
2024-11-06 21:56:43 +02:00
Laserlicht
7c3afde7ee
fix
2024-11-05 23:12:02 +01:00
SoundSSGood
fa9201831b
QuickBackpack window position on shift+click slot fixed
2024-11-04 14:16:06 +02:00
Laserlicht
7a52d1d533
8th creature fix
2024-11-03 22:51:48 +01:00
Laserlicht
52aa4aeb82
fix for not loaded images
2024-11-03 22:17:29 +01:00
Laserlicht
11b437db62
prescaled image support
2024-11-03 20:27:11 +01:00
SoundSSGood
f60813d86f
CHeroOverview secondary skill icons fixed
2024-11-03 17:29:27 +02:00
Laserlicht
ca037aae33
notFocusedClick refactoring
2024-11-03 01:13:14 +01:00
Laserlicht
1367348da9
allow scrolling in touch popups
2024-11-02 19:15:49 +01:00
Laserlicht
988d36bd13
sorted
2024-11-02 15:46:20 +01:00
Laserlicht
74b4fbfceb
small fix
2024-11-02 15:19:39 +01:00
Laserlicht
0ab4b66026
better approach for scrollbar
2024-11-02 15:16:38 +01:00
Laserlicht
9009dffebd
add "other" for bonus display
2024-11-02 14:51:33 +01:00
Laserlicht
17ee363d8d
changed bonus source text pos
2024-11-02 14:37:21 +01:00
Laserlicht
5a72a65b31
add labels
2024-11-02 13:59:09 +01:00
Laserlicht
440e9a6575
assign colors for bonuses
2024-11-02 13:05:10 +01:00
Laserlicht
3038e5140a
add color frames; remove scrollbar
2024-11-01 19:02:51 +01:00
Laserlicht
b06efa2d13
delete folder
2024-11-01 01:16:01 +01:00
Laserlicht
164aac4db2
refresh list
2024-11-01 00:52:19 +01:00
Laserlicht
38c25cd13e
Delete UI
2024-11-01 00:11:55 +01:00
Laserlicht
1f0847660b
possibility to delete unsupported saves
2024-10-31 21:57:20 +01:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus
2024-10-31 15:14:51 +02:00
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
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Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Laserlicht
452762cd78
change datetime format
2024-10-30 23:23:56 +01:00
Laserlicht
cb91397688
fix pos
2024-10-30 21:50:03 +01:00
Laserlicht
1423951b9e
disable selection by empty slot
2024-10-30 21:36:37 +01:00
Laserlicht
a54f4e1bd1
change autosave folder name; align autosave folder
2024-10-30 21:18:55 +01:00
kodobi
2678665f67
Resolve merge conflict
2024-10-30 18:48:09 +01:00
kodobi
44f479be89
Merge branch 'vcmi:develop' into bugfix/fix-ballista-damage-range-display
2024-10-30 18:41:29 +01:00
kodobi
0a0692061d
Merge branch 'bugfix/fix-ballista-damage-range-display' of https://github.com/kodobi/vcmi into bugfix/fix-ballista-damage-range-display
2024-10-30 18:39:11 +01:00
kodobi
b82444ba43
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
2024-10-30 18:35:35 +01:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a
Replaced public artType member of ArtifactInstance with getter
2024-10-30 16:47:01 +00:00
Ivan Savenko
04ca8aca9f
Update tests
2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
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Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
Ivan Savenko
22f517686d
Better handling of encoding detection for maps and campaigns
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Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)
If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.
Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
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[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
Laserlicht
bb73a35412
code review + pause handling
2024-10-30 00:35:50 +01:00
kodobi
389f8b678b
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00
SoundSSGood
1fcd750774
suggested changes
2024-10-28 21:58:35 +02:00
Ivan Savenko
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
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Fixes for issues with translations
2024-10-28 12:56:50 +02:00
Ivan Savenko
72b0062ae3
Better integration of wog commanders translation
2024-10-26 14:21:05 +00:00
Ivan Savenko
d1164ab9a9
Integrated exchange window translation into vcmi
2024-10-26 13:09:09 +00:00
Ivan Savenko
565c02d61c
Added 'translate missing' command for convenience
2024-10-26 12:54:35 +00:00
Ivan Savenko
638bc174c3
Fix crash on exporting maps for translation
2024-10-25 21:41:24 +00:00
Ivan Savenko
26fecbf2ca
Simplify income calculation in kingdom overview, account for flaggables
2024-10-25 19:08:13 +00:00
Ivan Savenko
ee59bc4e71
Add bonus description generation for map objects
2024-10-25 18:36:02 +00:00
Laserlicht
53b7c5da6f
added MECHANICAL bonus
2024-10-24 21:30:51 +02:00
Ivan Savenko
1826b5bbdf
Merge pull request #4802 from Laserlicht/crash_fix
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fix crash & shortcut & layout
2024-10-23 22:23:33 +03:00
SoundSSGood
83279211e6
CSecSkillPlace done
2024-10-23 15:01:56 +03:00
SoundSSGood
03b4733c64
CSecSkillPlace
2024-10-22 01:54:04 +03:00
SoundSSGood
7955960901
CTradeableItem refactoring
2024-10-22 01:54:00 +03:00
SoundSSGood
573bb6abc6
CArtPlace now works with artifact ID
2024-10-20 12:56:54 +03:00
Laserlicht
185d036d78
no scrollbar for hotseat title (with ttf fonts)
2024-10-20 03:16:57 +02:00
Laserlicht
98b912dab8
optimize layout
2024-10-20 02:26:40 +02:00
Laserlicht
94606ba5a3
campaign map description size
2024-10-20 02:13:50 +02:00
Laserlicht
2ea2a3150e
fix shortcuts with Modifier Key
2024-10-19 15:59:02 +02:00
Laserlicht
1df1177506
fix for defect mp3
2024-10-19 13:45:20 +02:00
Laserlicht
a68522b370
fix
2024-10-18 14:37:18 +02:00
Laserlicht
0f41361873
fix edge case
2024-10-18 14:33:29 +02:00
Laserlicht
f0b7d007a0
video: use global timer; implement frameskip
2024-10-18 10:36:52 +02:00
Laserlicht
59dae43a74
fix remembering last map
2024-10-17 02:12:41 +02:00
Laserlicht
8b427c3989
use json format
2024-10-16 22:47:38 +02:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
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Fused artifacts
2024-10-16 15:08:20 +03:00
Laserlicht
54542c54b3
working subtitles
2024-10-16 03:48:14 +02:00
Laserlicht
4d46a2084d
basic subtitle rendering
2024-10-16 02:36:26 +02:00
Ivan Savenko
52e0899d6f
Merge pull request #4780 from Laserlicht/text_pos_fix
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fix: campaign video scrolling for short texts
2024-10-15 18:01:52 +03:00
Ivan Savenko
c4e708831c
Merge pull request #4777 from Laserlicht/backround_voice
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fix: lower background music while campaign audio plays
2024-10-15 18:01:17 +03:00
Ivan Savenko
da0ec2c607
Merge pull request #4776 from Laserlicht/audio_playback
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fix: audio playback after using Back button
2024-10-15 18:00:44 +03:00
SoundSSGood
86d5c05ffa
Fused identical artifacts
2024-10-15 16:51:29 +03:00
Laserlicht
d65938fa17
fix campaign video scrolling for short texts
2024-10-14 23:26:24 +02:00
Laserlicht
cb6fa74cc4
lower background music while campaign audio plays
2024-10-14 21:02:49 +02:00
Ivan Savenko
94a0de716a
Merge pull request #4772 from Laserlicht/mixer_audio_duration
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fix: use sdl mixer to get audio duration
2024-10-14 21:51:49 +03:00
Laserlicht
b2da317906
fixes audio playback after using Back button
2024-10-14 20:26:31 +02:00
Laserlicht
9ed4dbaeb4
Merge remote-tracking branch 'upstream/develop' into adv_search
2024-10-14 19:52:55 +02:00
Laserlicht
3f59942b04
code review
2024-10-14 19:28:38 +02:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
cee3521f57
Merge pull request #4770 from IvanSavenko/prison_fix
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Fix for loading hero types / identities
2024-10-14 18:16:53 +03:00
Ivan Savenko
678e6b47f8
Merge pull request #4756 from IvanSavenko/sonar_fixes
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Fix some of the new warnings from sonarcloud
2024-10-14 18:16:41 +03:00
Laserlicht
d43997f5ba
use sdl mixer to get audio duration
2024-10-13 21:08:43 +02:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
184d8de82e
Fix typo in assertion
2024-10-13 13:06:07 +00:00
Laserlicht
f7e3641c04
fix shortcut bug; add center of selected item
2024-10-12 23:21:26 +02:00
Laserlicht
11eaed9fef
code review
2024-10-12 23:01:14 +02:00
SoundSSGood
d4d3ddf685
fused artifacts
2024-10-12 16:43:04 +03:00
Ivan Savenko
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
Ivan Savenko
e0e01d678a
Merge pull request #4753 from IvanSavenko/misc_fixes
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Fixes for regressions from recent PR's
2024-10-11 00:32:45 +03:00
Ivan Savenko
dfff1eae26
Fix crash on losing a hero
2024-10-10 21:16:41 +00:00
Laserlicht
f3a6d4a93f
copy name after init
2024-10-10 22:01:25 +02:00
Ivan Savenko
341ef633a5
Fixes missing names of saves and custom campaigns
2024-10-10 16:05:50 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
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Serialize local state of player interface
2024-10-10 15:03:14 +03:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
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Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
Ivan Savenko
3113b7f60a
Merge pull request #4704 from IvanSavenko/video_autodetect
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Enable autodetection of video scaling parameters
2024-10-10 15:00:40 +03:00
Ivan Savenko
7f6a80ed47
Merge pull request #4738 from IvanSavenko/external_audio
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Loading separate audio file in place of audio stream embedded in video
2024-10-10 14:58:04 +03:00
Ivan Savenko
28bc38c94f
Merge branch 'develop' into multiple_small_fixes
2024-10-10 14:57:30 +03:00
Laserlicht
598b2fb6c1
show folder cases; translate new game
2024-10-10 00:06:34 +02:00
Ivan Savenko
e442e71ed9
Fix handling of autoselected interface scaling by client
2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276
Implement user-defined cursor scaling
2024-10-09 17:37:54 +00:00