DjWarmonger
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dd887eb929
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Fixes for Seer Huts.
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2015-03-01 09:07:43 +01:00 |
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DjWarmonger
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4f1d96e5e8
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Seer Huts part 2.
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2015-02-28 22:37:04 +01:00 |
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DjWarmonger
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607375a9bc
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Generate Seer Huts with creature rewards
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2015-02-28 21:14:45 +01:00 |
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DjWarmonger
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c5e772eb78
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Fixed issue which created large empty areas on two-level maps.
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2015-02-25 19:34:02 +01:00 |
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DjWarmonger
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0acae7a708
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Additional adjustment of zone positions to ensure balanced zone sizes.
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2015-01-16 19:28:27 +01:00 |
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DjWarmonger
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ba604f4e43
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Implemented "junction" zone type.
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2015-01-16 17:39:16 +01:00 |
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DjWarmonger
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b7386250e9
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Fixed fractalized paths inside zones.
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2015-01-16 09:40:11 +01:00 |
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DjWarmonger
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fe180335de
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Important fix that prevents treasures from sealing off, adding too many blocked tiles.
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2015-01-15 11:21:29 +01:00 |
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DjWarmonger
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9f05f53e65
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Corrected monster agressiveness #2034
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2015-01-10 10:23:58 +01:00 |
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DjWarmonger
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7055357996
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Fixed spell scroll generation #2024
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2015-01-02 23:01:14 +01:00 |
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DjWarmonger
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fdd392e47c
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Add some space around unguarded treasures.
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2014-12-26 21:13:13 +01:00 |
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DjWarmonger
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53c39f7d05
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Treasure density and quality now matches OH3.
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2014-12-26 19:35:45 +01:00 |
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DjWarmonger
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f5f0f61076
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Density does not depend on zone size.
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2014-12-26 17:13:41 +01:00 |
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DjWarmonger
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5fbd856a4c
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New rule for placement of unguarded treasures
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2014-12-26 16:17:39 +01:00 |
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DjWarmonger
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121c39a994
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Fixed Jebus and CoD templates.
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2014-12-26 15:14:22 +01:00 |
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DjWarmonger
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51495381ef
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Better obstacle shapes inside zones.
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2014-12-25 10:24:48 +01:00 |
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DjWarmonger
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b208ebbee9
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Increase treasure density to match OH3.
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2014-12-24 14:01:05 +01:00 |
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DjWarmonger
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fee2184996
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Wood & ore mines will be placed close to zone center.
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2014-12-20 22:13:10 +01:00 |
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DjWarmonger
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50dc22fa1b
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Tuned density.
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2014-12-20 14:52:01 +01:00 |
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DjWarmonger
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3886a19771
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More balanced treasure pile distribution.
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2014-12-20 14:01:48 +01:00 |
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DjWarmonger
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9e5cc2d1b1
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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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2014-11-22 14:17:53 +01:00 |
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DjWarmonger
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91d89add7c
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Reverted RMG bug introduced in 6da79d01d7
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2014-11-22 13:01:28 +01:00 |
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KroArtem
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6da79d01d7
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reverted changes back
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2014-11-20 15:33:22 +03:00 |
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KroArtem
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305ce5b53d
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fixed else statement
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2014-11-20 15:14:16 +03:00 |
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KroArtem
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e73c60740c
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corrected text in vcmibuilder, corrected errors and warnings from cppcheck
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2014-11-16 20:48:29 +03:00 |
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AlexVinS
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4e9cff3403
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spelling fix
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2014-11-06 15:06:16 +03:00 |
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DjWarmonger
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d280b0ac9f
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Cleaned some logs.
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2014-11-01 09:52:56 +01:00 |
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DjWarmonger
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b61b79b458
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For 0.97 release: generate full underground to avoid many issues
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2014-10-31 18:47:10 +01:00 |
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DjWarmonger
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9eeea7299a
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- Removed unecessary includes
- Fixed town types configured from RMG templates
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2014-10-31 17:09:34 +01:00 |
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DjWarmonger
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ce83db0f43
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- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
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2014-10-30 13:03:53 +01:00 |
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DjWarmonger
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530a3e69bf
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Option to allow / ban certain types of town in a template.
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2014-10-30 10:00:29 +01:00 |
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DjWarmonger
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06983fc346
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Fixed issue with empty mage guild on random maps.
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2014-10-26 13:09:59 +01:00 |
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DjWarmonger
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f7882135e6
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More random paths within zones.
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2014-10-01 14:56:06 +02:00 |
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DjWarmonger
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e40818f2c6
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Fixed incorrect treasure distance on underground maps.
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2014-09-26 13:19:39 +02:00 |
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DjWarmonger
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1f7ce7c1d9
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Cut area around towns to prevent sealing off parts of zone.
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2014-09-23 21:12:10 +02:00 |
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DjWarmonger
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df9d2f8d8f
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A bit smarter algorithm for cutting paths.
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2014-09-23 18:32:32 +02:00 |
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DjWarmonger
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87ecd0075e
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Even tighter obstacles.
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2014-09-23 16:53:26 +02:00 |
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DjWarmonger
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3e36d0d88b
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Possible tweak for underground.
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2014-09-22 15:27:42 +02:00 |
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DjWarmonger
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b96ab55c4d
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Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
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2014-09-22 14:46:52 +02:00 |
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DjWarmonger
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f3d7c658f0
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Ensure distance between treasure piles.
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2014-09-22 14:18:01 +02:00 |
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DjWarmonger
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0f4608ae01
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Nicer treasure piles.
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2014-09-22 13:36:55 +02:00 |
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DjWarmonger
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5cb6eaa252
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Fixed major RMG bug.
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2014-09-21 20:57:42 +02:00 |
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DjWarmonger
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147ca72f65
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Fixed RMG Prisons.
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2014-09-21 15:59:35 +02:00 |
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DjWarmonger
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2c91a10dcd
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2014-08-13 07:50:41 +02:00 |
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beegee1
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c1ac95b288
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- fixed Clang compiler warnings
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2014-08-04 20:36:00 +02:00 |
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DjWarmonger
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2bc762fca8
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Increased treasure density a bit.
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2014-07-30 15:15:21 +02:00 |
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DjWarmonger
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e1936b4b0d
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Corrected treasure value rounding.
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2014-07-30 15:00:44 +02:00 |
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DjWarmonger
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e5f3a60c9e
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Treasure distance now scales depending on zone size. Should be close to OH3 formula.
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2014-07-30 13:52:21 +02:00 |
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DjWarmonger
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f9245e67e8
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Quantize treasure values to let objects at upper bound spawn.
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2014-07-30 10:58:45 +02:00 |
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DjWarmonger
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5814a057c8
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Remove trash treasures from large piles.
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2014-07-30 10:21:53 +02:00 |
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