AlexVinS
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e4b726151d
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get rid of CBattleInfoCallback::battleStackIsImmune
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2014-11-12 09:20:20 +03:00 |
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AlexVinS
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ddf98a5920
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+SpecialRisingSpellMechanics::isImmuneByStack
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2014-11-12 08:34:43 +03:00 |
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AlexVinS
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639b915391
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Move calculateSpellBonus to CSpell
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2014-11-12 08:02:27 +03:00 |
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AlexVinS
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059698217c
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Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation
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2014-11-12 07:41:12 +03:00 |
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AlexVinS
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61d6bca3ff
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Extract some spell imuunity mechanics + draft of overall design (UNTESTED)
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2014-11-12 07:09:05 +03:00 |
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AlexVinS
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a49da360d2
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
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AlexVinS
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24efb9b413
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SpellHandler: add more error checking + cleanup.
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2014-11-12 03:48:11 +03:00 |
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AlexVinS
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c4fdca45d9
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Small cleanup
|
2014-11-12 03:48:10 +03:00 |
|
AlexVinS
|
4e9cff3403
|
spelling fix
|
2014-11-06 15:06:16 +03:00 |
|
AlexVinS
|
34ffdb5981
|
small cleanup
|
2014-11-06 14:28:34 +03:00 |
|
Ilya Zhuravlev
|
3eb3996241
|
Fix android build.
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2014-11-02 16:19:14 +03:00 |
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DjWarmonger
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333d740aba
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Post-release version bump.
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2014-11-01 13:57:37 +01:00 |
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DjWarmonger
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41acc944a0
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Version 0.97. Updated changelog.
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2014-11-01 12:57:17 +01:00 |
|
DjWarmonger
|
d280b0ac9f
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Cleaned some logs.
|
2014-11-01 09:52:56 +01:00 |
|
DjWarmonger
|
b61b79b458
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For 0.97 release: generate full underground to avoid many issues
|
2014-10-31 18:47:10 +01:00 |
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DjWarmonger
|
dd0033b5a4
|
Zones will now not bounce off map edges too much, should allow more space in the middle of a map.
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2014-10-31 17:55:47 +01:00 |
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DjWarmonger
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9eeea7299a
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- Removed unecessary includes
- Fixed town types configured from RMG templates
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2014-10-31 17:09:34 +01:00 |
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DjWarmonger
|
afaf74a05b
|
Improved zone sizes for two-level maps.
|
2014-10-31 13:37:23 +01:00 |
|
DjWarmonger
|
7ac3713d32
|
Significantly improved zone graph placement.
|
2014-10-31 12:58:55 +01:00 |
|
DjWarmonger
|
697e42dd24
|
- Fixed several legacy issues with map templates
- Added Clash of Dragons 1.2 template
- Temporarily disabled exception when RMG runs out of two-way monoliths (exception was not handled anyway)
|
2014-10-30 21:23:25 +01:00 |
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DjWarmonger
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ce83db0f43
|
- Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
|
2014-10-30 13:03:53 +01:00 |
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DjWarmonger
|
530a3e69bf
|
Option to allow / ban certain types of town in a template.
|
2014-10-30 10:00:29 +01:00 |
|
DjWarmonger
|
b518fd6ea6
|
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
|
2014-10-28 19:04:34 +01:00 |
|
DjWarmonger
|
06983fc346
|
Fixed issue with empty mage guild on random maps.
|
2014-10-26 13:09:59 +01:00 |
|
Patrick Simmons
|
436272f00c
|
Fix pathfinding bug.
|
2014-10-25 21:15:40 -04:00 |
|
Patrick Simmons
|
cfa6f46d62
|
VERY buggy, unusable, but progress is being made...
|
2014-10-25 19:05:49 -04:00 |
|
Mikhail Paulyshka
|
0541b544c4
|
fix minizip build error for MSVC
|
2014-10-12 16:41:05 +03:00 |
|
DjWarmonger
|
775d6c41b4
|
Merge pull request #41 from vcmi/refactoring/initializers
Works under Visual, merging.
|
2014-10-04 08:29:21 +02:00 |
|
AlexVinS
|
54453aee73
|
get rid of boost::assign
|
2014-10-04 00:34:13 +04:00 |
|
AlexVinS
|
66b022f93e
|
initializer lists part1
|
2014-10-02 19:43:46 +04:00 |
|
Ilya Pomaskin
|
67506144ae
|
Fixing Mac OS building issues
|
2014-10-01 17:47:37 +04:00 |
|
DjWarmonger
|
f7882135e6
|
More random paths within zones.
|
2014-10-01 14:56:06 +02:00 |
|
DjWarmonger
|
c832eab172
|
Fixed #1909
|
2014-10-01 11:38:03 +02:00 |
|
DjWarmonger
|
e40818f2c6
|
Fixed incorrect treasure distance on underground maps.
|
2014-09-26 13:19:39 +02:00 |
|
DjWarmonger
|
59ab30751c
|
- Version set to 0.96b
- Updated changelog
|
2014-09-26 07:40:51 +02:00 |
|
DjWarmonger
|
1f7ce7c1d9
|
Cut area around towns to prevent sealing off parts of zone.
|
2014-09-23 21:12:10 +02:00 |
|
DjWarmonger
|
df9d2f8d8f
|
A bit smarter algorithm for cutting paths.
|
2014-09-23 18:32:32 +02:00 |
|
DjWarmonger
|
87ecd0075e
|
Even tighter obstacles.
|
2014-09-23 16:53:26 +02:00 |
|
Ivan Savenko
|
bfd3aab78d
|
More precise timings for logs (microsecond resolution)
|
2014-09-23 16:01:43 +03:00 |
|
DjWarmonger
|
8e1e8abe90
|
Default constructors for Scholar, Pandora and Event.
|
2014-09-23 09:46:31 +02:00 |
|
DjWarmonger
|
3e36d0d88b
|
Possible tweak for underground.
|
2014-09-22 15:27:42 +02:00 |
|
DjWarmonger
|
b96ab55c4d
|
Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
|
2014-09-22 14:46:52 +02:00 |
|
DjWarmonger
|
f3d7c658f0
|
Ensure distance between treasure piles.
|
2014-09-22 14:18:01 +02:00 |
|
DjWarmonger
|
0f4608ae01
|
Nicer treasure piles.
|
2014-09-22 13:36:55 +02:00 |
|
DjWarmonger
|
035d028d5c
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-09-21 22:20:30 +02:00 |
|
DjWarmonger
|
e3d968e284
|
Generate Grail to not crash at Obelisks.
|
2014-09-21 21:51:51 +02:00 |
|
Ivan Savenko
|
fc16c8d207
|
Merge branch 'optimization/swiftAI' into develop
Conflicts:
lib/CGameState.cpp
|
2014-09-21 22:31:29 +03:00 |
|
DjWarmonger
|
5cb6eaa252
|
Fixed major RMG bug.
|
2014-09-21 20:57:42 +02:00 |
|
Ivan Savenko
|
aa0433228a
|
Fixed cheats - sendMesssage will also pass current object.
Workaround-ish but should work. Branch should be fixed now.
|
2014-09-21 20:35:53 +03:00 |
|
Ivan Savenko
|
c4fc8f08c0
|
Moved assertions before variable is used
|
2014-09-21 18:25:52 +03:00 |
|