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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

156 Commits

Author SHA1 Message Date
Laserlicht
f94f0a3274 new dialog 2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
3559f9f923 HMI for spell research 2024-09-28 01:47:32 +02:00
Laserlicht
5b2aa4dc71 swapping spells 2024-09-28 00:34:25 +02:00
Laserlicht
a9327b3fa3 netpacks 2024-09-27 22:47:22 +02:00
Laserlicht
735af83294 castSpellThisTurn to bool var 2024-09-18 21:24:27 +02:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Ivan Savenko
cb5df096c1 Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c Rewardable objects may now define guards. Converted Crypt to rewardable. 2024-09-12 12:10:40 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
SoundSSGood
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75 BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
462aea7e9a Fix build 2024-08-28 13:12:11 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
10a9d777c7 Moved mana and movement points refresh to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
691a1a666d Moved most of town growth handling to NewTurnProcessor 2024-08-28 13:03:13 +00:00
Ivan Savenko
d49a61645c All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
Ivan Savenko
c64dcfaa0f Fix build 2024-08-26 20:06:36 +00:00
Ivan Savenko
232a759db7 Remove type registration from library pack applying 2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
SoundSSGood
39bb6d5f39 IMarket now able to store artifacts 2024-08-20 18:49:47 +03:00
Ivan Savenko
2f3f3c21df Rename town building types to more clear names 2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb Remove unused code, reduce includes 2024-08-19 11:47:13 +00:00
Laserlicht
a42afa2910 code review 2024-08-14 21:51:08 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic 2024-08-14 20:32:47 +02:00
Ivan Savenko
fc7554797c Fix reset of configurable building state on new week 2024-08-14 17:04:43 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
350749a1a6 Removed no longer used netpacks 2024-08-14 14:13:50 +00:00
Laserlicht
9e9a6f1c5f
Merge branch 'develop' into extended_statistic 2024-08-13 00:49:51 +02:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Laserlicht
f42f1de347 extended statistic: Button and data transfer 2024-08-11 22:21:13 +02:00
Laserlicht
b4c25a148a
Merge branch 'develop' into bank_support 2024-08-09 23:36:59 +02:00
Ivan Savenko
ffb8efc415
Merge pull request #4225 from godric3/map-editor-town-configuration-improvements
Map editor town configuration improvements (buildings, spells, events)
2024-08-09 15:26:33 +03:00
Laserlicht
072af5bd6d basic support for bank 2024-08-04 15:44:57 +02:00
Laserlicht
4f0c3a3608
Merge branch 'develop' into handicap 2024-08-01 21:39:40 +02:00
Laserlicht
3e5df61946 code review 2024-07-29 22:54:42 +02:00
Ivan Savenko
48c92711f2 Fixed deserialization of new artifacts (and possibly some other objects)
Was broken in my previous PR, since pointer graph serialization was
enabled by default, leading to deserializationFix triggering on netpack
apply.

Cleaned up / clarified code
2024-07-29 18:19:15 +00:00
godric3
fa3fef8a0f change town events to vector + use getDefaultAllowed for spells 2024-07-28 16:28:21 +02:00