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Commit Graph

5397 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
2e25e040d5 Fixing buildings in castle and related improvements. 2008-01-19 11:55:04 +00:00
Michał W. Urbańczyk
4b772315bb Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony) 2008-01-15 21:38:01 +00:00
mateuszb
bce31ba91b another part of hero window and other improvements 2008-01-15 18:50:52 +00:00
mateuszb
0fc7d5b795 another piece of hero window 2008-01-13 19:42:21 +00:00
mateuszb
d55b020dbd a bit more of hero window 2008-01-13 16:24:24 +00:00
Michał W. Urbańczyk
2d8a513fc2 New tool for extracting imgs from def (written in C++/CLI). 2008-01-12 18:03:21 +00:00
mateuszb
7968aebe1a bugfix, a bit more of hero window 2008-01-12 12:55:45 +00:00
Michał W. Urbańczyk
b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
Michał W. Urbańczyk
0b2acef70f I do not have that file in /Data (and most players too). Use bitmaps from .lod-s only. 2008-01-11 19:28:43 +00:00
mateuszb
2ce033aba9 heroWindow is now show/hideable ;] 2008-01-11 18:56:39 +00:00
mateuszb
e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
9530fb42c2 Reading buildings in the castles - still needs more testing and improvents. 2008-01-09 19:59:23 +00:00
Michał W. Urbańczyk
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00
mateuszb
a4e4c97776 possibly handles all H3 maps inculding RoE 2008-01-08 16:08:25 +00:00
mateuszb
ef90e6140f hero animation speed now independent 2008-01-08 13:31:44 +00:00
mateuszb
8c651b5021 - repaired wrong decompressing defs type 2 (mainly effected shadows)
- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
mateuszb
e44c6b47f3 - rename
- partially written CCreatureAnimation
2008-01-06 18:07:03 +00:00
Michał W. Urbańczyk
f518ffdfac Handling custom properties of resources (except of guards). 2007-12-28 00:00:57 +00:00
Michał W. Urbańczyk
644a494589 Finished treasure chests. 2007-12-27 23:43:36 +00:00
Michał W. Urbańczyk
d3f5a1c1e7 Finished drawing selection window for treasure chest.
(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
mateuszb
d116caeb26 some improvements in map randomizing, most things done. If you want to do sth with this, do it ;]. 2007-12-26 13:57:38 +00:00
Michał W. Urbańczyk
01c996591a More stuff for selection window. 2007-12-25 16:25:53 +00:00
Michał W. Urbańczyk
06a081c924 Arrays allocated with new[] must be deleted with delete[] 2007-12-23 16:46:33 +00:00
Michał W. Urbańczyk
6c2cf4ba29 * hopefully fixed #46
* minor improvements
2007-12-23 16:25:14 +00:00
Michał W. Urbańczyk
7db86e5f9e * code reorganization (posiekałem potwora!) 2007-12-22 21:06:49 +00:00
Michał W. Urbańczyk
daa9217979 * working info about collecting resources in infoBar
* minor fixes
2007-12-22 18:04:34 +00:00
Michał W. Urbańczyk
e427974875 * code reorganization
* minor stuff for resource <-> infoBar interaction
2007-12-22 14:40:27 +00:00
Michał W. Urbańczyk
84261a5de8 * bugfixes in infobar
* new week animation
2007-12-20 23:07:02 +00:00
Michał W. Urbańczyk
6cd90195f4 * major optimization of infoBar drawing
* new day animation (TODO: dorobic zeby pierwsza klatka wchodzila - wkrotce sie tym zajme)
* some stuff for selection window
* minor improvements
2007-12-19 00:06:51 +00:00
mateuszb
e12976a9fe small update 2007-12-15 15:33:14 +00:00
mateuszb
c1a2a93a2d some stuff on randomizing cregens. Needs a lot of polishing, wirting unwritten funcs, checking ranges and behavoiurs, tests, etc...
1) CTown is incorrectly assigned - should be repaired asap (if you could...)
2) bad printing prioring while not on def list - i will try to handle this
3) something wrong with rand - returns same values too often (more tests? replace?)

Those things are mostly bugs. If anything is not fixed or described by me as 'I'll fix that' by the end of this week, it will be considered as 'assigned also to Tow' and I will expect your help.
2007-12-14 18:49:41 +00:00
mateuszb
b0648b4c63 support for Ab maps, needs a bit of testing 2007-12-13 17:42:12 +00:00
mateuszb
f7d3089174 static FoW 2007-12-11 18:49:24 +00:00
mateuszb
56ed228cb1 minimap completety fixed (never use float for precise int calculations!) 2007-12-09 14:02:11 +00:00
Michał W. Urbańczyk
aef05b45fc More bugfixes. 2007-12-09 12:42:45 +00:00
mateuszb
c27f2359bd small bugfix 2007-12-07 16:54:07 +00:00
mateuszb
4a6ffa94d0 part of minimap revealing 2007-12-06 19:54:31 +00:00
Michał W. Urbańczyk
62237573c8 optimized hero list updating 2007-12-06 19:19:25 +00:00
Michał W. Urbańczyk
ae0be1f79e Bugfix - it should work now. 2007-12-06 19:06:07 +00:00
mateuszb
58f1a2169f faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
Michał W. Urbańczyk
c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. 2007-12-06 18:32:06 +00:00
Michał W. Urbańczyk
e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
mateuszb
7c0f9afc9f correct detection of blocked pos after disappearing objects and hero movement 2007-11-29 18:45:47 +00:00
mateuszb
ea8ab56cea * recalculationg positions for blocked/visitable
* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
Michał W. Urbańczyk
fa5079809f Partially done resources. 2007-11-25 13:16:45 +00:00
mateuszb
b226540775 deleting objects, a bit of hero randomizing 2007-11-24 18:54:34 +00:00
Michał W. Urbańczyk
845d99a908 Working mines and minor improvements. 2007-11-24 14:17:57 +00:00
Michał W. Urbańczyk
736af28c05 Working windmill, water wheel, mystical garden (not tested).
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
mateuszb
d8103fd242 * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) 2007-11-20 17:52:22 +00:00
Michał W. Urbańczyk
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00