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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

106 Commits

Author SHA1 Message Date
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
Ivan Savenko
67132b3e7f Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
2024-08-14 17:03:25 +00:00
Laserlicht
37283e51c3 basic diagram 2024-08-12 20:14:36 +02:00
Laserlicht
490f1bfee6 rework 2024-08-01 21:36:00 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
6300473ff8 Block AI from acting at the same time as guest-human during simturns 2024-07-08 20:57:47 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
5ecb527252
Merge pull request #3997 from IvanSavenko/serialization_refactor
[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
Ivan Savenko
888149c6f6 Implemented simple versioning system for multiplayer 2024-05-29 20:08:32 +00:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
215b279ea8 Contact between allies will no longer break simturns 2024-05-19 20:18:14 +00:00
Ivan Savenko
e04c662bc9 Owned object in range of enemy heroes now break simturns 2024-05-19 20:03:24 +00:00
Ivan Savenko
10b50cd905 It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00
Ivan Savenko
721b15d9de Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-17 08:26:37 +00:00
Ivan Savenko
84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
Ivan Savenko
19f2fbce1e Reveal terrain around newly recruited hero to account for Scouting 2024-05-10 16:48:20 +00:00
Ivan Savenko
2521557f68 Fixed some newly reported issues from SonarCloud 2024-05-10 13:40:24 +00:00
Ivan Savenko
6ac67775f5
Merge pull request #3861 from Laserlicht/pvp_options
Pvp options
2024-05-03 10:38:42 +03:00
Laserlicht
1f209fd94a use MetaString 2024-05-02 21:03:23 +02:00
Laserlicht
b9c4a56360 translate also cheater message 2024-05-01 16:06:34 +02:00
Ivan Savenko
ac11a0e639 Blocked most of incoming network packs during turns of other players 2024-04-30 17:51:31 +03:00
Ivan Savenko
5010344df0 Added serialization of turn timer handler 2024-04-26 13:16:02 +03:00
Ivan Savenko
a99d5e6fa1 Simplify code 2024-04-26 12:44:57 +03:00
Ivan Savenko
f14aec5876 Trim cheats so 'vcmiartifacts ' will be recognized as single-word cheat 2024-04-09 17:08:24 +03:00
Ivan Savenko
2c2bec791c Fixes and cleanup of game client network shutdown and restart 2024-02-03 19:27:04 +02:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
4d0c0f10a9
Merge pull request #3530 from Laserlicht/tavern
Invite hero
2024-01-26 13:12:55 +02:00
Laserlicht
7857673ca9
missing bracket 2024-01-22 20:22:15 +01:00
Laserlicht
9b2908d464
Apply suggestions from code review
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-22 20:19:49 +01:00
Laserlicht
0a4b5dbe10
code review 2024-01-21 18:12:46 +01:00
Ivan Savenko
fc4ae3bd8c Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-20 23:01:49 +02:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Laserlicht
883ea23495
moved to gameconfig 2024-01-20 17:54:15 +01:00
Laserlicht
4813179abb
Invite hero setting 2024-01-20 01:24:34 +01:00
Laserlicht
346beea49c
invite hero backend 2024-01-20 01:09:55 +01:00
Ivan Savenko
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Ivan Savenko
c21913f661 Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
45a3d04d25 Fix simturns termination check 2024-01-13 23:23:36 +02:00
Ivan Savenko
8303ce5d13 Added option to ignore guards in pathfinder
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Laserlicht
4e69853ca8
vcmiobelisk bugfix 2024-01-13 16:05:12 +01:00
Ivan Savenko
edb2ecd751 Fix possible overflow errors on leveling up beyond int64_t limit
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00