Laserlicht
ff96b1af0a
initial hero overview
2023-09-17 00:32:10 +02:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Michael
b6000841f1
code review
2023-08-29 21:08:18 +02:00
Michael
196cd41e35
fix multiplayer
2023-08-29 02:04:32 +02:00
Michael
44ece25042
disable unavailable heroes
2023-08-29 00:14:49 +02:00
nordsoft
b8ab64f448
Make options tab configurable
2023-08-23 19:29:50 +04:00
Michael
52ed824100
add sound; possibility to click outside to close
2023-08-20 13:05:25 +02:00
Michael
af347242b4
fix compile error
2023-08-17 20:34:31 +02:00
Michael
ac64b9f2b5
fix
2023-08-17 18:52:00 +02:00
Michael
077ec65bf6
simplify
2023-08-17 18:15:42 +02:00
Michael
e61dc2ec23
constants
2023-08-17 17:54:53 +02:00
Michael
e1e16018d1
code review first batch
2023-08-17 17:29:31 +02:00
Michael
b2c8cab9f1
use playerColored
2023-08-14 22:22:43 +02:00
Michael
079e8ba1ba
naming
2023-08-14 00:40:12 +02:00
Michael
ae63088564
outline; squared
2023-08-13 22:58:49 +02:00
Michael
e66a41e90b
simplify
2023-08-13 19:23:27 +02:00
Michael
c14448ee32
change design
2023-08-13 15:09:48 +02:00
Michael
f71f4a874b
Grid and Activaed
2023-08-12 22:59:45 +02:00
Michael
b73f9d6e30
calculate size
2023-08-12 21:50:40 +02:00
Michael
3d08ecf024
rename
2023-08-12 20:02:36 +02:00
Michael
8bb7fd31cd
basically running...
2023-08-12 19:33:25 +02:00
Michael
481cd89dc8
drawing
2023-08-12 18:20:44 +02:00
Michael
c40c747ccf
saving states
2023-08-12 17:46:35 +02:00
Michael
876dc28e48
rework
2023-08-12 16:49:42 +02:00
Michael
bc4d331888
Title
2023-08-12 15:19:40 +02:00
Michael
0c4f4daf70
base rendering
2023-08-12 15:05:26 +02:00
Michael
b4f6c7abab
big images; basic heroes support
2023-08-12 13:19:58 +02:00
Michael
d0522b0fee
initial window
2023-08-12 02:41:48 +02:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
0e36a3ab5a
Use Scrollable class for all appropriate locations
2023-06-05 19:18:33 +03:00
Ivan Savenko
57df1c3e0d
Implemented gesture for town/hero lists and town/hero selection
2023-06-05 19:12:24 +03:00
Ivan Savenko
360bf48031
Implemented panning/swiping gesture for sliders
2023-06-05 19:09:56 +03:00
Ivan Savenko
2a30eccb2d
Allow mouse wheel for astart options setup (town/hero/bonus)
2023-06-05 19:00:57 +03:00
Ivan Savenko
de769a04d6
Remove unnecessary includes from headers
2023-05-31 23:01:57 +03:00
Dmitry Orlov
a65feb29f5
Fixed: Advanced options window issues
2021-11-13 17:02:11 +02:00
Arseniy Shestakov
ac66fc7f42
Full rework of pre-game interface and networking
...
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.
TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00