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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
vcmi/lib
2015-11-01 01:52:43 +03:00
..
filesystem Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
logging Relaxed Mutex of Logger. Attempt to optimize format function. 2015-08-30 19:26:19 +02:00
mapObjects Don't crash when spell school level is higher than 3 (which is another bug) 2015-10-31 21:15:40 +01:00
mapping Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes
rmg Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
spells More comments about dispell special cases. 2015-10-13 07:11:49 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
BattleState.h Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
CArtHandler.cpp Fixed logic regression from previous commit. 2015-09-23 21:38:16 +02:00
CArtHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleCallback.cpp Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBattleCallback.h Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Enable crashhandler for mingw. It works for mingw 4.0. 2015-09-15 07:27:18 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp Possible fix for #923 2015-04-11 07:18:40 +03:00
CCreatureSet.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp Merge branch 'develop' into mutexRelax 2015-10-24 18:30:43 +02:00
CGameInfoCallback.h Mingw build fix 2015-10-24 22:21:54 +03:00
CGameInterface.cpp
CGameInterface.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameState.cpp Merge branch 'develop' into issue/2306 2015-11-01 01:49:57 +03:00
CGameState.h Move all pathfinding-related code into new file 2015-10-27 03:34:47 +03:00
CGameStateFwd.h Fix adventure map movement segfault in some scenarios 2015-10-31 20:23:13 +03:00
CGeneralTextHandler.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Move all pathfinding-related code into new file 2015-10-27 03:34:47 +03:00
CModHandler.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
CModHandler.h
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp Fix the second crash (dynamic_cast failure) 2015-10-27 09:09:42 +03:00
Connection.h Fix the second crash (dynamic_cast failure) 2015-10-27 09:09:42 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Apply fixes to pathfinder 2015-11-01 01:52:43 +03:00
CPathfinder.h Apply fixes to pathfinder 2015-11-01 01:52:43 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
CTownHandler.h
FunctionList.h
GameConstants.cpp Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
GameConstants.h Move base movement cost to GameConstants 2015-10-16 03:03:40 +03:00
HeroBonus.cpp Fix wrong comparison 2015-10-13 21:05:46 +03:00
HeroBonus.h Merge pull request #125 from ArseniyShestakov/newMovementSystem 2015-10-31 13:56:22 +01:00
IBonusTypeHandler.h
IGameCallback.cpp
IGameCallback.h fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Just a bit of black magic 2015-10-25 03:29:16 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp Don't give a turn to player who is about to lose (days without town). 2015-10-24 16:21:30 +02:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp [c::b] update projects 2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMIDirs.cpp
VCMIDirs.h