..
battle
Enum is now in its own namespace, comments for enum values removed
2023-03-01 21:21:20 +02:00
events
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
filesystem
All CArchiveLoader constructor parameters now have different names from members
2023-02-28 23:21:44 +02:00
logging
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
mapObjects
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
mapping
fix regressions from modernization
2023-02-15 14:27:12 +02:00
minizip
remove copy-pasted functions from ioapi.c
2023-02-24 13:42:26 +03:00
registerTypes
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
rmg
vcmi: modernize lib/rmg
2023-02-14 02:50:39 +03:00
serializer
Merge pull request #1547 from dydzio0614/game-start-unrandomization
2023-03-05 17:29:49 +02:00
spells
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
vstd
vstd: pass separators and input by reference
2023-02-05 18:07:56 +03:00
AI_Base.h
BattleFieldHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
BattleFieldHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
CAndroidVMHelper.cpp
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
CArtHandler.cpp
fix regressions from modernization
2023-02-15 14:27:12 +02:00
CArtHandler.h
vcmi: modernize lib/mapObjects
2023-02-14 14:39:56 +03:00
CBonusTypeHandler.cpp
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
CBonusTypeHandler.h
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
CBuildingHandler.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CBuildingHandler.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CConfigHandler.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CConfigHandler.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CConsoleHandler.cpp
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
CConsoleHandler.h
Fix indent
2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
2023-02-26 22:57:01 +02:00
CCreatureHandler.h
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
2023-02-26 22:57:01 +02:00
CCreatureSet.cpp
Use config values from new settings
2023-02-15 23:36:09 +01:00
CCreatureSet.h
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
CGameInfoCallback.cpp
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
CGameInfoCallback.h
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
CGameInterface.cpp
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
CGameInterface.h
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
CGameState.cpp
Merge pull request #1547 from dydzio0614/game-start-unrandomization
2023-03-05 17:29:49 +02:00
CGameState.h
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
CGameStateFwd.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CGeneralTextHandler.cpp
Remove access to creature dwellings names via CGeneralTextHandler
2023-01-26 23:27:26 +02:00
CGeneralTextHandler.h
Names for object supertypes are passed through translator
2023-01-26 23:19:53 +02:00
CHeroHandler.cpp
vcmi: deprecate MAXED_SPELL
2023-02-04 16:23:03 +03:00
CHeroHandler.h
Remove unused code
2023-01-20 15:18:36 +02:00
CMakeLists.txt
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
CModHandler.cpp
Apply suggestions from code review
2023-02-09 19:20:41 +01:00
CModHandler.h
Bump serialization - not sure if necessary
2023-02-05 01:01:11 +01:00
Color.h
vcmi/client: make ColorRGBA constexpr
2023-02-12 19:11:24 +03:00
CondSh.h
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h
vcmi: make ConstTransitivePtr always init self.
2023-02-12 17:59:06 +03:00
CPathfinder.cpp
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
CPathfinder.h
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
CPlayerState.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CPlayerState.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CRandomGenerator.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CRandomGenerator.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CScriptingModule.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CScriptingModule.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CSkillHandler.cpp
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
CSkillHandler.h
VcmiLua builds properly now
2023-02-01 20:25:09 +01:00
CSoundBase.h
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
CStack.cpp
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
CStack.h
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
CStopWatch.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CThreadHelper.cpp
Apply suggestions from code review
2022-09-24 15:55:26 +03:00
CThreadHelper.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
CTownHandler.cpp
Bugfixing
2023-01-20 16:11:43 +02:00
CTownHandler.h
Bugfixing
2023-01-20 16:11:43 +02:00
FunctionList.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
GameConstants.cpp
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
GameConstants.h
vcmi: modernize lib/mapObjects
2023-02-14 14:39:56 +03:00
HeroBonus.cpp
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
HeroBonus.h
vcmi: deprecate MAXED_SPELL
2023-02-04 16:23:03 +03:00
IBonusTypeHandler.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
IGameCallback.cpp
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
IGameCallback.h
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
IGameEventsReceiver.h
redraw optimization
2023-03-03 10:17:31 +02:00
IHandlerBase.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
IHandlerBase.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
int3.h
vcmi: make int3 as constexpr class
2023-02-12 19:00:43 +03:00
Interprocess.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
JsonDetail.cpp
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
JsonDetail.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
JsonNode.cpp
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
JsonNode.h
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
LogicalExpression.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
NetPacks.h
Refactoring of new code, multiple functionality changes:
2023-03-05 18:02:58 +02:00
NetPacksBase.h
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
NetPacksLib.cpp
Fix minimap updating on hero loss
2023-02-14 11:32:19 +02:00
NetPacksLobby.h
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
NetPackVisitor.h
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
ObstacleHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ObstacleHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
PathfinderUtil.h
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Point.h
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Rect.cpp
Refactoring of MapView
2023-03-05 17:48:02 +02:00
Rect.h
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
ResourceSet.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
ResourceSet.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
RiverHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
RiverHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
RoadHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
RoadHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ScopeGuard.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
ScriptHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ScriptHandler.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
StartInfo.cpp
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
StartInfo.h
Apply suggestions from code review
2022-09-24 15:55:26 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
TerrainHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
TerrainHandler.h
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
UnlockGuard.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
vcmi_endian.h
lib: replace SDL usage to Boost one
2023-02-02 23:58:22 +03:00
VCMI_lib.cbp
lib: remove unused header
2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp
Fix destructor order
2023-02-15 20:37:18 +02:00
VCMI_Lib.h
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
refactor VCMIDirs for Android
2023-03-02 12:09:47 +03:00
VCMIDirs.h
editorPath -> mapEditorPath
2022-12-28 17:59:16 +02:00