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Open-source engine for Heroes of Might and Magic III
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2008-03-23 01:01:17 +00:00
AI/EmptyAI * redone def info handling 2008-02-05 03:56:45 +00:00
config requirements almost complete (todo: add nontrivial upgraded conflux dwelling's requirements) 2008-03-22 16:22:21 +00:00
hch Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
tools * new tool - Obwodziciel 2008-01-20 12:52:15 +00:00
AdventureMapButton.h Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp * fixed crashbug with dissmising heroes 2008-03-01 14:50:22 +00:00
CAdvmapInterface.h More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
CBattleInterface.cpp battle improvements 2008-03-15 17:48:05 +00:00
CBattleInterface.h battle improvements 2008-03-15 17:48:05 +00:00
CCallback.cpp Mostly working building and requirements 2008-03-23 01:01:17 +00:00
CCallback.h Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
CCastleInterface.cpp Mostly working building and requirements 2008-03-23 01:01:17 +00:00
CCastleInterface.h Mostly working building and requirements 2008-03-23 01:01:17 +00:00
CConsoleHandler.cpp * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 2008-02-25 23:26:50 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CCursorHandler.h More bugfixes. 2007-12-09 12:42:45 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h small bugfix, move of one file 2007-09-17 17:36:20 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h Mostly working building and requirements 2008-03-23 01:01:17 +00:00
CGameState.cpp another piece of battles (with code reorganization) 2008-03-14 18:24:37 +00:00
CGameState.h another piece of battles (with code reorganization) 2008-03-14 18:24:37 +00:00
CHeroWindow.cpp * small bugfix in dismissing hero (still needs better actualization of advmap lists) 2008-03-01 11:49:25 +00:00
CHeroWindow.h More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
CLua.cpp Some code for town hall screen. 2008-03-09 23:06:35 +00:00
CLua.h * hints for cregens 2008-02-29 22:14:53 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp * right click popups in towns 2008-03-06 18:54:35 +00:00
CMessage.h * right click popups in towns 2008-03-06 18:54:35 +00:00
CMT.cpp More code for halls. 2008-03-11 21:36:59 +00:00
CPathfinder.cpp * given hero is placed in the town entrance 2008-02-23 19:20:41 +00:00
CPathfinder.h * better new hero initialization 2008-02-10 15:43:11 +00:00
CPlayerInterface.cpp Mostly working building and requirements 2008-03-23 01:01:17 +00:00
CPlayerInterface.h Mostly working building and requirements 2008-03-23 01:01:17 +00:00
CPreGame.cpp * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CPreGame.h * hopefully last bugfix for Pandora's Box 2008-02-10 09:35:52 +00:00
CScreenHandler.cpp faster FoW in minimap, does not work, compiler errors 2007-12-06 18:55:58 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h * stuff for battles 2008-02-24 23:06:27 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * reading disposed/predefined heroes (probably works) 2008-02-25 18:35:10 +00:00
map.h * reading disposed/predefined heroes (probably works) 2008-02-25 18:35:10 +00:00
mapHandler.cpp * another part of Battle interface 2008-03-10 20:19:41 +00:00
mapHandler.h * hero is displayed in battle window 2008-03-03 19:41:10 +00:00
nodrze.h * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 2008-02-05 07:21:09 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp Corrected blit8bppAlphaTo24bpp function. Can anyone give me some hints to further improve this algorithm? 2008-03-04 13:59:34 +00:00
SDL_Extensions.h * new interface coloring (many thanks to GrayFace ;]) 2008-02-22 17:47:14 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * it's possible to choose a player 2008-02-06 07:33:53 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder. 2008-02-25 23:26:50 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00