..
battle
prism attack fix
2024-11-23 02:10:01 +01:00
bonuses
Restore save compatibility with 1.5
2024-11-07 12:08:08 +00:00
campaign
Better handling of encoding detection for maps and campaigns
2024-10-30 11:54:35 +00:00
constants
third upgrade for 8th dwelling
2024-11-24 17:57:49 +01:00
entities
Fix possible crash on levelup when hero can only levelup banned skills
2024-11-19 14:39:40 +00:00
events
filesystem
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
gameState
Fix Orrin as starting hero on some maps
2024-11-24 20:05:34 +00:00
json
Merge pull request #4852 from IvanSavenko/remove_vlc_entities_serialization
2024-11-06 22:01:11 +02:00
logging
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
mapObjectConstructors
Merge pull request #4944 from IvanSavenko/market_fix
2024-11-25 13:39:20 +02:00
mapObjects
Merge pull request #4980 from IvanSavenko/hero_randomization_fix
2024-11-25 14:28:55 +02:00
mapping
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
minizip
modding
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
network
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
networkPacks
Merge pull request #4857 from Laserlicht/delete
2024-11-16 17:28:23 +02:00
pathfinder
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
rewardable
Add missing field to serialization
2024-11-16 16:23:02 +00:00
rmg
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
serializer
Fixes for configurable markets support
2024-11-20 15:45:13 +00:00
spells
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
texts
Fix crash on miniHillFort popup window
2024-11-19 10:53:16 +01:00
vstd
AI_Base.h
ArtifactUtils.cpp
fix for fused artifacts creation
2024-11-10 17:06:39 +02:00
ArtifactUtils.h
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
BasicTypes.cpp
added MECHANICAL bonus
2024-10-24 21:30:51 +02:00
BattleFieldHandler.cpp
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
BattleFieldHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
tradable grail
2024-11-10 21:48:54 +02:00
CArtHandler.h
Fused identical artifacts
2024-10-15 16:51:29 +03:00
CArtifactInstance.cpp
Fix regressions from previous PR
2024-11-07 12:07:45 +00:00
CArtifactInstance.h
Add save compatibility
2024-10-30 16:57:03 +00:00
CBonusTypeHandler.cpp
Always load json configs from mod that references it
2024-10-31 14:49:11 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 10:38:59 +00:00
CConsoleHandler.h
CCreatureHandler.cpp
Remove CCreatureHandler::loadBonuses
2024-11-10 15:10:38 +02:00
CCreatureHandler.h
Remove CCreatureHandler::loadBonuses
2024-11-10 15:10:38 +02:00
CCreatureSet.cpp
Fix several new issues detected by SonarCloud
2024-11-20 16:06:38 +00:00
CCreatureSet.h
Fix regressions from previous PR
2024-11-07 12:07:45 +00:00
CGameInfoCallback.cpp
Fix crash on rearranging troops on non-owned hero
2024-11-17 17:38:54 +00:00
CGameInfoCallback.h
code review
2024-10-12 23:01:14 +02:00
CGameInterface.cpp
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
CGameInterface.h
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
CMakeLists.txt
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
Color.h
icon drawing
2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
CPlayerState.h
Implemented serialization of local player state in json form
2024-10-08 20:04:32 +00:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
Add "special" property for secondary skills
2024-11-23 12:37:30 +01:00
CSkillHandler.h
Add "special" property for secondary skills
2024-11-23 12:37:30 +01:00
CSoundBase.h
CStack.cpp
Remove CStack::type pointer to VLC entity
2024-10-30 16:47:02 +00:00
CStack.h
Remove CStack::type pointer to VLC entity
2024-10-30 16:47:02 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp
Merge branch 'develop' into spell
2024-10-07 12:55:23 +02:00
GameSettings.h
It is now possible to define game settings in rmg template
2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
IGameCallback.h
Removed remaining cases of serialization of VLC entities
2024-10-30 16:48:18 +00:00
IGameEventsReceiver.h
IMarket suggestions
2024-08-20 18:49:48 +03:00
IGameSettings.h
Merge branch 'develop' into spell
2024-10-07 12:55:23 +02:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
introduce modScope
into ObstacleInfo
2024-08-12 13:57:27 +02:00
ObstacleHandler.h
introduce modScope
into ObstacleInfo
2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h
First iteration of upscaled rendering
2024-08-17 15:25:25 +00:00
ResourceSet.cpp
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
ResourceSet.h
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
RiverHandler.cpp
Minor refactoring of translations:
2024-10-06 19:42:15 +00:00
RiverHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
RoadHandler.cpp
Minor refactoring of translations:
2024-10-06 19:42:15 +00:00
RoadHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp
Extend AI garrison troop removal logic to all RoE campaigns to emulate
2024-11-17 17:38:54 +00:00
StartInfo.h
Extend AI garrison troop removal logic to all RoE campaigns to emulate
2024-11-17 17:38:54 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp
Minor refactoring of translations:
2024-10-06 19:42:15 +00:00
TerrainHandler.h
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp
Mod management rework, part 1
2024-11-26 13:55:46 +00:00
VCMI_Lib.h
Added GameSettings to gamestate, potentially allowing to define game
2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h