..
battle
hacks to optimize a few bonus requests
2020-07-04 17:52:22 +03:00
filesystem
Simplify statements
2019-03-31 09:43:14 +03:00
logging
More formatting
2020-05-17 11:21:49 +03:00
mapObjects
Minor fix: apply Monday bonuses to heroes who have slept overnight
2020-09-28 01:32:33 +03:00
mapping
Do not build pseudo-buildings explicitly with events
2019-06-04 22:29:07 +02:00
minizip
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
registerTypes
Exposed more of existing limiters for modders ( #449 )
2018-04-17 19:59:30 +07:00
rmg
Random Map Generator Option: Allow having more computer only players than human/computer players
2020-07-07 19:45:53 +08:00
serializer
Fix build with Boost versioni >= 1.70 ( #615 )
2020-01-21 11:55:28 +03:00
spells
Initialize the change:
2020-01-25 01:21:26 -08:00
vstd
Settings: savefrequency is now configurable in launcher
2018-04-08 17:12:29 +07:00
AI_Base.h
CAndroidVMHelper.cpp
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
CAndroidVMHelper.h
apply review comments for CAndroidVMHelper
2018-05-26 14:50:49 +03:00
CArtHandler.cpp
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
CArtHandler.h
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
Revert only launcher saving to settings.json from PR441
2018-07-16 22:05:42 +02:00
CConfigHandler.h
Revert only launcher saving to settings.json from PR441
2018-07-16 22:05:42 +02:00
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCreatureHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCreatureSet.cpp
Style fixes
2019-02-12 19:47:19 +01:00
CCreatureSet.h
Do not use CCreature in CSimpleArmy
2018-03-17 13:24:12 +08:00
CGameInfoCallback.cpp
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
CGameInfoCallback.h
AI pathfinding: rename and add const to functions
2018-10-07 14:51:27 +03:00
CGameInterface.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameInterface.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
CGameState.cpp
Check other players startinfo for random hero pick ( #580 )
2019-04-29 08:45:30 +03:00
CGameState.h
AI pathfinding: rename and add const to functions
2018-10-07 14:51:27 +03:00
CGameStateFwd.h
CGeneralTextHandler.cpp
Catch exceptions by const-ref, not by value
2018-10-29 16:41:54 +01:00
CGeneralTextHandler.h
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
CHeroHandler.cpp
Add description for bonuses from hero specialty
2018-10-29 21:33:13 +01:00
CHeroHandler.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
CMakeLists.txt
CMake more transitive
2019-03-28 16:56:51 +03:00
CModHandler.cpp
CModHandler: remove hardcoded wog mod integrity check
2020-01-15 18:20:51 +00:00
CModHandler.h
Hardcoded feature: no random week/month effects
2019-03-17 18:27:05 +01:00
CondSh.h
ConstTransitivePtr.h
CPathfinder.cpp
Fix PQ issues while calculating paths
2020-09-22 00:19:40 +03:00
CPathfinder.h
lib: fix CPathfinder build error on GCC 10.2
2020-09-30 00:28:07 +03:00
CPlayerState.h
CRandomGenerator.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CRandomGenerator.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CScriptingModule.h
Spelling fixes: privilaged -> privileged, retreive -> retrieve
2018-02-10 21:52:23 +03:00
CSkillHandler.cpp
Change skill bonuses description to use name instead of identifier
2018-10-29 20:53:13 +01:00
CSkillHandler.h
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
CSoundBase.h
Implement configurable object sounds: ambient, visit and removal
2018-01-02 09:49:03 +01:00
CStack.cpp
More formatting
2020-05-17 11:21:49 +03:00
CStack.h
Some changes to make the battle AI smarter
2020-05-05 17:53:03 +03:00
CStopWatch.h
CThreadHelper.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CThreadHelper.h
CTownHandler.cpp
Fix: Random map generator crashes when nativeTerrain is not specified in the mod
2020-09-24 10:10:32 +03:00
CTownHandler.h
Fix: Random map generator crashes when nativeTerrain is not specified in the mod
2020-09-24 10:10:32 +03:00
FunctionList.h
GameConstants.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
GameConstants.h
Fix: Random map generator crashes when nativeTerrain is not specified in the mod
2020-09-24 10:10:32 +03:00
HeroBonus.cpp
hacks to optimize a few bonus requests
2020-07-04 17:52:22 +03:00
HeroBonus.h
hacks to optimize a few bonus requests
2020-07-04 17:52:22 +03:00
IBonusTypeHandler.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
IGameCallback.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
IGameCallback.h
Minor fix: apply Monday bonuses to heroes who have slept overnight
2020-09-28 01:32:33 +03:00
IGameEventsReceiver.h
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
2018-04-07 18:34:11 +07:00
IHandlerBase.cpp
IHandlerBase.h
Enabled new secondary skills to be created ( #438 )
2018-03-31 12:56:40 +07:00
int3.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
Interprocess.h
JsonDetail.cpp
Configure JSON merge behaviour via #override flag ( #423 )
2018-03-05 11:30:10 +08:00
JsonDetail.h
print json in compact format
2018-02-18 19:27:24 +13:00
JsonNode.cpp
allow json schema references to use relative file path
2018-10-30 22:30:56 +01:00
JsonNode.h
Enable Limiter nesting with AllOf, AnyOf, NoneOf ( #439 )
2018-04-01 18:17:34 +07:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
NetPacksBase.h
Rename typo in NetPacksServer.cpp
2018-11-17 21:58:54 +02:00
NetPacksLib.cpp
Fix bug: LandMine is not exploding to enemies. ( #630 )
2020-02-12 20:12:12 +03:00
NetPacksLobby.h
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
PathfinderUtil.h
VCAI performance improvements
2019-01-17 10:50:56 +03:00
ResourceSet.cpp
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
ResourceSet.h
I have no idea what I'm doing
2018-07-26 12:14:29 +02:00
ScopeGuard.h
StartInfo.cpp
Full rework of pre-game interface and networking
2018-04-04 14:24:26 +07:00
StartInfo.h
Warnings fixes ( #538 )
2019-01-19 13:52:02 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
[C::B] Switched to boost shared linkage
2019-05-30 20:55:40 +03:00
VCMI_Lib.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_Lib.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj
Update VS files to 2019, partially fix test project
2019-06-09 17:28:55 +02:00
VCMI_lib.vcxproj.filters
Update visual studio project files
2018-08-22 17:31:48 +03:00
VCMIDirs.cpp
VCMIDirs.h