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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
Sergey Nizovtsev c7f76e8e0f lib: fix CPathfinder build error on GCC 10.2
CPathfinder constructs boost::fibbonacci_heap handle manually using
private primitives. This stopped working with newer GCC and boost.
Replace this with proper handle_type from container's public typedef.
2020-09-30 00:28:07 +03:00
..
battle hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
filesystem Simplify statements 2019-03-31 09:43:14 +03:00
logging More formatting 2020-05-17 11:21:49 +03:00
mapObjects Minor fix: apply Monday bonuses to heroes who have slept overnight 2020-09-28 01:32:33 +03:00
mapping Do not build pseudo-buildings explicitly with events 2019-06-04 22:29:07 +02:00
minizip Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
registerTypes Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
rmg Random Map Generator Option: Allow having more computer only players than human/computer players 2020-07-07 19:45:53 +08:00
serializer Fix build with Boost versioni >= 1.70 (#615) 2020-01-21 11:55:28 +03:00
spells Initialize the change: 2020-01-25 01:21:26 -08:00
vstd Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
AI_Base.h
CAndroidVMHelper.cpp apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
CAndroidVMHelper.h apply review comments for CAndroidVMHelper 2018-05-26 14:50:49 +03:00
CArtHandler.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CArtHandler.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
CConfigHandler.h Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureSet.cpp Style fixes 2019-02-12 19:47:19 +01:00
CCreatureSet.h Do not use CCreature in CSimpleArmy 2018-03-17 13:24:12 +08:00
CGameInfoCallback.cpp Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CGameInfoCallback.h AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
CGameInterface.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CGameState.cpp Check other players startinfo for random hero pick (#580) 2019-04-29 08:45:30 +03:00
CGameState.h AI pathfinding: rename and add const to functions 2018-10-07 14:51:27 +03:00
CGameStateFwd.h
CGeneralTextHandler.cpp Catch exceptions by const-ref, not by value 2018-10-29 16:41:54 +01:00
CGeneralTextHandler.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CHeroHandler.cpp Add description for bonuses from hero specialty 2018-10-29 21:33:13 +01:00
CHeroHandler.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
CModHandler.cpp CModHandler: remove hardcoded wog mod integrity check 2020-01-15 18:20:51 +00:00
CModHandler.h Hardcoded feature: no random week/month effects 2019-03-17 18:27:05 +01:00
CondSh.h
ConstTransitivePtr.h
CPathfinder.cpp Fix PQ issues while calculating paths 2020-09-22 00:19:40 +03:00
CPathfinder.h lib: fix CPathfinder build error on GCC 10.2 2020-09-30 00:28:07 +03:00
CPlayerState.h
CRandomGenerator.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CRandomGenerator.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CScriptingModule.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CSkillHandler.cpp Change skill bonuses description to use name instead of identifier 2018-10-29 20:53:13 +01:00
CSkillHandler.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CSoundBase.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CStack.cpp More formatting 2020-05-17 11:21:49 +03:00
CStack.h Some changes to make the battle AI smarter 2020-05-05 17:53:03 +03:00
CStopWatch.h
CThreadHelper.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CThreadHelper.h
CTownHandler.cpp Fix: Random map generator crashes when nativeTerrain is not specified in the mod 2020-09-24 10:10:32 +03:00
CTownHandler.h Fix: Random map generator crashes when nativeTerrain is not specified in the mod 2020-09-24 10:10:32 +03:00
FunctionList.h
GameConstants.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
GameConstants.h Fix: Random map generator crashes when nativeTerrain is not specified in the mod 2020-09-24 10:10:32 +03:00
HeroBonus.cpp hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
HeroBonus.h hacks to optimize a few bonus requests 2020-07-04 17:52:22 +03:00
IBonusTypeHandler.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
IGameCallback.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
IGameCallback.h Minor fix: apply Monday bonuses to heroes who have slept overnight 2020-09-28 01:32:33 +03:00
IGameEventsReceiver.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
IHandlerBase.cpp
IHandlerBase.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
int3.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
Interprocess.h
JsonDetail.cpp Configure JSON merge behaviour via #override flag (#423) 2018-03-05 11:30:10 +08:00
JsonDetail.h print json in compact format 2018-02-18 19:27:24 +13:00
JsonNode.cpp allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
JsonNode.h Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439) 2018-04-01 18:17:34 +07:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
NetPacksBase.h Rename typo in NetPacksServer.cpp 2018-11-17 21:58:54 +02:00
NetPacksLib.cpp Fix bug: LandMine is not exploding to enemies. (#630) 2020-02-12 20:12:12 +03:00
NetPacksLobby.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
PathfinderUtil.h VCAI performance improvements 2019-01-17 10:50:56 +03:00
ResourceSet.cpp I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
ResourceSet.h I have no idea what I'm doing 2018-07-26 12:14:29 +02:00
ScopeGuard.h
StartInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
StartInfo.h Warnings fixes (#538) 2019-01-19 13:52:02 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp [C::B] Switched to boost shared linkage 2019-05-30 20:55:40 +03:00
VCMI_Lib.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
VCMI_lib.vcxproj.filters Update visual studio project files 2018-08-22 17:31:48 +03:00
VCMIDirs.cpp
VCMIDirs.h