.. |
vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.cpp
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Various changes, including exprank limiter and development towards Tactics secondary skill support.
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2011-02-12 16:12:48 +00:00 |
BattleAction.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
BattleState.cpp
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Fixed total spell immunity granted by 2212.
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2011-06-25 15:05:01 +00:00 |
BattleState.h
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CArtHandler.cpp
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Minor refactorings, fixes & improvements.
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2011-06-24 17:43:02 +00:00 |
CArtHandler.h
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Minor refactorings, fixes & improvements.
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2011-06-24 17:43:02 +00:00 |
CBuildingHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CBuildingHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCampaignHandler.cpp
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
CCampaignHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCreatureHandler.cpp
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Smarter handling of Magic Resistance & Resistance hero skill.
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2011-06-18 10:58:46 +00:00 |
CCreatureHandler.h
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
CCreatureSet.cpp
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Minor refactorings, fixes & improvements.
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2011-06-24 17:43:02 +00:00 |
CCreatureSet.h
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Fixed #756
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2011-06-21 09:31:08 +00:00 |
CDefObjInfoHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CDefObjInfoHandler.h
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* a voodoo fix of a mysterious bug
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2010-12-27 10:48:28 +00:00 |
CFileUtility.cpp
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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2011-06-22 12:44:28 +00:00 |
CFileUtility.h
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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2011-06-22 12:44:28 +00:00 |
CGameState.cpp
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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2011-06-25 13:53:15 +00:00 |
CGameState.h
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Final changes for 0.84b:
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2011-05-26 01:03:35 +00:00 |
CGeneralTextHandler.cpp
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CGeneralTextHandler.h
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CHeroHandler.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
CHeroHandler.h
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* fixed bug 257
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2011-02-09 15:19:53 +00:00 |
CLodHandler.cpp
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- recursive directory parser for LodHandler - for creature abilities and new main menu images
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2011-04-23 10:27:44 +00:00 |
CLodHandler.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CMapInfo.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMapInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CObjectHandler.cpp
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Fixed total spell immunity granted by 2212.
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2011-06-25 15:05:01 +00:00 |
CObjectHandler.h
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Minor refactorings, fixes & improvements.
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2011-06-24 17:43:02 +00:00 |
CObstacleInstance.h
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
CondSh.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Connection.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
Connection.h
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For 0.84b dev build.
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2011-05-25 23:52:27 +00:00 |
ConstTransitivePtr.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CScriptingModule.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSpellHandler.cpp
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CSpellHandler.h
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CTownHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CTownHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
HeroBonus.cpp
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Fixed total spell immunity granted by 2212.
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2011-06-25 15:05:01 +00:00 |
HeroBonus.h
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Fixed total spell immunity granted by 2212.
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2011-06-25 15:05:01 +00:00 |
IGameCallback.cpp
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Version bump.
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2011-06-10 23:50:32 +00:00 |
IGameCallback.h
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Warning fixes + typo.
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2011-06-18 23:56:48 +00:00 |
IGameEventsReceiver.h
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Implemented #479
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2011-06-21 12:45:57 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
Makefile.am
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(linux) autoconf update for the new scripting directory.
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2011-06-21 02:34:11 +00:00 |
Makefile.in
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(linux) autoconf update for the new scripting directory.
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2011-06-21 02:34:11 +00:00 |
map.cpp
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Another fix for previous commit.
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2011-06-24 17:50:22 +00:00 |
map.h
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* Probably fixed #655.
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2011-05-29 23:49:25 +00:00 |
NetPacks.h
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Implemented #479
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2011-06-21 12:45:57 +00:00 |
NetPacksLib.cpp
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Fixed #755 and #759.
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2011-06-25 14:22:19 +00:00 |
RegisterTypes.cpp
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* some changes
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2011-05-22 18:46:52 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
VCMI_Lib.h
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
VCMI_lib.vcxproj
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
VCMIDirs.h
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Partial integration of Android patches, from Pelya.
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2011-06-15 02:15:05 +00:00 |