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# include "StdInc.h"
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# include "CArtHandler.h"
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# include "Filesystem/CResourceLoader.h"
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# include "CGeneralTextHandler.h"
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# include <boost/random/linear_congruential.hpp>
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# include "VCMI_Lib.h"
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# include "CModHandler.h"
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# include "CSpellHandler.h"
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# include "CObjectHandler.h"
# include "NetPacks.h"
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# include "GameConstants.h"
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using namespace boost : : assign ;
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/*
* CArtHandler . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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extern boost : : rand48 ran ;
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const std : : map < std : : string , CArtifact : : EartClass > artifactClassMap = boost : : assign : : map_list_of
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( " TREASURE " , CArtifact : : ART_TREASURE )
( " MINOR " , CArtifact : : ART_MINOR )
( " MAJOR " , CArtifact : : ART_MAJOR )
( " RELIC " , CArtifact : : ART_RELIC )
( " SPECIAL " , CArtifact : : ART_SPECIAL ) ;
# define ART_BEARER(x) ( #x, ArtBearer::x )
const std : : map < std : : string , int > artifactBearerMap = boost : : assign : : map_list_of ART_BEARER_LIST ;
# undef ART_BEARER
# define ART_POS(x) ( #x, ArtifactPosition::x )
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const std : : map < std : : string , ArtifactPosition > artifactPositionMap = boost : : assign : : map_list_of
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ART_POS ( HEAD )
ART_POS ( SHOULDERS )
ART_POS ( NECK )
ART_POS ( RIGHT_HAND )
ART_POS ( LEFT_HAND )
ART_POS ( TORSO )
ART_POS ( RIGHT_RING )
ART_POS ( LEFT_RING )
ART_POS ( FEET )
ART_POS ( MISC1 )
ART_POS ( MISC2 )
ART_POS ( MISC3 )
ART_POS ( MISC4 )
ART_POS ( MISC5 )
ART_POS ( MACH1 )
ART_POS ( MACH2 )
ART_POS ( MACH3 )
ART_POS ( MACH4 )
ART_POS ( SPELLBOOK ) ; //no need to specify commander / stack position?
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const std : : string & CArtifact : : Name ( ) const
{
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return name ;
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}
const std : : string & CArtifact : : Description ( ) const
{
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return description ;
}
const std : : string & CArtifact : : EventText ( ) const
{
return eventText ;
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}
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bool CArtifact : : isBig ( ) const
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{
return VLC - > arth - > isBigArtifact ( id ) ;
}
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// /**
// * Checks whether the artifact fits at a given slot.
// * @param artifWorn A hero's set of worn artifacts.
// */
// bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
// {
// if (!vstd::contains(possibleSlots, slotID))
// return false;
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//
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// // Can't put an artifact in a locked slot.
// std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
// if (it != artifWorn.end() && it->second->id == 145)
// return false;
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//
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// // Check if a combination artifact fits.
// // TODO: Might want a more general algorithm?
// // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
// if (constituents != NULL)
// {
// std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
// const ui16 ringSlots[] = {6, 7};
// const ui16 miscSlots[] = {9, 10, 11, 12, 18};
// int rings = 0;
// int misc = 0;
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//
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// VLC->arth->unequipArtifact(tempArtifWorn, slotID);
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//
// BOOST_FOREACH(ui32 constituentID, *constituents)
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// {
// const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
// const int slot = constituent.possibleSlots[0];
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//
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// if (slot == 6 || slot == 7)
// rings++;
// else if ((slot >= 9 && slot <= 12) || slot == 18)
// misc++;
// else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
// return false;
// }
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//
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// // Ensure enough ring slots are free
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// for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
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// {
// if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
// rings--;
// }
// if (rings > 0)
// return false;
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//
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// // Ensure enough misc slots are free.
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// for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
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// {
// if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
// misc--;
// }
// if (misc > 0)
// return false;
// }
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//
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// return true;
// }
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// bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
// {
// if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
// return false;
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//
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// const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
// assert(artifact.constituents);
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//
// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
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// {
// bool found = false;
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// for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
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// {
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// if (it->second->id == constituentID)
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// {
// found = true;
// break;
// }
// }
// if (!found)
// return false;
// }
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//
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// return true;
// }
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CArtifact : : CArtifact ( )
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{
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setNodeType ( ARTIFACT ) ;
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possibleSlots [ ArtBearer : : HERO ] ; //we want to generate map entry even if it will be empty
possibleSlots [ ArtBearer : : CREATURE ] ; //we want to generate map entry even if it will be empty
possibleSlots [ ArtBearer : : COMMANDER ] ;
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constituents = NULL ; //default pointer to zero
constituentOf = NULL ;
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}
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CArtifact : : ~ CArtifact ( )
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{
}
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int CArtifact : : getArtClassSerial ( ) const
{
if ( id = = 1 )
return 4 ;
switch ( aClass )
{
case ART_TREASURE :
return 0 ;
case ART_MINOR :
return 1 ;
case ART_MAJOR :
return 2 ;
case ART_RELIC :
return 3 ;
case ART_SPECIAL :
return 5 ;
}
return - 1 ;
}
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std : : string CArtifact : : nodeName ( ) const
{
return " Artifact: " + Name ( ) ;
}
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// void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
// {
// //combined artifact carries bonuses from its parts
// if(constituents)
// {
// BOOST_FOREACH(ui32 id, *constituents)
// out.insert(VLC->arth->artifacts[id]);
// }
// }
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// void CScroll::Init()
// {
// // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
// // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
// }
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void CArtifact : : addNewBonus ( Bonus * b )
{
b - > source = Bonus : : ARTIFACT ;
b - > duration = Bonus : : PERMANENT ;
b - > description = name ;
CBonusSystemNode : : addNewBonus ( b ) ;
}
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void CArtifact : : setName ( std : : string desc )
{
name = desc ;
}
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void CArtifact : : setDescription ( std : : string desc )
{
description = desc ;
}
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void CArtifact : : setEventText ( std : : string desc )
{
eventText = desc ;
}
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void CGrowingArtifact : : levelUpArtifact ( CArtifactInstance * art )
{
Bonus b ;
b . type = Bonus : : LEVEL_COUNTER ;
b . val = 1 ;
b . duration = Bonus : : COMMANDER_KILLED ;
art - > accumulateBonus ( b ) ;
BOOST_FOREACH ( auto bonus , bonusesPerLevel )
{
if ( art - > valOfBonuses ( Bonus : : LEVEL_COUNTER ) % bonus . first = = 0 ) //every n levels
{
art - > accumulateBonus ( bonus . second ) ;
}
}
BOOST_FOREACH ( auto bonus , thresholdBonuses )
{
if ( art - > valOfBonuses ( Bonus : : LEVEL_COUNTER ) = = bonus . first ) //every n levels
{
art - > addNewBonus ( & bonus . second ) ;
}
}
}
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CArtHandler : : CArtHandler ( )
{
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//VLC->arth = this;
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// War machines are the default big artifacts.
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for ( ArtifactID i = ArtifactID : : CATAPULT ; i < = ArtifactID : : FIRST_AID_TENT ; i . advance ( 1 ) )
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bigArtifacts . insert ( i ) ;
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}
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CArtHandler : : ~ CArtHandler ( )
{
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for ( std : : vector < ConstTransitivePtr < CArtifact > > : : iterator it = artifacts . begin ( ) ; it ! = artifacts . end ( ) ; + + it )
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{
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delete ( * it ) - > constituents ;
delete ( * it ) - > constituentOf ;
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}
}
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void CArtHandler : : loadArtifacts ( bool onlyTxt )
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{
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std : : vector < ui16 > slots ;
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slots + = 17 , 16 , 15 , 14 , 13 , 18 , 12 , 11 , 10 , 9 , 8 , 7 , 6 , 5 , 4 , 3 , 2 , 1 , 0 ;
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growingArtifacts + = ArtifactID : : AXE_OF_SMASHING , ArtifactID : : MITHRIL_MAIL ,
ArtifactID : : SWORD_OF_SHARPNESS , ArtifactID : : PENDANT_OF_SORCERY , ArtifactID : : BOOTS_OF_HASTE ,
ArtifactID : : BOW_OF_SEEKING , ArtifactID : : DRAGON_EYE_RING ;
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static std : : map < char , CArtifact : : EartClass > classes =
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map_list_of ( ' S ' , CArtifact : : ART_SPECIAL ) ( ' T ' , CArtifact : : ART_TREASURE ) ( ' N ' , CArtifact : : ART_MINOR ) ( ' J ' , CArtifact : : ART_MAJOR ) ( ' R ' , CArtifact : : ART_RELIC ) ;
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CLegacyConfigParser parser ( " DATA/ARTRAITS.TXT " ) ;
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CLegacyConfigParser events ( " DATA/ARTEVENT.TXT " ) ;
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parser . endLine ( ) ; // header
parser . endLine ( ) ;
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std : : map < ui32 , ui8 > : : iterator itr ;
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for ( ArtifactID i = ArtifactID ( 0 ) ; i < GameConstants : : ARTIFACTS_QUANTITY ; i . advance ( 1 ) )
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{
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CArtifact * art ;
if ( vstd : : contains ( growingArtifacts , i ) )
{
art = new CGrowingArtifact ( ) ;
}
else
{
art = new CArtifact ( ) ;
}
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CArtifact & nart = * art ;
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nart . id = i ;
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nart . iconIndex = i ;
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nart . setName ( parser . readString ( ) ) ;
nart . setEventText ( events . readString ( ) ) ;
events . endLine ( ) ;
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nart . price = parser . readNumber ( ) ;
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for ( int j = 0 ; j < slots . size ( ) ; j + + )
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{
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if ( parser . readString ( ) = = " x " )
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nart . possibleSlots [ ArtBearer : : HERO ] . push_back ( ArtifactPosition ( slots [ j ] ) ) ;
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}
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nart . aClass = classes [ parser . readString ( ) [ 0 ] ] ;
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//load description and remove quotation marks
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nart . setDescription ( parser . readString ( ) ) ;
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parser . endLine ( ) ;
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if ( onlyTxt )
continue ;
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artifacts . push_back ( & nart ) ;
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}
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if ( VLC - > modh - > modules . COMMANDERS )
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{ //TODO: move all artifacts config to separate json file
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const JsonNode config ( ResourceID ( " config/commanders.json " ) ) ;
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BOOST_FOREACH ( const JsonNode & artifact , config [ " artifacts " ] . Vector ( ) )
{
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auto ga = dynamic_cast < CGrowingArtifact * > ( artifacts [ artifact [ " id " ] . Float ( ) ] . get ( ) ) ;
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BOOST_FOREACH ( auto b , artifact [ " bonusesPerLevel " ] . Vector ( ) )
{
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ga - > bonusesPerLevel . push_back ( std : : pair < ui16 , Bonus > ( b [ " level " ] . Float ( ) , * JsonUtils : : parseBonus ( b [ " bonus " ] . Vector ( ) ) ) ) ;
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}
BOOST_FOREACH ( auto b , artifact [ " thresholdBonuses " ] . Vector ( ) )
{
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ga - > thresholdBonuses . push_back ( std : : pair < ui16 , Bonus > ( b [ " level " ] . Float ( ) , * JsonUtils : : parseBonus ( b [ " bonus " ] . Vector ( ) ) ) ) ;
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}
}
}
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sortArts ( ) ;
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if ( onlyTxt )
return ;
addBonuses ( ) ;
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}
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void CArtHandler : : reverseMapArtifactConstituents ( ) // Populate reverse mappings of combinational artifacts.
{
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BOOST_FOREACH ( CArtifact * artifact , artifacts )
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{
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if ( artifact - > constituents ! = NULL )
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{
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BOOST_FOREACH ( ui32 constituentID , * artifact - > constituents )
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{
if ( artifacts [ constituentID ] - > constituentOf = = NULL )
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artifacts [ constituentID ] - > constituentOf = new std : : vector < ArtifactID > ( ) ;
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artifacts [ constituentID ] - > constituentOf - > push_back ( artifact - > id ) ;
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}
}
}
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}
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void CArtHandler : : load ( const JsonNode & node )
{
BOOST_FOREACH ( auto & entry , node . Struct ( ) )
{
if ( ! entry . second . isNull ( ) ) // may happens if mod removed creature by setting json entry to null
{
CArtifact * art = loadArtifact ( entry . second ) ;
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art - > id = ArtifactID ( artifacts . size ( ) ) ;
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artifacts . push_back ( art ) ;
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tlog5 < < " Added artifact: " < < entry . first < < " \n " ;
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VLC - > modh - > identifiers . registerObject ( std : : string ( " artifact. " ) + entry . first , art - > id ) ;
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}
}
}
CArtifact * CArtHandler : : loadArtifact ( const JsonNode & node )
{
CArtifact * art = new CArtifact ;
const JsonNode * value ;
const JsonNode & text = node [ " text " ] ;
art - > setName ( text [ " name " ] . String ( ) ) ;
art - > setDescription ( text [ " description " ] . String ( ) ) ;
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art - > setEventText ( text [ " event " ] . String ( ) ) ;
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const JsonNode & graphics = node [ " graphics " ] ;
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art - > iconIndex = graphics [ " iconIndex " ] . Float ( ) ;
art - > image = graphics [ " image " ] . String ( ) ;
value = & graphics [ " large " ] ;
if ( ! value - > isNull ( ) )
art - > large = value - > String ( ) ;
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art - > advMapDef = graphics [ " map " ] . String ( ) ;
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art - > price = node [ " value " ] . Float ( ) ;
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{
auto it = artifactClassMap . find ( node [ " class " ] . String ( ) ) ;
if ( it ! = artifactClassMap . end ( ) )
{
art - > aClass = it - > second ;
}
else
{
tlog2 < < " Warning! Artifact rarity " < < value - > String ( ) < < " not recognized! " ;
art - > aClass = CArtifact : : ART_SPECIAL ;
}
}
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int bearerType = - 1 ;
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bool heroArt = false ;
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{
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const JsonNode & bearer = node [ " type " ] ;
BOOST_FOREACH ( const JsonNode & b , bearer . Vector ( ) )
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{
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auto it = artifactBearerMap . find ( b . String ( ) ) ;
if ( it ! = artifactBearerMap . end ( ) )
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{
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bearerType = it - > second ;
switch ( bearerType )
{
case ArtBearer : : HERO : //TODO: allow arts having several possible bearers
heroArt = true ;
break ;
case ArtBearer : : COMMANDER :
makeItCommanderArt ( art , false ) ; //do not erase already existing slots
break ;
case ArtBearer : : CREATURE :
makeItCreatureArt ( art , false ) ;
break ;
}
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}
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else
tlog2 < < " Warning! Artifact type " < < b . String ( ) < < " not recognized! " ;
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}
}
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value = & node [ " slot " ] ;
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if ( ! value - > isNull ( ) & & heroArt ) //we assume non-hero slots are irrelevant?
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{
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std : : string slotName = value - > String ( ) ;
if ( slotName = = " MISC " )
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{
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//unfortunatelly slot ids aare not continuous
art - > possibleSlots [ ArtBearer : : HERO ] + = ArtifactPosition : : MISC1 , ArtifactPosition : : MISC2 , ArtifactPosition : : MISC3 , ArtifactPosition : : MISC4 , ArtifactPosition : : MISC5 ;
}
else if ( slotName = = " RING " )
{
art - > possibleSlots [ ArtBearer : : HERO ] + = ArtifactPosition : : LEFT_RING , ArtifactPosition : : RIGHT_RING ;
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}
else
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{
auto it = artifactPositionMap . find ( slotName ) ;
if ( it ! = artifactPositionMap . end ( ) )
{
auto slot = it - > second ;
art - > possibleSlots [ ArtBearer : : HERO ] . push_back ( slot ) ;
}
else
tlog2 < < " Warning! Artifact slot " < < value - > String ( ) < < " not recognized! " ;
}
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}
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readComponents ( node , art ) ;
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BOOST_FOREACH ( const JsonNode & bonus , node [ " bonuses " ] . Vector ( ) )
{
auto b = JsonUtils : : parseBonus ( bonus ) ;
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//TODO: bonus->sid = art->id;
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art - > addNewBonus ( b ) ;
}
return art ;
}
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void CArtifact : : addConstituent ( ArtifactID component )
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{
assert ( constituents ) ;
constituents - > push_back ( component ) ;
}
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ArtifactID CArtHandler : : creatureToMachineID ( CreatureID id )
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{
int dif = 142 ;
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switch ( id )
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{
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case 147 :
dif - - ;
break ;
case 148 :
dif + + ;
break ;
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}
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dif = - dif ;
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return ArtifactID ( id + dif ) ;
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}
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CreatureID CArtHandler : : machineIDToCreature ( ArtifactID id )
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{
int dif = 142 ;
switch ( id )
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{
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case 6 :
dif - - ;
break ;
case 5 :
dif + + ;
break ;
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}
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return CreatureID ( id + dif ) ;
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}
void CArtHandler : : sortArts ( )
{
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//for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
//{
// switch (allowedArtifacts[i]->aClass)
// {
// case CArtifact::ART_TREASURE:
// treasures.push_back(allowedArtifacts[i]);
// break;
// case CArtifact::ART_MINOR:
// minors.push_back(allowedArtifacts[i]);
// break;
// case CArtifact::ART_MAJOR:
// majors.push_back(allowedArtifacts[i]);
// break;
// case CArtifact::ART_RELIC:
// relics.push_back(allowedArtifacts[i]);
// break;
// }
//}
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}
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ArtifactID CArtHandler : : getRandomArt ( int flags )
{
return getArtSync ( ran ( ) , flags , true ) ;
}
ArtifactID CArtHandler : : getArtSync ( ui32 rand , int flags , bool erasePicked )
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{
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auto getAllowedArts = [ & ] ( std : : vector < ConstTransitivePtr < CArtifact > > & out , std : : vector < CArtifact * > * arts , CArtifact : : EartClass flag )
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{
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if ( arts - > empty ( ) ) //restock available arts
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fillList ( * arts , flag ) ;
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for ( int i = 0 ; i < arts - > size ( ) ; + + i )
{
CArtifact * art = ( * arts ) [ i ] ;
out . push_back ( art ) ;
}
} ;
auto getAllowed = [ & ] ( std : : vector < ConstTransitivePtr < CArtifact > > & out )
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{
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if ( flags & CArtifact : : ART_TREASURE )
getAllowedArts ( out , & treasures , CArtifact : : ART_TREASURE ) ;
if ( flags & CArtifact : : ART_MINOR )
getAllowedArts ( out , & minors , CArtifact : : ART_MINOR ) ;
if ( flags & CArtifact : : ART_MAJOR )
getAllowedArts ( out , & majors , CArtifact : : ART_MAJOR ) ;
if ( flags & CArtifact : : ART_RELIC )
getAllowedArts ( out , & relics , CArtifact : : ART_RELIC ) ;
if ( ! out . size ( ) ) //no artifact of specified rarity, we need to take another one
{
getAllowedArts ( out , & treasures , CArtifact : : ART_TREASURE ) ;
getAllowedArts ( out , & minors , CArtifact : : ART_MINOR ) ;
getAllowedArts ( out , & majors , CArtifact : : ART_MAJOR ) ;
getAllowedArts ( out , & relics , CArtifact : : ART_RELIC ) ;
}
if ( ! out . size ( ) ) //no arts are available at all
{
out . resize ( 64 ) ;
std : : fill_n ( out . begin ( ) , 64 , artifacts [ 2 ] ) ; //Give Grail - this can't be banned (hopefully)
}
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//tlog0 << "Treasure count: " << treasures.size() << std::endl;
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} ;
std : : vector < ConstTransitivePtr < CArtifact > > out ;
getAllowed ( out ) ;
ArtifactID artID = out [ rand % out . size ( ) ] - > id ;
if ( erasePicked )
erasePickedArt ( artID ) ;
return artID ;
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}
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Bonus * createBonus ( Bonus : : BonusType type , int val , int subtype , Bonus : : ValueType valType , shared_ptr < ILimiter > limiter = shared_ptr < ILimiter > ( ) , int additionalInfo = 0 )
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{
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Bonus * added = new Bonus ( Bonus : : PERMANENT , type , Bonus : : ARTIFACT , val , - 1 , subtype ) ;
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added - > additionalInfo = additionalInfo ;
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added - > valType = valType ;
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added - > limiter = limiter ;
return added ;
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}
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Bonus * createBonus ( Bonus : : BonusType type , int val , int subtype , shared_ptr < IPropagator > propagator = shared_ptr < IPropagator > ( ) , int additionalInfo = 0 )
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{
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Bonus * added = new Bonus ( Bonus : : PERMANENT , type , Bonus : : ARTIFACT , val , - 1 , subtype ) ;
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added - > additionalInfo = additionalInfo ;
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added - > valType = Bonus : : BASE_NUMBER ;
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added - > propagator = propagator ;
return added ;
}
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void CArtHandler : : giveArtBonus ( ArtifactID aid , Bonus : : BonusType type , int val , int subtype , Bonus : : ValueType valType , shared_ptr < ILimiter > limiter , int additionalInfo )
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{
giveArtBonus ( aid , createBonus ( type , val , subtype , valType , limiter , additionalInfo ) ) ;
}
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void CArtHandler : : giveArtBonus ( ArtifactID aid , Bonus : : BonusType type , int val , int subtype , shared_ptr < IPropagator > propagator /*= NULL*/ , int additionalInfo )
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{
giveArtBonus ( aid , createBonus ( type , val , subtype , propagator , additionalInfo ) ) ;
}
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void CArtHandler : : giveArtBonus ( ArtifactID aid , Bonus * bonus )
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{
bonus - > sid = aid ;
if ( bonus - > subtype = = Bonus : : MORALE | | bonus - > type = = Bonus : : LUCK )
bonus - > description = artifacts [ aid ] - > Name ( ) + ( bonus - > val > 0 ? " + " : " " ) + boost : : lexical_cast < std : : string > ( bonus - > val ) ;
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else
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bonus - > description = artifacts [ aid ] - > Name ( ) ;
artifacts [ aid ] - > addNewBonus ( bonus ) ;
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}
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void CArtHandler : : makeItCreatureArt ( CArtifact * a , bool onlyCreature /*=true*/ )
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{
if ( onlyCreature )
{
a - > possibleSlots [ ArtBearer : : HERO ] . clear ( ) ;
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a - > possibleSlots [ ArtBearer : : COMMANDER ] . clear ( ) ;
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}
a - > possibleSlots [ ArtBearer : : CREATURE ] . push_back ( ArtifactPosition : : CREATURE_SLOT ) ;
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}
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void CArtHandler : : makeItCreatureArt ( ArtifactID aid , bool onlyCreature /*=true*/ )
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{
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CArtifact * a = artifacts [ aid ] ;
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makeItCreatureArt ( a , onlyCreature ) ;
}
void CArtHandler : : makeItCommanderArt ( CArtifact * a , bool onlyCommander /*= true*/ )
{
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if ( onlyCommander )
{
a - > possibleSlots [ ArtBearer : : HERO ] . clear ( ) ;
a - > possibleSlots [ ArtBearer : : CREATURE ] . clear ( ) ;
}
for ( int i = ArtifactPosition : : COMMANDER1 ; i < = ArtifactPosition : : COMMANDER6 ; + + i )
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a - > possibleSlots [ ArtBearer : : COMMANDER ] . push_back ( ArtifactPosition ( i ) ) ;
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}
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void CArtHandler : : makeItCommanderArt ( ArtifactID aid , bool onlyCommander /*= true*/ )
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{
CArtifact * a = artifacts [ aid ] ;
makeItCommanderArt ( a , onlyCommander ) ;
}
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void CArtHandler : : addBonuses ( )
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{
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const JsonNode config ( ResourceID ( " config/artifacts.json " ) ) ;
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BOOST_FOREACH ( auto & artifact , config [ " artifacts " ] . Struct ( ) ) //pair <string, JsonNode> (id, properties)
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{
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auto ga = artifacts [ artifact . second [ " id " ] . Float ( ) ] . get ( ) ;
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BOOST_FOREACH ( auto b , artifact . second [ " bonuses " ] . Vector ( ) )
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{
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auto bonus = JsonUtils : : parseBonus ( b ) ;
bonus - > sid = ga - > id ;
ga - > addNewBonus ( bonus ) ;
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}
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BOOST_FOREACH ( const JsonNode & b , artifact . second [ " type " ] . Vector ( ) ) //TODO: remove duplicate code
{
auto it = artifactBearerMap . find ( b . String ( ) ) ;
if ( it ! = artifactBearerMap . end ( ) )
{
int bearerType = it - > second ;
switch ( bearerType )
{
case ArtBearer : : HERO :
break ;
case ArtBearer : : COMMANDER :
makeItCommanderArt ( ga ) ; //original artifacts should have only one bearer type
break ;
case ArtBearer : : CREATURE :
makeItCreatureArt ( ga ) ;
break ;
}
}
else
tlog2 < < " Warning! Artifact type " < < b . String ( ) < < " not recognized! " ;
}
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readComponents ( artifact . second , ga ) ;
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VLC - > modh - > identifiers . registerObject ( " artifact. " + artifact . first , ga - > id ) ;
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}
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}
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void CArtHandler : : readComponents ( const JsonNode & node , CArtifact * art )
{
const JsonNode * value ;
value = & node [ " components " ] ;
if ( ! value - > isNull ( ) )
{
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art - > constituents = new std : : vector < ArtifactID > ( ) ;
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BOOST_FOREACH ( auto component , value - > Vector ( ) )
{
VLC - > modh - > identifiers . requestIdentifier ( std : : string ( " artifact. " ) + component . String ( ) ,
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[ art ] ( si32 id )
{
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art - > addConstituent ( ArtifactID ( id ) ) ;
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}
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) ;
}
}
}
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void CArtHandler : : clear ( )
{
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BOOST_FOREACH ( CArtifact * art , artifacts )
delete art ;
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artifacts . clear ( ) ;
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clearHlpLists ( ) ;
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}
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void CArtHandler : : clearHlpLists ( )
{
treasures . clear ( ) ;
minors . clear ( ) ;
majors . clear ( ) ;
relics . clear ( ) ;
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}
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bool CArtHandler : : legalArtifact ( ArtifactID id )
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{
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auto art = artifacts [ id ] ;
//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
return ( art - > possibleSlots [ ArtBearer : : HERO ] . size ( ) | |
( art - > possibleSlots [ ArtBearer : : COMMANDER ] . size ( ) & & VLC - > modh - > modules . COMMANDERS ) | |
( art - > possibleSlots [ ArtBearer : : CREATURE ] . size ( ) & & VLC - > modh - > modules . STACK_ARTIFACT ) ) & &
! ( art - > constituents ) ; //no combo artifacts spawning
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}
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void CArtHandler : : initAllowedArtifactsList ( const std : : vector < bool > & allowed )
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{
allowedArtifacts . clear ( ) ;
clearHlpLists ( ) ;
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for ( ArtifactID i = ArtifactID : : SPELLBOOK ; i < ArtifactID : : ART_SELECTION ; i . advance ( 1 ) )
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{
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if ( allowed [ i ] & & legalArtifact ( i ) )
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allowedArtifacts . push_back ( artifacts [ i ] ) ;
}
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if ( VLC - > modh - > modules . COMMANDERS ) //allow all commander artifacts for testing
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{
for ( int i = 146 ; i < = 155 ; + + i )
{
allowedArtifacts . push_back ( artifacts [ i ] ) ;
}
}
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for ( int i = GameConstants : : ARTIFACTS_QUANTITY ; i < artifacts . size ( ) ; + + i ) //allow all new artifacts by default
{
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if ( legalArtifact ( ArtifactID ( i ) ) )
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allowedArtifacts . push_back ( artifacts [ i ] ) ;
//keep im mind that artifact can be worn by more than one type of bearer
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}
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}
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std : : vector < bool > CArtHandler : : getDefaultAllowedArtifacts ( ) const
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{
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std : : vector < bool > allowedArtifacts ;
allowedArtifacts . resize ( 127 , true ) ;
allowedArtifacts . resize ( 141 , false ) ;
allowedArtifacts . resize ( GameConstants : : ARTIFACTS_QUANTITY , true ) ;
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return allowedArtifacts ;
}
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void CArtHandler : : erasePickedArt ( ArtifactID id )
{
CArtifact * art = artifacts [ id ] ;
if ( auto artifactList = listFromClass ( art - > aClass ) )
{
if ( artifactList - > empty ( ) )
fillList ( * artifactList , art - > aClass ) ;
auto itr = vstd : : find ( * artifactList , art ) ;
if ( itr ! = artifactList - > end ( ) )
{
artifactList - > erase ( itr ) ;
}
else
tlog2 < < " Problem: cannot erase artifact " < < art - > Name ( ) < < " from list, it was not present \n " ;
}
else
tlog2 < < " Problem: cannot find list for artifact " < < art - > Name ( ) < < " , strange class. (special?) \n " ;
}
boost : : optional < std : : vector < CArtifact * > & > CArtHandler : : listFromClass ( CArtifact : : EartClass artifactClass )
{
switch ( artifactClass )
{
case CArtifact : : ART_TREASURE :
return treasures ;
case CArtifact : : ART_MINOR :
return minors ;
case CArtifact : : ART_MAJOR :
return majors ;
case CArtifact : : ART_RELIC :
return relics ;
default : //special artifacts should not be erased
return 0 ;
}
}
void CArtHandler : : fillList ( std : : vector < CArtifact * > & listToBeFilled , CArtifact : : EartClass artifactClass )
{
assert ( listToBeFilled . empty ( ) ) ;
for ( int i = 0 ; i < allowedArtifacts . size ( ) ; + + i )
{
if ( allowedArtifacts [ i ] - > aClass = = artifactClass )
listToBeFilled . push_back ( allowedArtifacts [ i ] ) ;
}
}
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CArtifactInstance : : CArtifactInstance ( )
{
init ( ) ;
}
CArtifactInstance : : CArtifactInstance ( CArtifact * Art )
{
init ( ) ;
setType ( Art ) ;
}
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// CArtifactInstance::CArtifactInstance(int aid)
// {
// init();
// setType(VLC->arth->artifacts[aid]);
// }
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void CArtifactInstance : : setType ( CArtifact * Art )
{
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artType = Art ;
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attachTo ( Art ) ;
}
std : : string CArtifactInstance : : nodeName ( ) const
{
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return " Artifact instance of " + ( artType ? artType - > Name ( ) : std : : string ( " uninitialized " ) ) + " type " ;
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}
CArtifactInstance * CArtifactInstance : : createScroll ( const CSpell * s )
{
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CArtifactInstance * ret = new CArtifactInstance ( VLC - > arth - > artifacts [ 1 ] ) ;
Bonus * b = new Bonus ( Bonus : : PERMANENT , Bonus : : SPELL , Bonus : : ARTIFACT_INSTANCE , - 1 , 1 , s - > id ) ;
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ret - > addNewBonus ( b ) ;
return ret ;
}
void CArtifactInstance : : init ( )
{
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id = ArtifactInstanceID ( ) ;
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setNodeType ( ARTIFACT_INSTANCE ) ;
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}
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ArtifactPosition CArtifactInstance : : firstAvailableSlot ( const CArtifactSet * h ) const
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{
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BOOST_FOREACH ( auto slot , artType - > possibleSlots [ h - > bearerType ( ) ] )
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{
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if ( canBePutAt ( h , slot ) ) //if(artType->fitsAt(h->artifWorn, slot))
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{
//we've found a free suitable slot.
return slot ;
}
}
//if haven't find proper slot, use backpack
return firstBackpackSlot ( h ) ;
}
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ArtifactPosition CArtifactInstance : : firstBackpackSlot ( const CArtifactSet * h ) const
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{
if ( ! artType - > isBig ( ) ) //discard big artifact
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return ArtifactPosition (
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GameConstants : : BACKPACK_START + h - > artifactsInBackpack . size ( ) ) ;
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return ArtifactPosition : : PRE_FIRST ;
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}
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bool CArtifactInstance : : canBePutAt ( const ArtifactLocation al , bool assumeDestRemoved /*= false*/ ) const
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{
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return canBePutAt ( al . getHolderArtSet ( ) , al . slot , assumeDestRemoved ) ;
}
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bool CArtifactInstance : : canBePutAt ( const CArtifactSet * artSet , ArtifactPosition slot , bool assumeDestRemoved /*= false*/ ) const
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{
if ( slot > = GameConstants : : BACKPACK_START )
{
if ( artType - > isBig ( ) )
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return false ;
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//TODO backpack limit
return true ;
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}
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auto possibleSlots = artType - > possibleSlots . find ( artSet - > bearerType ( ) ) ;
if ( possibleSlots = = artType - > possibleSlots . end ( ) )
{
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tlog3 < < " Warning: artifact " < < artType - > Name ( ) < < " doesn't have defined allowed slots for bearer of type "
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< < artSet - > bearerType ( ) < < std : : endl ;
return false ;
}
if ( ! vstd : : contains ( possibleSlots - > second , slot ) )
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return false ;
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return artSet - > isPositionFree ( slot , assumeDestRemoved ) ;
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}
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void CArtifactInstance : : putAt ( ArtifactLocation al )
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{
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assert ( canBePutAt ( al ) ) ;
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al . getHolderArtSet ( ) - > setNewArtSlot ( al . slot , this , false ) ;
if ( al . slot < GameConstants : : BACKPACK_START )
al . getHolderNode ( ) - > attachTo ( this ) ;
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}
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void CArtifactInstance : : removeFrom ( ArtifactLocation al )
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{
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assert ( al . getHolderArtSet ( ) - > getArt ( al . slot ) = = this ) ;
al . getHolderArtSet ( ) - > eraseArtSlot ( al . slot ) ;
if ( al . slot < GameConstants : : BACKPACK_START )
al . getHolderNode ( ) - > detachFrom ( this ) ;
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//TODO delete me?
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}
bool CArtifactInstance : : canBeDisassembled ( ) const
{
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return artType - > constituents & & artType - > constituentOf - > size ( ) ;
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}
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std : : vector < const CArtifact * > CArtifactInstance : : assemblyPossibilities ( const CArtifactSet * h ) const
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{
std : : vector < const CArtifact * > ret ;
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if ( ! artType - > constituentOf //not a part of combined artifact
| | artType - > constituents ) //combined artifact already: no combining of combined artifacts... for now.
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return ret ;
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BOOST_FOREACH ( ui32 possibleCombinedArt , * artType - > constituentOf )
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{
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const CArtifact * const artifact = VLC - > arth - > artifacts [ possibleCombinedArt ] ;
assert ( artifact - > constituents ) ;
bool possible = true ;
BOOST_FOREACH ( ui32 constituentID , * artifact - > constituents ) //check if all constituents are available
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{
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if ( ! h - > hasArt ( constituentID , true ) ) //constituent must be equipped
{
possible = false ;
break ;
}
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}
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if ( possible )
ret . push_back ( artifact ) ;
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}
return ret ;
}
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void CArtifactInstance : : move ( ArtifactLocation src , ArtifactLocation dst )
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{
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removeFrom ( src ) ;
putAt ( dst ) ;
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}
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CArtifactInstance * CArtifactInstance : : createNewArtifactInstance ( CArtifact * Art )
{
if ( ! Art - > constituents )
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{
auto ret = new CArtifactInstance ( Art ) ;
if ( dynamic_cast < CGrowingArtifact * > ( Art ) )
{
Bonus * bonus = new Bonus ;
bonus - > type = Bonus : : LEVEL_COUNTER ;
bonus - > val = 0 ;
ret - > addNewBonus ( bonus ) ;
}
return ret ;
}
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else
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{
CCombinedArtifactInstance * ret = new CCombinedArtifactInstance ( Art ) ;
ret - > createConstituents ( ) ;
return ret ;
}
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}
CArtifactInstance * CArtifactInstance : : createNewArtifactInstance ( int aid )
{
return createNewArtifactInstance ( VLC - > arth - > artifacts [ aid ] ) ;
}
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void CArtifactInstance : : deserializationFix ( )
{
setType ( artType ) ;
}
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SpellID CArtifactInstance : : getGivenSpellID ( ) const
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{
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const Bonus * b = getBonusLocalFirst ( Selector : : type ( Bonus : : SPELL ) ) ;
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if ( ! b )
{
tlog3 < < " Warning: " < < nodeName ( ) < < " doesn't bear any spell! \n " ;
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return SpellID : : NONE ;
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}
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return SpellID ( b - > subtype ) ;
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}
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bool CArtifactInstance : : isPart ( const CArtifactInstance * supposedPart ) const
{
return supposedPart = = this ;
}
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bool CCombinedArtifactInstance : : canBePutAt ( const CArtifactSet * artSet , ArtifactPosition slot , bool assumeDestRemoved /*= false*/ ) const
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{
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bool canMainArtifactBePlaced = CArtifactInstance : : canBePutAt ( artSet , slot , assumeDestRemoved ) ;
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if ( ! canMainArtifactBePlaced )
return false ; //no is no...
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if ( slot > = GameConstants : : BACKPACK_START )
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return true ; //we can always remove combined art to the backapck
assert ( artType - > constituents ) ;
std : : vector < ConstituentInfo > constituentsToBePlaced = constituentsInfo ; //we'll remove constituents from that list, as we find a suitable slot for them
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//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
//so we remove from the list all constituents that are already present on dst hero in the form of locks
BOOST_FOREACH ( const ConstituentInfo & constituent , constituentsInfo )
{
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if ( constituent . art = = artSet - > getArt ( constituent . slot , false ) ) //no need to worry about locked constituent
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constituentsToBePlaced - = constituent ;
}
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//we iterate over all active slots and check if constituents fits them
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for ( int i = 0 ; i < GameConstants : : BACKPACK_START ; i + + )
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{
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for ( auto art = constituentsToBePlaced . begin ( ) ; art ! = constituentsToBePlaced . end ( ) ; art + + )
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{
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if ( art - > art - > canBePutAt ( artSet , ArtifactPosition ( i ) , i = = slot ) ) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
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{
constituentsToBePlaced . erase ( art ) ;
break ;
}
}
}
return constituentsToBePlaced . empty ( ) ;
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}
bool CCombinedArtifactInstance : : canBeDisassembled ( ) const
{
return true ;
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}
CCombinedArtifactInstance : : CCombinedArtifactInstance ( CArtifact * Art )
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: CArtifactInstance ( Art ) //TODO: seems unued, but need to be written
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{
}
CCombinedArtifactInstance : : CCombinedArtifactInstance ( )
{
}
void CCombinedArtifactInstance : : createConstituents ( )
{
assert ( artType ) ;
assert ( artType - > constituents ) ;
BOOST_FOREACH ( ui32 a , * artType - > constituents )
{
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addAsConstituent ( CArtifactInstance : : createNewArtifactInstance ( a ) , ArtifactPosition : : PRE_FIRST ) ;
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}
}
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void CCombinedArtifactInstance : : addAsConstituent ( CArtifactInstance * art , ArtifactPosition slot )
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{
assert ( vstd : : contains ( * artType - > constituents , art - > artType - > id ) ) ;
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assert ( art - > getParentNodes ( ) . size ( ) = = 1 & & art - > getParentNodes ( ) . front ( ) = = art - > artType ) ;
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constituentsInfo . push_back ( ConstituentInfo ( art , slot ) ) ;
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attachTo ( art ) ;
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}
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void CCombinedArtifactInstance : : putAt ( ArtifactLocation al )
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{
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if ( al . slot > = GameConstants : : BACKPACK_START )
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{
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CArtifactInstance : : putAt ( al ) ;
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BOOST_FOREACH ( ConstituentInfo & ci , constituentsInfo )
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ci . slot = ArtifactPosition : : PRE_FIRST ;
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}
else
{
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CArtifactInstance * mainConstituent = figureMainConstituent ( al ) ; //it'll be replaced with combined artifact, not a lock
CArtifactInstance : : putAt ( al ) ; //puts combined art (this)
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BOOST_FOREACH ( ConstituentInfo & ci , constituentsInfo )
{
if ( ci . art ! = mainConstituent )
{
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const ArtifactLocation suggestedPos ( al . artHolder , ci . slot ) ;
const bool inActiveSlot = vstd : : isbetween ( ci . slot , 0 , GameConstants : : BACKPACK_START ) ;
const bool suggestedPosValid = ci . art - > canBePutAt ( suggestedPos ) ;
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ArtifactPosition pos = ArtifactPosition : : PRE_FIRST ;
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if ( inActiveSlot & & suggestedPosValid ) //there is a valid suggestion where to place lock
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pos = ci . slot ;
else
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ci . slot = pos = ci . art - > firstAvailableSlot ( al . getHolderArtSet ( ) ) ;
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assert ( pos < GameConstants : : BACKPACK_START ) ;
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al . getHolderArtSet ( ) - > setNewArtSlot ( pos , ci . art , true ) ; //sets as lock
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}
else
{
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ci . slot = ArtifactPosition : : PRE_FIRST ;
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}
}
}
}
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void CCombinedArtifactInstance : : removeFrom ( ArtifactLocation al )
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{
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if ( al . slot > = GameConstants : : BACKPACK_START )
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{
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CArtifactInstance : : removeFrom ( al ) ;
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}
else
{
BOOST_FOREACH ( ConstituentInfo & ci , constituentsInfo )
{
if ( ci . slot > = 0 )
{
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al . getHolderArtSet ( ) - > eraseArtSlot ( ci . slot ) ;
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ci . slot = ArtifactPosition : : PRE_FIRST ;
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}
else
{
//main constituent
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CArtifactInstance : : removeFrom ( al ) ;
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}
}
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}
}
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CArtifactInstance * CCombinedArtifactInstance : : figureMainConstituent ( const ArtifactLocation al )
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{
CArtifactInstance * mainConstituent = NULL ; //it'll be replaced with combined artifact, not a lock
BOOST_FOREACH ( ConstituentInfo & ci , constituentsInfo )
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if ( ci . slot = = al . slot )
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mainConstituent = ci . art ;
if ( ! mainConstituent )
{
BOOST_FOREACH ( ConstituentInfo & ci , constituentsInfo )
{
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if ( vstd : : contains ( ci . art - > artType - > possibleSlots [ al . getHolderArtSet ( ) - > bearerType ( ) ] , al . slot ) )
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{
mainConstituent = ci . art ;
}
}
}
return mainConstituent ;
}
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void CCombinedArtifactInstance : : deserializationFix ( )
{
BOOST_FOREACH ( ConstituentInfo & ci , constituentsInfo )
attachTo ( ci . art ) ;
}
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bool CCombinedArtifactInstance : : isPart ( const CArtifactInstance * supposedPart ) const
{
bool me = CArtifactInstance : : isPart ( supposedPart ) ;
if ( me )
return true ;
//check for constituents
BOOST_FOREACH ( const ConstituentInfo & constituent , constituentsInfo )
if ( constituent . art = = supposedPart )
return true ;
return false ;
}
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CCombinedArtifactInstance : : ConstituentInfo : : ConstituentInfo ( CArtifactInstance * Art /*= NULL*/ , ArtifactPosition Slot /*= -1*/ )
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{
art = Art ;
slot = Slot ;
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}
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bool CCombinedArtifactInstance : : ConstituentInfo : : operator = = ( const ConstituentInfo & rhs ) const
{
return art = = rhs . art & & slot = = rhs . slot ;
}
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const CArtifactInstance * CArtifactSet : : getArt ( ArtifactPosition pos , bool excludeLocked /*= true*/ ) const
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{
if ( const ArtSlotInfo * si = getSlot ( pos ) )
{
if ( si - > artifact & & ( ! excludeLocked | | ! si - > locked ) )
return si - > artifact ;
}
return NULL ;
}
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CArtifactInstance * CArtifactSet : : getArt ( ArtifactPosition pos , bool excludeLocked /*= true*/ )
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{
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return const_cast < CArtifactInstance * > ( ( const_cast < const CArtifactSet * > ( this ) ) - > getArt ( pos , excludeLocked ) ) ;
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}
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ArtifactPosition CArtifactSet : : getArtPos ( int aid , bool onlyWorn /*= true*/ ) const
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{
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for ( auto i = artifactsWorn . cbegin ( ) ; i ! = artifactsWorn . cend ( ) ; i + + )
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if ( i - > second . artifact - > artType - > id = = aid )
return i - > first ;
if ( onlyWorn )
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return ArtifactPosition : : PRE_FIRST ;
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for ( int i = 0 ; i < artifactsInBackpack . size ( ) ; i + + )
if ( artifactsInBackpack [ i ] . artifact - > artType - > id = = aid )
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return ArtifactPosition ( GameConstants : : BACKPACK_START + i ) ;
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return ArtifactPosition : : PRE_FIRST ;
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}
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ArtifactPosition CArtifactSet : : getArtPos ( const CArtifactInstance * art ) const
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{
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BOOST_FOREACH ( auto i , artifactsWorn )
if ( i . second . artifact = = art )
return i . first ;
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for ( int i = 0 ; i < artifactsInBackpack . size ( ) ; i + + )
if ( artifactsInBackpack [ i ] . artifact = = art )
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return ArtifactPosition ( GameConstants : : BACKPACK_START + i ) ;
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return ArtifactPosition : : PRE_FIRST ;
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}
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const CArtifactInstance * CArtifactSet : : getArtByInstanceId ( ArtifactInstanceID artInstId ) const
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{
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BOOST_FOREACH ( auto i , artifactsWorn )
if ( i . second . artifact - > id = = artInstId )
return i . second . artifact ;
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BOOST_FOREACH ( auto i , artifactsInBackpack )
if ( i . artifact - > id = = artInstId )
return i . artifact ;
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return NULL ;
}
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bool CArtifactSet : : hasArt ( ui32 aid , bool onlyWorn /*= false*/ ) const
{
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return getArtPos ( aid , onlyWorn ) ! = ArtifactPosition : : PRE_FIRST ;
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}
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const ArtSlotInfo * CArtifactSet : : getSlot ( ArtifactPosition pos ) const
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{
if ( vstd : : contains ( artifactsWorn , pos ) )
return & artifactsWorn [ pos ] ;
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if ( pos > = ArtifactPosition : : AFTER_LAST )
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{
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int backpackPos = ( int ) pos - GameConstants : : BACKPACK_START ;
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if ( backpackPos < 0 | | backpackPos > = artifactsInBackpack . size ( ) )
return NULL ;
else
return & artifactsInBackpack [ backpackPos ] ;
}
return NULL ;
}
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bool CArtifactSet : : isPositionFree ( ArtifactPosition pos , bool onlyLockCheck /*= false*/ ) const
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{
if ( const ArtSlotInfo * s = getSlot ( pos ) )
return ( onlyLockCheck | | ! s - > artifact ) & & ! s - > locked ;
return true ; //no slot means not used
}
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si32 CArtifactSet : : getArtTypeId ( ArtifactPosition pos ) const
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{
const CArtifactInstance * const a = getArt ( pos ) ;
if ( ! a )
{
tlog2 < < ( dynamic_cast < const CGHeroInstance * > ( this ) ) - > name < < " has no artifact at " < < pos < < " (getArtTypeId) \n " ;
return - 1 ;
}
return a - > artType - > id ;
}
CArtifactSet : : ~ CArtifactSet ( )
{
}
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ArtSlotInfo & CArtifactSet : : retreiveNewArtSlot ( ArtifactPosition slot )
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{
assert ( ! vstd : : contains ( artifactsWorn , slot ) ) ;
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ArtSlotInfo & ret = slot < GameConstants : : BACKPACK_START
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? artifactsWorn [ slot ]
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: * artifactsInBackpack . insert ( artifactsInBackpack . begin ( ) + ( slot - GameConstants : : BACKPACK_START ) , ArtSlotInfo ( ) ) ;
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return ret ;
}
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void CArtifactSet : : setNewArtSlot ( ArtifactPosition slot , CArtifactInstance * art , bool locked )
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{
ArtSlotInfo & asi = retreiveNewArtSlot ( slot ) ;
asi . artifact = art ;
asi . locked = locked ;
}
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void CArtifactSet : : eraseArtSlot ( ArtifactPosition slot )
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{
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if ( slot < GameConstants : : BACKPACK_START )
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{
artifactsWorn . erase ( slot ) ;
}
else
{
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slot = ArtifactPosition ( slot - GameConstants : : BACKPACK_START ) ;
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artifactsInBackpack . erase ( artifactsInBackpack . begin ( ) + slot ) ;
}
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}
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void CArtifactSet : : artDeserializationFix ( CBonusSystemNode * node )
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{
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for ( auto i = artifactsWorn . begin ( ) ; i ! = artifactsWorn . end ( ) ; i + + )
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if ( i - > second . artifact & & ! i - > second . locked )
node - > attachTo ( i - > second . artifact ) ;
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}