494872937a
CGuiHandler: use std:atomic to sync breaks in event handling
2017-09-11 12:18:16 +03:00
986fc08b1e
CGuiHandler: use SDL_PushEvent in fakeMouseMove to avoid crashes
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Somehow this worked on other platforms, but on macOS it's cause constant crashes.
2017-09-11 12:18:16 +03:00
3bbff27127
Wiped CDefEssential
2017-09-06 15:13:28 +03:00
6cd0dd9843
Use CAnimation for creature projectiles
2017-09-05 20:04:17 +03:00
05bb8b13e9
Use CAnimation for battle creature animation
2017-09-05 18:59:26 +03:00
882e279818
Use CAnimation in CBattleInterfaceClasses
2017-09-05 16:44:27 +03:00
69c6643893
More CCursorHandler style tweaks
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# Conflicts:
# AI/FuzzyLite
2017-09-05 15:25:49 +03:00
9423555015
Declare ownership of CCursorHandler::dndObject
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# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
ce4b206472
More complete support of .def format
2017-09-05 14:32:52 +03:00
2f7968b803
Fixed wrong animation paths
2017-09-04 18:41:22 +03:00
b964a53abe
Fixed battle animation
2017-09-04 17:52:36 +03:00
df34a2cc96
Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780
2017-09-03 23:38:15 +03:00
fad2a0a3fb
Fix memory leak and remove some garbage files added in last commit
2017-08-13 22:15:25 +03:00
cd98dd0b89
CGuiHandler: make terminate_cond non-static
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Static variable might be not yet initialized by the time it's used inside CGuiHandler constructor.
This fix let us avoid crash that occur when built with Xcode 8.2.1
2017-08-13 21:54:07 +03:00
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
182210421d
Fix #2 for bug #2476
2017-07-11 14:04:43 +02:00
9623f7caf3
- Restored MSVS project files
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- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
65e88639a3
Minor: code format;
2017-06-08 21:07:09 +02:00
02fa478bfb
Refactor: unified logic for notyfing CIntObjs about left/right mouse click events;
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Added support for middle-click;
2017-06-07 20:16:18 +02:00
3f7cb9f893
Client: add some shortcuts for spectator mode
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Following mode only work when client is started in spectator mode:
F5 - Pause / resume game by locking of pim
F6 - Toggle spectate-ignore-hero
F7 - Toggle spectate-skip-battle
F8 - Toggle spectate-skip-battle-result
F9 - Skip current battle
2017-06-06 07:30:16 +03:00
18161d3688
Client: implement spectator mode via command-line options
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If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
--spectate-ignore-hero
--spectate-hero-speed=N
--spectate-battle-speed=N
--spectate-skip-battle
--spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
set spectate-ignore-hero on / off
Spectator mode also:
- Work with --onlyAI option when starting game or loading saves.
- Allow to use any cheat codes.
- Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
944edaf0bb
Fix bug #2476
2017-03-27 23:47:26 +02:00
8f7b0dac45
Fixed CID 1197332
2016-12-05 06:00:32 +03:00
45ae1ef165
Fixed CID 1197342
2016-12-05 03:17:03 +03:00
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
20de754141
def2bmp CLI command converted to CAnimation
2016-11-25 15:23:28 +03:00
9e6bd48038
fix
2016-11-10 14:38:33 +03:00
b248642468
fixes and cleanup
2016-11-09 09:32:44 +03:00
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
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This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
4d510c172d
Terrain drawing converted to CAnimation.
2016-11-07 23:48:30 +03:00
6a272d8f0c
FoW drawing converted to CAnimation
2016-11-06 05:27:45 +03:00
c11a660d21
Fixed and cleanup
2016-11-06 05:27:44 +03:00
186cd7a163
Mao object drawing converted to CAnimation
2016-11-06 05:27:26 +03:00
ffeaef2bda
fixes
2016-10-27 18:19:45 +03:00
f32097339c
Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
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* No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
3dddbcf2e8
try to use CAnimation for Hero path
2016-10-27 16:34:15 +03:00
4bcc43d3d0
Fix Mantis #2234
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CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
e6829bf271
Removed unused debug data in CAnimation.
2016-10-16 12:02:50 +03:00
5506ae036a
Reworked CHillFortWindow
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* fixed displaying free upgrades
* do not try to print 3rd or more resource in slot cost (in theory possible with mods)
** we need dynamic gui for that
* CDefEssential--
2016-10-16 08:03:52 +03:00
055c84bc7a
cleanup
2016-10-16 04:23:38 +03:00
153af6e07b
cleanup
2016-10-16 02:47:03 +03:00
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00