Andrii Danylchenko
a4297ebdf6
NKAI: fix potential concurrency and town treat calculation
2023-08-06 08:57:14 +03:00
Tomasz Zieliński
3b238ff15e
Fix weekly visitable check
2023-08-01 17:30:47 +03:00
Andrii Danylchenko
4c0aae6fbd
NKAI: fix crash for specific map
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
ccfc6f5716
NKAI: increase towns priority, buy heroes more often
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
ec0596f3dd
NKAI: fix error message can not take away last stack
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
f1a9ae99ee
NKAI: various behavior fixes, undo max_gold_preasure
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
fb7477047a
NKAI: loosen gold presure on build system.
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
6490c65490
nkai: fix freezes
2023-07-31 22:01:12 +03:00
Andrii Danylchenko
c93bb0a502
nkai: fixes and skill rewards
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
202e13ce2e
NKAI: log paths scan depth
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
5083100d3b
NKA: fix accessing removed hero and heroExchangeCount
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
db2be3ee05
Anoother unused variable
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
850da65f80
Another build fix
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
88178567b1
Remove unused variable
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
e483f06e0f
Remove unused variable
2023-07-31 22:01:11 +03:00
Tomasz Zieliński
5bffea0aac
Use new interface
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
69ceee5dd6
NKAI: penalty for extra chains
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
0fd118d3ce
NKAI: gold reward
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
6ba74f02bc
NKAI: playing around with defence
2023-07-31 22:01:11 +03:00
Andrii Danylchenko
b19ac01bf9
Fuzzy rework, added more defence and gather army routines
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
b1ca663eb6
Fuzzy rework
2023-07-31 22:01:10 +03:00
Andrii Danylchenko
38a98387e4
Temp fix for blocked in garrison ai.
2023-07-31 22:01:10 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
e23166df88
Fix locking of mutexes by StupidAI
2023-07-24 23:01:18 +03:00
Ivan Savenko
639880a426
Fix handling of tactics by AI
2023-07-23 14:03:22 +03:00
Ivan Savenko
58dd87d727
Fix AI spellcasting
2023-07-19 12:54:23 +03:00
Ivan Savenko
556763fb7b
Fixed handling of tactics
2023-07-18 22:02:35 +03:00
Ivan Savenko
1bf6bbd9b6
Significantly simplified threading model in battles
2023-07-18 19:55:59 +03:00
Ivan Savenko
f27f5ebc7c
Split BattleAI::activeStack into several smaller methods
2023-07-18 17:35:19 +03:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
...
CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Andrii Danylchenko
b1ef0f6301
#1912 Some logging and fix for allied garrison
2023-07-09 10:21:58 +03:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
Ivan Savenko
1cbc6457ce
Fix possible assertion failure on removing non-owned town
2023-07-04 20:28:02 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
...
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
ebc7a82c2e
Converted pathfinder enum's to enum class
2023-06-21 15:38:57 +03:00
Ivan Savenko
f78470a301
Fix build
2023-06-21 14:55:25 +03:00
Ivan Savenko
bd4d2788ed
Split pathfinder into multiple smaller files
2023-06-21 13:46:09 +03:00
Ivan Savenko
87fcfa4add
Removed excessive pathfinder includes
2023-06-21 12:00:44 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db
Moved CGCreature to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
6aedb99117
Cleaned up IShipyard interface
2023-06-16 17:59:10 +03:00
Ivan Savenko
5cfbdd2967
Partially split CommonConstructors.cpp into few separate files
2023-06-16 17:59:10 +03:00
Evgeniy Meshcheryakov
6591508618
Fix crash in VCAI
2023-06-15 14:22:33 +03:00
Ivan Savenko
97b3b2e147
Fix build
2023-06-03 00:48:32 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Andrii Danylchenko
fe65edd55d
BattleAI: stacks should not measure damage against turret
2023-05-10 09:22:13 +03:00
Andrii Danylchenko
0829593356
NKAI: composite pathfinder actions and fix for guarded bordergate
2023-05-07 09:15:37 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac
vcmi: camelCase methods of new classes
...
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
...
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
...
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866
vcmi: split creatures and faction members
2023-05-02 00:53:50 +03:00
Nordsoft91
c9b59735cf
Merge pull request #2101 from Nordsoft91/rewardable-expand
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Part 2: refactoring for rewardable object
2023-05-02 01:19:57 +04:00
Ivan Savenko
916b41d9a7
Merge pull request #2078 from IvanSavenko/shortcuts
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Basic shortcuts system
2023-05-01 21:45:52 +03:00
nordsoft
97a1758e8e
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
2023-05-01 21:51:10 +04:00
nordsoft
eb577a03b5
Deprecating enum constants
2023-05-01 21:49:37 +04:00
nordsoft
4b1b58b617
Change Callback to abstract
2023-05-01 21:49:37 +04:00
nordsoft
59bc9326e9
Remove excess pointer from market interface
2023-05-01 21:49:37 +04:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
nordsoft
203d0a4f91
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
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# Conflicts:
# lib/JsonRandom.cpp
2023-05-01 02:07:20 +04:00
nordsoft
1b4d117790
deeper decoupling
2023-04-30 17:13:07 +04:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
nordsoft
e47bb3f1f9
Separate configuration and object
2023-04-30 00:59:02 +04:00
Ivan Savenko
346b8a4619
Merge pull request #2079 from rilian-la-te/cstack-some-private
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vcmi: make some CStack properties private
2023-04-28 22:18:20 +03:00
Konstantin
cf2304d8c7
vcmi: new commits in submodules
2023-04-27 20:59:55 +03:00
Konstantin P
b472c89276
vcmi: make some CStack properties private
...
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
krs
e348193f7e
Tactics movement is limited to movement range
2023-04-26 21:56:20 +04:00
Ivan Savenko
48abf46824
Merge pull request #2005 from IvanSavenko/advmap_refactor
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Refactoring of adventure map interface
2023-04-24 17:19:22 +03:00
Andrii Danylchenko
fbc9a32ad8
#2018 - fix shipyard usage for NKAI, allied shipyard should work now
2023-04-22 18:42:36 +03:00
Andrii Danylchenko
d347db4c16
Fix hero count calculation for resourceful ai mod
2023-04-22 14:47:31 +03:00
Nordsoft91
a553a4aa66
Merge pull request #2030 from Nordsoft91/boats
2023-04-22 03:27:00 +04:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
nordsoft
de159df481
Rename boats
2023-04-20 21:20:51 +04:00
Ivan Savenko
4bb4d7e7a5
Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
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Artifact related code refactoring part1 (initial)
2023-04-19 15:31:11 +03:00
nordsoft
0a28262c15
Merge remote-tracking branch 'upstream/develop' into boats
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# Conflicts:
# AI/VCAI/Pathfinding/AINodeStorage.cpp
2023-04-19 02:22:19 +04:00
nordsoft
37027ad17f
Fix AI boat logic
2023-04-18 18:33:44 +04:00
nordsoft
ed798b06da
Prepare transport enum
2023-04-18 13:04:49 +04:00
Konstantin
54eb550eb9
vcmi: remove unused functions now
2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
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- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
SoundSSGood
9a838598a6
arts refactoring part1
2023-04-15 00:10:39 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
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[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
8e77b833d9
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 15:54:08 +04:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Andrii Danylchenko
737c34b8c6
BattleAI: avoid selfblocking on siege
2023-04-09 16:22:37 +03:00
krs
dab07bdef9
Now unit range is shown in Tactics phase as well
...
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00