Arseniy Shestakov
f7f7fe1d32
Client: fix headless mode and add automated testing mode
...
Command-line option --noGUI replaced with --headless.
Added option --testmap that will run specified map with AI players
2017-06-06 07:30:16 +03:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
2cfb2e6ae0
get rid of CPlayerBattleCallback::battleCanCastThisSpell
2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8
get rid of CPlayerBattleCallback::battleCanCastSpell
2017-06-05 22:16:12 +03:00
AlexVinS
66cfc2fef9
CSpell::canBeCast tweaks
2017-06-05 21:30:25 +03:00
AlexVinS
e25ed4f358
[Tweak] Use unique_ptr for map header in pregame
2017-06-04 21:11:58 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
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* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
6642816b1e
Client: server port and testing options cleanup
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Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
Arseniy Shestakov
4a302d4fe5
CBattleHero::clickRight: more elegant code for side detection
2017-06-03 04:28:03 +03:00
Arseniy Shestakov
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
Arseniy Shestakov
c7e7a4d7be
Make usage of boost::interprocess optional
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If shared memory allocation failed on client server will be started without shared memory option.
Only downside of this is that server wouldn't be able to fallback to random port if default is busy.
2017-06-02 02:44:41 +03:00
Arseniy Shestakov
cc163c4e05
Refactoring of networking code on server and client
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* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
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We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
009bfb8211
cleanup
2017-05-28 17:27:16 +03:00
AlexVinS
fa6a7bd1b5
Fixed CID 1375682
2017-05-28 15:06:12 +03:00
AlexVinS
f5cdaece6f
Fixed CID 1375687
2017-05-28 14:40:36 +03:00
AlexVinS
1c95c51ffb
Fixed CID 1375685
2017-05-28 14:40:36 +03:00
AlexVinS
df3574b50f
Fixed https://bugs.vcmi.eu/view.php?id=2685
2017-05-27 17:07:11 +03:00
AlexVinS
a85b4cf2a5
* WIP on event condition format
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* Hero portrait serialization
* Fix town spells serialization
* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Dydzio
5127061e28
Commander skill description support ( #266 )
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* Added commander skill description support
* Add support for ZNPC00.txt not found
2017-05-26 22:58:33 +03:00
Fay
b5daa24982
Android support ( #299 )
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* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00
AlexVinS
f370cdf1c7
Possible fix for https://bugs.vcmi.eu/view.php?id=2678
2017-05-25 20:09:38 +03:00
ArseniyShestakov
bdb0db819d
Merge pull request #300 from Chocimier/iss1761
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Correctly display visiting army in kingdom overview, fixes #1761
2017-05-23 03:53:11 +03:00
Piotr Wójcik
76acc29d6c
Correctly display visiting army in kingdom overview, fixes #1761
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Do not modify CIntObject::pos, according to its doc
2017-05-22 22:34:05 +02:00
DjWarmonger
1b7420264f
Merge pull request #295 from Chocimier/iss1293
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T hotkey select first town when last is active, fixes #1293
2017-05-13 18:22:28 +02:00
Piotr Wójcik
e4d3cdca09
Simplify
2017-05-13 16:57:15 +02:00
FeniksFire
d390dff54d
Fix game crash after autofight.
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Vcmi makes crash when I turn on autofight in the battle and wait until I
close result battle window.
2017-05-13 09:54:03 +02:00
Piotr Wójcik
cc02001836
T hotkey select first town when last is active, fixes #1293
2017-05-11 20:49:17 +02:00
DjWarmonger
48702a26a4
Merge pull request #294 from dydzio0614/bug2476
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Fix bug #2476 (2nd solution)
2017-05-02 08:16:54 +02:00
dydzio
944edaf0bb
Fix bug #2476
2017-03-27 23:47:26 +02:00
FeniksFire
19a9f05b80
Fix garrison highlight in city ( #292 )
2017-03-23 22:48:35 +03:00
Dydzio
88952aefff
Restart button fix ( #288 )
2017-03-19 16:58:46 +03:00
Arseniy Shestakov
09d593e59b
CBattleInterface: avoid freezes on end of battle. Fix issue 1897
2017-03-19 05:15:31 +03:00
FeniksFire
cde8542475
Oversight.
2017-03-18 14:25:17 +01:00
FeniksFire
dd5660ff08
Simplifity code.
2017-03-18 14:21:41 +01:00
FeniksFire
d045f59a11
Little fix in braces #2 .
2017-03-18 07:58:40 +01:00
FeniksFire
68c618cb99
Little fix in highlight in CGarrisonSlot.
2017-03-17 21:24:55 +01:00
FeniksFire
3de891b4b4
Moving/dividing classes from BattleState to separate files.
2017-03-17 16:48:44 +01:00
Arseniy Shestakov
d4091db172
CInfoBar: only pop up when adventure map interface is on top
2017-03-14 00:03:15 +03:00
FeniksFire
46a06ce184
Change the year from 2016 to 2017 in help description.
2017-03-10 19:28:01 +01:00
dydzio
8a2b47d967
Fix for bug #2435
2017-02-10 12:19:35 +01:00
DjWarmonger
a8c39d9267
Merge pull request #274 from dydzio0614/ShooterInit
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Approved. One guy named Avatar requested it recently ;)
2017-02-06 21:18:19 +01:00
dydzio
141e5ad032
Implement "emergency" projectile init attempt
2017-02-03 23:25:46 +01:00
dydzio
81a00f59d1
Basic fix for bug #2635
2017-02-02 19:17:15 +01:00
Dydzio
6c8ef79727
Merge branch 'develop' into MakeWOGGreatAgain
2017-02-01 23:14:36 +01:00
dydzio
3e285c2004
Add santa gremlin missing creature ability, fix shooter init bug
2017-01-26 20:53:28 +01:00
Michał Kalinowski
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
...
bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
Dydzio
79c101a56d
Remove leftover commander artifact code
2016-12-31 21:29:47 +01:00
DjWarmonger
80d5f7b4a4
Updated project files to MVS 2015 (in fact, it's trivial).
2016-12-12 19:14:45 +01:00
AlexVinS
8f7b0dac45
Fixed CID 1197332
2016-12-05 06:00:32 +03:00
AlexVinS
45ae1ef165
Fixed CID 1197342
2016-12-05 03:17:03 +03:00
AlexVinS
d003abea6f
Fixed CID 1197624
2016-12-05 02:52:34 +03:00
AlexVinS
204ee37ae4
boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h.
2016-11-28 21:38:17 +03:00
AlexVinS
7d29365e4a
Fixed CID 1243197
2016-11-28 02:50:45 +03:00
AlexVinS
2dd6a47764
try to plug a few coverity false positives
2016-11-28 02:50:41 +03:00
AlexVinS
9094c99759
Fixed CID 1366403
2016-11-28 02:50:40 +03:00
AlexVinS
312793efd9
try to plug a few coverity false positives
2016-11-27 23:41:17 +03:00
AlexVinS
c0ed22c99e
Fixed CID 1366398.
2016-11-27 22:14:41 +03:00
AlexVinS
3216422307
Fixed a few CWE-457
2016-11-27 22:07:01 +03:00
AlexVinS
abe4beebc6
Fixed CID 1197516
2016-11-27 19:13:40 +03:00
AlexVinS
6196ae7fca
Fixed a few CWE-457
2016-11-27 19:00:16 +03:00
AlexVinS
27b853618c
Fixed a few CWE-457
2016-11-27 18:17:20 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
f11c54b5e9
Wipe unused ClickableArea
2016-11-27 16:07:03 +03:00
AlexVinS
418babce81
Fixed CID 1288846
2016-11-26 22:33:08 +03:00
AlexVinS
30663f15ea
Fixed CID 1288863
2016-11-26 22:12:52 +03:00
AlexVinS
7793a57b0a
Fixed remaining CWE-457 in NetPacks.h
2016-11-26 20:50:07 +03:00
AlexVinS
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
AlexVinS
a497824288
Fixed CID 1366287, CID 1366286
2016-11-25 23:12:10 +03:00
DjWarmonger
5058d5771e
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 20:54:53 +01:00
AlexVinS
86c7bab9c1
Fixed CID 1366324
2016-11-25 22:28:16 +03:00
AlexVinS
80666fb134
Tweaks
2016-11-25 22:12:22 +03:00
AlexVinS
f0963c91bb
Fixed CID 1197409
2016-11-25 21:59:27 +03:00
DjWarmonger
d252265824
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-11-25 18:59:33 +01:00
DjWarmonger
9049990079
Compile fix for MSVS (compiler bug?).
2016-11-25 18:59:17 +01:00
AlexVinS
8b6543bef2
Fixed CID 1366365, CID 1288839
2016-11-25 19:58:52 +03:00
AlexVinS
6a616a5d33
Fixed CID 1366371
2016-11-25 19:36:40 +03:00
AlexVinS
663099882c
Fixed CID 1366366, CID 1366367, CID 1366368, CID 1366369, CID 1366370, CID 1366372
2016-11-25 19:28:00 +03:00
AlexVinS
ac8b618a42
Fixed CID 1366373
2016-11-25 19:17:37 +03:00
AlexVinS
5dd5a0d4a8
Fixed CID 1197445, CID 1197446
2016-11-25 17:54:01 +03:00
AlexVinS
b908c70468
Fixed CID 1197487
2016-11-25 17:29:49 +03:00
AlexVinS
4e28efb8b4
Fixed CID 1288860
2016-11-25 16:09:14 +03:00
AlexVinS
f50fd6d8db
Fixed CID 1366281, CID 1366282, CID 1366283, CID 1366284
2016-11-25 15:45:09 +03:00
AlexVinS
20de754141
def2bmp CLI command converted to CAnimation
2016-11-25 15:23:28 +03:00
AlexVinS
3c9695abcc
Fixed CID 1366310
2016-11-25 13:58:20 +03:00
AlexVinS
db40e125eb
Fixed CID 1243181, CID 1197449, CID 1366374, CID 1366377, CID 1366359
2016-11-24 21:56:30 +03:00
AlexVinS
04d22644e5
fixed http://bugs.vcmi.eu/view.php?id=2617
2016-11-23 14:47:57 +03:00
AlexVinS
dc39fb2d14
Removed useless CPack::type field.
...
* it was an ancient network protocol artifact
2016-11-18 17:45:59 +03:00
AlexVinS
33c0bc49f6
Merge branch 'CommanderArtifacts3' into develop
2016-11-13 15:31:16 +03:00
AlexVinS
4338fc4ffb
CMessage converted to CAnimation
2016-11-13 08:11:01 +03:00
Alexander Shishkin
a73ca79ed1
Merge pull request #257 from vcmi/mapHandlerRefactoring2
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Map handler refactoring, part 2.
2016-11-12 09:20:45 +03:00
AlexVinS
9e6bd48038
fix
2016-11-10 14:38:33 +03:00
dydzio
5c07e1c432
Minor typo fixes
2016-11-10 11:51:47 +01:00
AlexVinS
b248642468
fixes and cleanup
2016-11-09 09:32:44 +03:00
dydzio
b626f9a134
Fix CCommanderArtPlace localization + minor fixes
2016-11-08 17:26:24 +01:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
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This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
4d510c172d
Terrain drawing converted to CAnimation.
2016-11-07 23:48:30 +03:00
AlexVinS
c9a3d92ff3
cleanup
2016-11-06 17:36:46 +03:00