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Commit Graph

100 Commits

Author SHA1 Message Date
nordsoft
ce80c83ca2 Merge remote-tracking branch 'upstream/develop' into town-buildings
# Conflicts:
#	lib/CTownHandler.cpp
#	lib/rewardable/Interface.cpp
2023-05-04 22:23:44 +04:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin
3df5a8e415 vcmi: split selectors from HeroBonus.h 2023-05-02 00:54:53 +03:00
Konstantin
29c76fb9bf HeroBonus: split BonusList 2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c vcmi: split IBonusBearer 2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
713e3004df vcmi: rename updater and limiter files 2023-05-02 00:53:51 +03:00
Konstantin
34c1d4f3e9 vcmi: move CBonusProxy and friends to new file
To decouple HeroBonus.h more
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68 vcmi: split bonus updaters 2023-05-02 00:53:50 +03:00
Konstantin
416faf521e vcmi: move limiters outside of HeroBonus.cpp
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
6fa1b2b19f vcmi: move bonuses to its own folder 2023-05-02 00:53:50 +03:00
nordsoft
ddb683e237 Fix typo 2023-05-01 00:14:53 +04:00
nordsoft
1b4d117790 deeper decoupling 2023-04-30 17:13:07 +04:00
nordsoft
ac8f390cf8 Dividing rewarbadle objects into separate files 2023-04-30 04:39:31 +04:00
nordsoft
421bbab1cc Split CGTownInstance file 2023-04-28 05:30:49 +04:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
ff66592fad
Merge pull request #1882 from rilian-la-te/native-terrain-refactor
Native terrain refactor
2023-04-11 02:14:37 +03:00
nordsoft
9371f013e9 Rename outer caster 2023-04-10 20:56:50 +04:00
Konstantin
0f5f4c69ec vcmi: specialize native terrain entity
Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
nordsoft
56b0e900d8 Add outer caster class 2023-04-10 05:39:25 +04:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
nordsoft
b70b4b5c4f Add missing includes 2023-04-02 16:43:32 +04:00
Konstantin
cd1730b1fb vcmi: remove obstacle caster logic
It is possible now to cast something via obstacle
Immune creatures should not trigger an obstacle trigger now
and should not reveal it.
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Tomasz Zieliński
401f2342c0 Place Mines after Towns and Monoliths. 2023-03-29 16:54:22 +02:00
Ivan Savenko
6f8513e303 Bump version to 1.3 2023-03-27 23:31:46 +03:00
Tomasz Zieliński
18a87d1ec0 Distribute limited objects evenly in zones with matching terrain 2023-03-27 09:09:58 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
320a44ca3c Moved common language data into a new file 2023-03-05 17:30:38 +02:00
Andrey Filipenkov
4c19d8794d add option to compile AI code into libvcmi directly
- used on Android by default
- AI sources and libs are propagated to upper level with set(... PARENT_SCOPE)
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
cc31c4aa3f remove unused macro 2023-02-22 14:00:53 +03:00
Ivan Savenko
fbbfa29030
Merge pull request #1561 from rilian-la-te/modernize-serializer-spells
VCMI: modernize lib/serializer and modernize lib/spells
2023-02-14 12:12:39 +02:00
Andrii Danylchenko
9f55666931 rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
Konstantin
8661496f6c vcmi: modernize lib/serializer 2023-02-12 21:23:00 +03:00
Ivan Savenko
9c59025db0 Merge master -> develop 2023-02-03 13:26:44 +02:00
Ivan Savenko
b429f0bfeb Change version to 1.1.1 2023-02-03 11:25:08 +02:00
Konstantin
cffdabf48e lib: replace SDL usage to Boost one
It is safer and header-only, and can be removed after C++23 is accepted.
There is no need for SDL in non-GUI.
2023-02-02 23:58:22 +03:00
Konstantin
70786f4963 lib: remove unused header
This an unused header with empty class. Just remove it.
2023-02-02 23:50:50 +03:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00