mateuszb
7104326563
* water elemental will really be treated as 2 hex creature
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* potential infinite loop in reverseCreature removed
* proper handling of battle cursor
2008-10-05 12:34:14 +00:00
mateuszb
c5a5cb7b38
further battle fixes
2008-10-04 10:00:31 +00:00
mateuszb
e94e6ac78a
probably fixed problems with battles
2008-10-04 09:27:57 +00:00
mateuszb
b08b29d0d8
* sprites from /Sprites folder are handled correctly now
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* fixed pathfinder and path arrows
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
2008-10-03 15:15:23 +00:00
Michał W. Urbańczyk
56ecd03b61
Version set to 0.63, changelog updated
2008-10-01 20:51:59 +00:00
mateuszb
57238200e6
bugfixes
2008-09-30 14:50:11 +00:00
Michał W. Urbańczyk
8e8066b4bd
* released as dev version 0.62d
2008-09-29 20:57:35 +00:00
mateuszb
538ffb1579
* added support for archery, offence and armorer secondary abilities
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* hero's primary skills account for damage dealt by creatures in battle
* magical hero are given spellbook at the beginning
* added initial secondary skills for heroes
* minor fixes and improvements
2008-09-29 11:03:30 +00:00
Michał W. Urbańczyk
917be0693d
* fixed start move animation
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* added receiving exp (and leveling-up) after a won battle
2008-09-29 10:16:02 +00:00
Michał W. Urbańczyk
65ae3c3821
fixed server
2008-09-28 21:24:22 +00:00
Michał W. Urbańczyk
89cb5cb81b
* added calls for battle action start/end
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* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
mateuszb
ceaa51d07d
* fixed bug with levelling up
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* fixed pictures of secondary skills in hero window (in left - click popups)
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skills
2008-09-28 13:29:37 +00:00
mateuszb
a4afdc7145
* minimap shows all flaggable objects (towns, mines, etc.)
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* minor optimizations
2008-09-26 14:16:01 +00:00
mateuszb
6a3d0b666f
* directional attack in battles
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* CSystemOptionsWindow partially done
* added a few consts and references to improve performance
2008-09-25 14:09:31 +00:00
mateuszb
8bde616908
* mostly done battle options (although they're not saved)
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* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Michał W. Urbańczyk
16303ab1df
classes for buttons group and functionlist with arg
2008-09-24 08:15:49 +00:00
Vadim Glazunov
c00d0e4aca
gcc fix
2008-09-23 17:14:46 +00:00
mateuszb
64ce34af0e
first part of CBattleOptionsWindow
2008-09-23 15:40:30 +00:00
Michał W. Urbańczyk
41acf5528c
* spells in the guild visible again
...
* garrisons on adv. map again available from all directions
* working Subterranean Gates, Monoliths
* minor code reorganizations
2008-09-23 10:58:54 +00:00
mateuszb
e1be5896b9
* better animation handling in battles
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* VCMI won't crash when units without start/end of walking animations are moved (ie. halberdier)
2008-09-22 12:22:10 +00:00
Michał W. Urbańczyk
48cb63f144
* possibly fixed bug with the mage guild when no spells available
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* events won't be shown and won't block movement
* casualties among hero army and neutral creatures are saved
* it's possible to build lighthouse
* increased thread-safety (may prevent some crashes)
* minor fixes
2008-09-20 18:30:37 +00:00
mateuszb
8c937d92ad
* dead stacks won't be displayed in battle queue
...
* fixed bug with pathfinder
2008-09-20 12:33:37 +00:00
mateuszb
ca1dbfe949
changed most of std::cout to tlogX
...
Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
mateuszb
f97628e67f
a few minor fixes
2008-09-19 11:19:14 +00:00
Michał W. Urbańczyk
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
...
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Vadim Glazunov
a1dd7f22f9
gcc fixes(bad idea to call global vars such as log2, this name used by math function). Colored log support on some non-win32 platforms. Small Automake project update
2008-09-18 20:24:53 +00:00
mateuszb
5ee37eeb3d
* fixed bug with disappearing head of a hero in adventure map
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* some objects are no longer accessible from the top
* minor fixes
2008-09-18 14:18:08 +00:00
Michał W. Urbańczyk
70673674dc
* setting army formation
...
* minor changes
2008-09-18 13:54:54 +00:00
Michał W. Urbańczyk
72331db843
* added battles with heroes
2008-09-17 17:13:01 +00:00
mateuszb
1402b6d634
partial support for formations in battles
2008-09-17 11:55:03 +00:00
Michał W. Urbańczyk
629d934810
* moved CConsoleHandler to lib (update project files)
...
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00
mateuszb
c5c9127673
* fixed a few problems with refreshing screen during blitting using CSDL_Ext::printAtMiddle
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* fixed drawbacks in displaying secondary skills in hero window
* fixed two bugs with spellBook
* corrected order of spells in spellBook
* spellBook is opened when hero in battle is left-clicked
2008-09-16 15:23:44 +00:00
mateuszb
cc1b5f37cd
* fourth part of spellbook
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* small fixes
2008-09-15 16:46:54 +00:00
Michał W. Urbańczyk
dc7d324045
* fixed attacking with shooting stack in a close-combat
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* max/buy buttons in recruitment window are not active when there are no available creatures to buy
* reading no-retalation and twice-attack abilities
* boars are treated as two-hex
* dead stack won't retaliate
* support for double attack (not tested)
* one more typo fixed in battle backgrounds list
2008-09-14 07:11:07 +00:00
mateuszb
ae6e260107
* third part of spellBook
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* probably finished counterattacking
2008-09-12 13:06:53 +00:00
Michał W. Urbańczyk
e71b40ccc5
* counterattacks
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* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Michał W. Urbańczyk
3b16d67b2e
Fixed name of swamp background for battles
2008-09-12 07:03:44 +00:00
Vadim Glazunov
3759675bb2
gcc fixes
2008-09-11 18:42:21 +00:00
mateuszb
e4d8d66de1
second part of spellbook
2008-09-11 12:29:22 +00:00
Vadim Glazunov
df03f4ef78
update automake file
2008-09-10 19:06:23 +00:00
mateuszb
11cef89810
* partially done spell window
2008-09-10 12:19:48 +00:00
Vadim Glazunov
387f8230cf
gcc fixes
2008-09-09 21:10:24 +00:00
mateuszb
b256f0ff43
* stack queue in battle (shows when 'c' key is pressed)
...
* minor fix of cursor image
2008-09-09 11:25:21 +00:00
Michał W. Urbańczyk
5e0986f9d8
* fixed defending creature in battle end window (slot id was used instead of creature id)
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* redone casualties calculacion
* redone battle-end checking (now it works always)
* further fixes/checkings around netcode
2008-09-09 07:05:02 +00:00
Michał W. Urbańczyk
6233066b91
* it's possible to use other port than 3030 by passing it as an additional argument
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* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
Vadim Glazunov
680cbf662a
gcc compile fixup
2008-09-08 21:56:33 +00:00
mateuszb
781340f339
* window of result of battle is shown when one of players has no live stacks
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* confirm window is shown before retreat
* minor improvements
2008-09-08 11:32:16 +00:00
mateuszb
062f59a583
printing casualties in battles and minor things
2008-09-07 15:39:19 +00:00
Vadim Glazunov
4edd375ddb
Some changes to compile again with gcc
2008-09-07 12:13:51 +00:00
Michał W. Urbańczyk
3d147a7be8
* version set to 0.63
...
* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00