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Commit Graph

7956 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
e1b2ae0df1 Several bugfixes and half-done things. 2007-12-01 12:50:33 +00:00
mateuszb
7c0f9afc9f correct detection of blocked pos after disappearing objects and hero movement 2007-11-29 18:45:47 +00:00
mateuszb
ea8ab56cea * recalculationg positions for blocked/visitable
* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
Michał W. Urbańczyk
fa5079809f Partially done resources. 2007-11-25 13:16:45 +00:00
mateuszb
b226540775 deleting objects, a bit of hero randomizing 2007-11-24 18:54:34 +00:00
Michał W. Urbańczyk
845d99a908 Working mines and minor improvements. 2007-11-24 14:17:57 +00:00
Michał W. Urbańczyk
736af28c05 Working windmill, water wheel, mystical garden (not tested).
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
mateuszb
d8103fd242 * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) 2007-11-20 17:52:22 +00:00
Michał W. Urbańczyk
556311c9ab Partially done object scripting and interactions.
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
mateuszb
8b73ab8492 * fixed bugs in hero moving
* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
Michał W. Urbańczyk
de4d8e093e * redone def declaration reading 2007-10-28 17:56:16 +00:00
Michał W. Urbańczyk
1aecaf1472 Fixed hero flags. 2007-10-28 16:52:45 +00:00
mateuszb
287b053041 * small improvements 2007-10-28 15:15:58 +00:00
Michał W. Urbańczyk
32baadfbfa * added missing files
* fixed displaying objects
* fixed memory leak
2007-10-28 11:34:33 +00:00
Michał W. Urbańczyk
cc01243da5 It should be quite stable now. 2007-10-27 20:14:25 +00:00
Michał W. Urbańczyk
4f316cd7e6 Our changes.
Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
mateuszb
c18e4573f1 * small improvements
* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
mateuszb
b07b1ec7dc * displaying flags
* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
mateuszb
21f8684cdd * a bit of printing object flags
* small speed up
2007-10-24 19:54:35 +00:00
Michał W. Urbańczyk
b5652524c0 All 0.3 objectives accomplished. Version changed on 0.4. Milestone 0.3 closed. 2007-10-22 17:25:10 +00:00
Michał W. Urbańczyk
8440ffb39b Probably last bugfixes for 0.3 2007-10-22 17:01:00 +00:00
Michał W. Urbańczyk
a5664e408a * minor bugfixes 2007-10-22 16:41:53 +00:00
mateuszb
76919a6e39 small bugfix 2007-10-22 16:35:47 +00:00
Michał W. Urbańczyk
0291bf2d2d * added #1
* minor bugfixes
2007-10-21 18:41:58 +00:00
Michał W. Urbańczyk
16642621db Fixed a few includes 2007-10-21 16:52:41 +00:00
Michał W. Urbańczyk
04985fce2f * added #45, #44, #43 2007-10-21 16:45:13 +00:00
mateuszb
d1fa849071 ultrasmall bugfix 2007-10-20 12:07:15 +00:00
Michał W. Urbańczyk
2286d37012 * added #42 and #30
* one more file for AIs
2007-10-19 21:12:37 +00:00
mateuszb
e3937da8e3 shadow improvement 2007-10-19 17:47:28 +00:00
mateuszb
f3b5d07aa5 * bugfixes
* general improvements
2007-10-18 20:14:26 +00:00
mateuszb
c1e9e9b750 * resolving #41 and #36
* small improvements
2007-10-17 20:05:49 +00:00
Michał W. Urbańczyk
97f4fbcce8 First EmptyAI. It's not used yet, but it can be compiled.
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00
Michał W. Urbańczyk
4cca2da9c0 * added #38
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
mateuszb
355e21b56a * finishing hero flags
* some things with #36 and #41
2007-10-16 17:46:01 +00:00
Michał W. Urbańczyk
730b469ec6 * added #17
* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00
Michał W. Urbańczyk
f1d5e686ce * done #40, #32, #21
* added files for Lua handler and moved Lua test code
2007-10-14 12:11:18 +00:00
Michał W. Urbańczyk
70ce922fe6 * added #33 & #19 (as far as possible by now)
* more text in CPreGameTextHandler
2007-10-13 21:27:03 +00:00
Michał W. Urbańczyk
9e84383a61 * added #13 and #15 (for buttons and minimap, rest will be added later) 2007-10-13 20:31:50 +00:00
mateuszb
62b69b1f25 our changes 2007-10-13 18:49:43 +00:00
mateuszb
f3b712e6ea * resolving #35
* small changes
2007-10-11 20:13:13 +00:00
mateuszb
e32eaac8af * resolving #18
* small bugfix
2007-10-09 15:15:35 +00:00
mateuszb
a98ee6b466 * small bugfix 2007-10-09 13:43:13 +00:00
mateuszb
65ae2cd217 * resolving #31
* using better flags
2007-10-08 18:47:23 +00:00
mateuszb
87b3459d14 * resolving #28
* minor changes and improvements
2007-10-07 16:01:53 +00:00
Michał W. Urbańczyk
caef46059c * added #14
* auxiliary functions
2007-10-07 14:51:09 +00:00
Michał W. Urbańczyk
b434479b53 * fixed #29, #27 and #26 2007-10-05 20:38:14 +00:00
Michał W. Urbańczyk
e02f752211 Now hero movement should be working.
- fixed/added #22, #24, #25, #8, #11, partially #19
- minor improvements
2007-10-05 18:16:22 +00:00
mateuszb
49565e6b45 * resolving #23 with adding it to callback 2007-10-05 18:10:33 +00:00
mateuszb
df3b0f56d9 * fixing hero move
* fixing horopos actualization
* fixing #9 bug
2007-10-04 16:40:40 +00:00
mateuszb
d530bd057d * fixed some issues with hero moving; actualizing hero position is still broken :( 2007-10-03 19:56:08 +00:00