nordsoft
c1c13cfafb
Pandora and events work as rewardable object
2023-09-15 15:29:41 +02:00
nordsoft
ef3f0174dd
Rewardable seer hut and quest gate
2023-09-13 01:40:07 +02:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Konstantin
344593e891
vcmi: made some CSpell properties private
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There are getters for it.
2023-08-23 17:53:08 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
d0b3319f6a
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-18 15:08:23 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Tomasz Zieliński
abacb5f0ea
Fix resources placed behind mines
2023-08-12 10:53:25 +02:00
DjWarmonger
917f846a3a
Merge pull request #2562 from vcmi/fix_artifact_replacement
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Fix regression with replacing quest artifact
2023-08-12 09:14:21 +02:00
Tomasz Zieliński
4741bd546f
Fix regression
2023-08-11 20:13:25 +02:00
Tomasz Zieliński
8f450cf253
Fix for monsters spawning at left side of the map
2023-08-11 18:43:22 +02:00
Tomasz Zieliński
0252d0f986
Fix hota offset + 2 possible crashes
2023-08-11 07:45:24 +02:00
Tomasz Zieliński
c089e55893
Fix placing road inside underground rock
2023-08-06 21:14:16 +02:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Tomasz Zieliński
44fae4945d
Update distances in all zones adjacent to object
2023-08-02 20:41:29 +02:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
593b82d178
Removed all references to boost::interprocess library
2023-07-30 20:14:57 +03:00
DjWarmonger
bf7b77600a
Merge pull request #2375 from vcmi/fix_roads
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Fix RMG failing to place roads sometimes
2023-07-22 15:56:25 +02:00
DjWarmonger
0be3d6911c
Merge pull request #2236 from vcmi/limit_seer_huts
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Create only a single seer hut for every artifact we have
2023-07-22 08:17:03 +02:00
Tomasz Zieliński
1762df2b77
Formatting
2023-07-21 14:55:49 +02:00
Tomasz Zieliński
8bfa34e97b
Allow routing road behind objects not visitable from top if that's absolutely neccessary.
2023-07-21 14:55:34 +02:00
Tomasz Zieliński
e2940d2b0c
Fix Subterranean Gates incorrectly placed outside the map
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(cherry picked from commit acf455a1c3b02c0f8d5085c23fe2230779b7560b)
2023-07-18 19:28:36 +02:00
Tomasz Zieliński
545f047cae
Fix HoTA guard once again
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(cherry picked from commit 138a7c8024573f46962ad0f6e8e03ba53fa56076)
2023-07-18 19:28:20 +02:00
Tomasz Zieliński
a968903c51
Fix HoTA guard offset in RMG
2023-07-14 16:45:13 +02:00
Tomasz Zieliński
fabad20aa1
Compile fixes, cleanup
2023-07-08 10:21:36 +02:00
Tomasz Zieliński
3711ce846e
Check road settings for connections
2023-07-08 09:11:20 +02:00
Tomasz Zieliński
730b36612c
Respect GUI settings for roads. By default, all road types are enabled.
2023-07-08 08:44:10 +02:00
Tomasz Zieliński
27c4882237
Compile fix
2023-07-07 21:40:55 +02:00
Tomasz Zieliński
7e07ed65c8
- Check road connection for Shipyards
2023-07-07 21:27:24 +02:00
Tomasz Zieliński
1cad64c470
Move road flag to placeObject() method
2023-07-07 20:17:20 +02:00
Tomasz Zieliński
3889193a48
Reorganize namespaces
2023-07-07 16:32:17 +02:00
Tomasz Zieliński
0d3ac4a502
- Add new option for connection
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- Store info about objects and roads in RequiredObjectInfo
2023-07-06 22:15:00 +02:00
Tomasz Zieliński
9f2bfbc1d8
Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded.
2023-07-05 20:53:00 +02:00
Tomasz Zieliński
cb4d818241
Inherit terrain types only after all terrain Ids are resolved.
2023-07-02 09:28:51 +02:00
Tomasz Zieliński
04e2cf728e
Allow all terrains from mods by default (including Wasteland).
2023-07-02 08:13:06 +02:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
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Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff
Refactor duplicated code
2023-06-25 18:31:54 +02:00
Tomasz Zieliński
a5ddc225ac
Place objects away from connection even if it's empty (not guarded)
2023-06-23 21:43:49 +02:00
Ivan Savenko
6f743916db
Moved CGCreature to a new file
2023-06-20 19:37:27 +03:00
Tomasz Zieliński
8510af487e
Place objects away from wide connection
2023-06-18 19:20:12 +02:00
Tomasz Zieliński
47726625c2
Do not generate passable connections for virtual connections.
2023-06-18 12:03:41 +02:00
Tomasz Zieliński
acc141d626
Fix unused variable
2023-06-17 19:31:16 +02:00
Tomasz Zieliński
65d10cf9f2
+ Handle Wide Connections
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+ Possibly hide fictive and repulsive connections, needs testing
2023-06-17 19:09:38 +02:00
DjWarmonger
02ea798c97
Merge pull request #2229 from vcmi/zone_placement_improvements
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Zone placement improvements
2023-06-17 08:53:08 +02:00
Tomasz Zieliński
30f81297c3
Create only a single seer hut for every artifact we have.
2023-06-17 08:45:10 +02:00
Ivan Savenko
58661fc8ec
Moved DwellingInstanceConstructor to a new file
2023-06-16 17:59:50 +03:00
Ivan Savenko
77b58bc66d
Cleaned up object constructors to reduce duplicated code
2023-06-16 17:59:50 +03:00
DjWarmonger
c52b5d3bd0
Merge pull request #2216 from vcmi/water_prison_tavern
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Water Prison & Tavern
2023-06-16 16:30:05 +02:00
Tomasz Zieliński
f1356dd5bf
Merge remote-tracking branch 'origin/develop' into water_prison_tavern
2023-06-14 20:58:02 +02:00