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Commit Graph

67 Commits

Author SHA1 Message Date
772bc9e6c1 Updated MSVS project files. 2016-02-29 16:32:29 +01:00
4de0f0f973 Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
327e95407e - Compile fixes part 1
- Project settings for MSVS
2016-01-27 21:08:08 +01:00
be50d699fb Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
5ef02aaf88 Updated MSVS project. 2015-10-31 15:08:13 +01:00
e2165a33a0 - Updated MSVS project
- Artifacts added via mods now work correctly without WoG
2015-09-23 19:34:12 +02:00
877634b3a3 Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
ce19c76324 Added draft of new file structure 2015-02-26 08:39:50 +03:00
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
4a41d138cc Update Visual projects. 2014-12-26 09:56:11 +01:00
eebf65e88f Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
94c0d5896f [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
756c19227b update VS project. untested. 2014-11-25 22:47:28 +03:00
8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
57fa905a2b Something that compiles. 2014-06-26 22:05:27 +02:00
e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-26 20:12:37 +02:00
79036484dd Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
27dcf70b1a Randomized center positions of zones. 2014-05-24 12:42:06 +02:00
4a71442c80 Missing changes. 2014-04-27 14:38:20 +02:00
9e7013de77 Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
8110b65647 Fix for linking in MS VS and CodeBlocks. 2014-04-24 19:54:05 +04:00
1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
33935ceb67 cmake/msvc project updates. untested. 2014-03-07 13:23:30 +00:00
71e76966af Updated MSVC project file after registerTypes split. 2014-02-27 20:35:05 +00:00
5e812492e0 VC project updated. 2014-01-04 23:01:28 +00:00
36a69aaa2f - Fixed VS project files (added missing .cpp files)
- Structured VS project files (added a filter for every subfolder)
2013-11-30 14:22:03 +00:00
41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server
- Updated project files
2013-11-30 10:08:38 +00:00
1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
91a1f0eae5 Proejct file for minizip library, fixes compilation issues. 2013-08-01 09:55:57 +00:00
79026bdfde Introduced strongly typed QueryID.
Exchange between heroes is now a proper first-class query. Fixes #1269. #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
5de00c752c VC project updated. 2013-05-05 12:21:50 +00:00
feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 2013-04-11 15:58:01 +00:00
f42cfa6f43 MSVC compile fixes:
1) Names of compile units need to be unique, renamed the new CLogget.cpp to CNewLogger.cpp. (at least till the old CLogger is gone)
2) Fixes for project files (a few includes were marked as compile items).
2013-04-11 01:05:51 +00:00
ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
044b19269e * updated Visual Studio project file 2013-03-07 18:48:40 +00:00
ac9a009516 VC project file update. 2013-03-03 14:08:39 +00:00
602827d1ae * MSVC compilation fixes
* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
937b316c11 Updated VC project file. 2013-02-05 01:25:56 +00:00
0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
bcf8cab19a Project files update/cleanup. 2012-12-19 18:23:21 +00:00
c5d9110176 Compile fix for last commit. 2012-12-01 07:17:55 +00:00
c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
9707e73eda MSVC compile fixes:
* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00