772bc9e6c1
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
4de0f0f973
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
327e95407e
- Compile fixes part 1
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- Project settings for MSVS
2016-01-27 21:08:08 +01:00
be50d699fb
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
5ef02aaf88
Updated MSVS project.
2015-10-31 15:08:13 +01:00
e2165a33a0
- Updated MSVS project
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- Artifacts added via mods now work correctly without WoG
2015-09-23 19:34:12 +02:00
877634b3a3
Define public interface of CDrawRoadsOperation
2015-04-03 05:46:14 +03:00
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
f4c683cd5e
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
ce19c76324
Added draft of new file structure
2015-02-26 08:39:50 +03:00
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
4a41d138cc
Update Visual projects.
2014-12-26 09:56:11 +01:00
eebf65e88f
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
94c0d5896f
[MVS] Added /LTCG option to improve linker performance.
2014-12-22 19:44:15 +01:00
756c19227b
update VS project. untested.
2014-11-25 22:47:28 +03:00
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
57fa905a2b
Something that compiles.
2014-06-26 22:05:27 +02:00
e51e2190fd
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-26 20:12:37 +02:00
79036484dd
Trying to sort out project changes and compile issues.
2014-06-23 19:58:19 +02:00
27dcf70b1a
Randomized center positions of zones.
2014-05-24 12:42:06 +02:00
4a71442c80
Missing changes.
2014-04-27 14:38:20 +02:00
9e7013de77
Backup for my own MVS project configuration
2014-04-24 21:07:43 +02:00
8110b65647
Fix for linking in MS VS and CodeBlocks.
2014-04-24 19:54:05 +04:00
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
33935ceb67
cmake/msvc project updates. untested.
2014-03-07 13:23:30 +00:00
71e76966af
Updated MSVC project file after registerTypes split.
2014-02-27 20:35:05 +00:00
5e812492e0
VC project updated.
2014-01-04 23:01:28 +00:00
36a69aaa2f
- Fixed VS project files (added missing .cpp files)
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- Structured VS project files (added a filter for every subfolder)
2013-11-30 14:22:03 +00:00
41e274b4aa
- Moved FunctionList from /client to /lib -> used in client and server
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- Updated project files
2013-11-30 10:08:38 +00:00
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
91a1f0eae5
Proejct file for minizip library, fixes compilation issues.
2013-08-01 09:55:57 +00:00
79026bdfde
Introduced strongly typed QueryID.
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Exchange between heroes is now a proper first-class query. Fixes #1269 . #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
5de00c752c
VC project updated.
2013-05-05 12:21:50 +00:00
feea589648
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
f42cfa6f43
MSVC compile fixes:
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1) Names of compile units need to be unique, renamed the new CLogget.cpp to CNewLogger.cpp. (at least till the old CLogger is gone)
2) Fixes for project files (a few includes were marked as compile items).
2013-04-11 01:05:51 +00:00
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
044b19269e
* updated Visual Studio project file
2013-03-07 18:48:40 +00:00
ac9a009516
VC project file update.
2013-03-03 14:08:39 +00:00
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
937b316c11
Updated VC project file.
2013-02-05 01:25:56 +00:00
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
c5d9110176
Compile fix for last commit.
2012-12-01 07:17:55 +00:00
c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
2012-11-11 12:23:31 +00:00
9707e73eda
MSVC compile fixes:
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* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00