Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
6985e96f0d
CGameHandler::newTurn: use next day TurnInfo to set correct hero MP
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This hotfix actually fix issue 2083, but in future we need to rework new turn code anyway. See issue 2356.
2015-12-25 11:09:06 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
ArseniyShestakov
bf9ac7318a
CPathfinder: change cost calculation sequence for embark / disembark
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With old embark cost calculation pathfinder may end up thinking that hero can embark/disembark while have less movement points than base movement cost is. Now hero would be only able to embark / disembark if we have enough movement points to step on that tile. This rule is also valid for situation when hero have Admiral's Hat as in H3 even if hero don't have embark penalty he still use move points for embark and disembark.
Problem was found as it's was causing infitite loop in AI. Server of course rejected attempt to embark with less than 100 movement points while pathfinder tell AI that it's can still embark with 93 movement points.
2015-12-15 20:08:52 +03:00
AlexVinS
5cd4e852d4
Use portable cast in CTeleportDialogQuery also
2015-12-13 15:59:48 +03:00
AlexVinS
9a0161e4e2
Fix and unify CBattleQuery::blocksPack
2015-12-13 15:57:33 +03:00
ArseniyShestakov
5aadc1ed6f
CasualtiesAfterBattle: dont remove catapult artifact. Fix 2346 issue
2015-12-10 13:31:03 +03:00
ArseniyShestakov
d900e9bec2
CGameHandler: fix hero removal code on player loss. Fix issue 2347
2015-12-10 12:43:55 +03:00
ArseniyShestakov
03e9dd3bab
Add hero gold cost to GameConstants
2015-12-07 00:13:58 +03:00
AlexVinS
0fab319c73
Merge remote-tracking branch 'remotes/origin/develop' into issue/2306
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s reverts commit fa8a282696
.
Conflicts:
AI/VCAI/VCAI.cpp
Conflicts:
AI/VCAI/VCAI.cpp
client/windows/CAdvmapInterface.cpp
lib/CPathfinder.cpp
lib/CPathfinder.h
2015-12-05 12:56:12 +03:00
ArseniyShestakov
0a5e9c0fbe
Merge pull request #144 from vcmi/fix/teleportMultiExitPoints
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Support for exit selection between multiple teleport exit points
2015-12-05 03:12:17 +03:00
Ivan Savenko
faa7cbff18
Fixed gcc/clang warnings
2015-12-04 01:17:43 +02:00
ArseniyShestakov
2f9ca778b2
VCAI: add channel probing support for teleporters with multiple exits
2015-12-03 17:20:03 +03:00
Ivan Savenko
7189a12df2
removed few more includes from headers
2015-12-02 22:10:46 +02:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
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This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
a1fe2ebc44
Pathfinding: restore gamestate usage to avoid overhead
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Also when possible pass TerrainTile pointers to getMovementCost instead of using getTile.
2015-11-21 14:31:30 +03:00
ArseniyShestakov
abc4ea272f
TurnInfo: store all bonuses and use TileInfo for everything
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Currently this going to break ONE_WEEK bonuses because those don't work with CWillLastDays selector.
2015-11-12 14:30:29 +03:00
ArseniyShestakov
2ef9d7c3ec
Rename getCost back to getMovementCost
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Initially wanter to name main class differently and back then getCost make sense.
Then renamed class to CPathfinderHelper, but forgot to rename function back.
2015-11-10 02:30:05 +03:00
ArseniyShestakov
b2e1ee5363
CGameState: move two pathfinding-related functions to CPathfinderHelper
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Both getMovementCost and getNeighbours have nothing to do with gamestate.
2015-11-10 02:15:27 +03:00
ArseniyShestakov
d3c8ca7c1c
Pathfinding: implement duration checking for fly and water walking
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Now pathfinder take into account different bonuses for different tuns. So if you only have FLYING_MOVEMENT bonus from Fly spell for one turn then pathfinder will only let you use air layer within one turn only.
That work for cost calculations too. Let's say you have two bonuses:
- FLYING_MOVEMENT with 20% penalty for next 2 turns
- FLYING_MOVEMENT with 40% penalty for 5 turns
Now pathfinder using correct penalty for each turn so movements in air layer going to be more expensive on 3-5 turns.
2015-11-09 19:57:26 +03:00
ArseniyShestakov
5106738160
Merge branch 'develop' into feature/pathfinderLayers
2015-11-09 19:20:13 +03:00
ArseniyShestakov
74198a537b
CGameHandler::setOwner: fix InfoWindow text on last town loss
2015-11-09 00:54:59 +03:00
AlexVinS
e645b46aed
Revert "Merge pull request #124 from vcmi/issue/1372"
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This reverts commit da01af319b
, reversing
changes made to 8b6b4e2e0b
.
2015-11-07 11:35:02 +03:00
ArseniyShestakov
bd12989ad6
Artifacts: use ArtifactID instead of ints
2015-11-06 21:54:51 +03:00
ArseniyShestakov
62dc070c0a
moveHero: add transit validation and avoid embarking on transit
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Hero shouldn't embark into boat when attempt to transit over air layer.
2015-11-05 10:50:47 +03:00
ArseniyShestakov
ac12a0735e
Plumbing on client and server to make flying actually work
2015-11-05 10:02:13 +03:00
AlexVinS
6a9dc78dcd
[WiP]Added some checks for RISE_DEMONS action.
2015-11-03 02:18:36 +03:00
AlexVinS
fbebbf39f3
Fix zero size stack summoned in case of basic resurrection.
2015-11-03 02:18:35 +03:00
AlexVinS
f6b9015324
Use constant for summoned creature slot
2015-11-03 02:18:34 +03:00
AlexVinS
c94bea51e3
Update army in case of summoned creatures
2015-11-03 02:18:33 +03:00
AlexVinS
b024237e8a
Remove stack instancies of removed stacks
2015-11-03 02:18:32 +03:00
AlexVinS
d46364c4c3
Merge branch 'develop' into issue/2306
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Need to reapply changes to pathfiner
Conflicts:
AI/VCAI/VCAI.cpp
lib/CGameState.cpp
lib/CGameStateFwd.h
2015-11-01 01:49:57 +03:00
Vadim Markovtsev
5c623868bf
Fix invalid dynamic_cast replacement
2015-10-31 23:01:22 +03:00
Vadim Markovtsev
fa8a282696
Fix pthread_mutex_lock abort() in requestActionASAP impl
2015-10-31 18:04:06 +03:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
Vadim Markovtsev
68cc860133
Fix dynamic_cast on MacOSX in CQuery.cpp
2015-10-31 15:05:52 +03:00
ArseniyShestakov
a0a55974ea
Fix issue 2320. Town events for buildings should now work
2015-10-28 08:46:43 +03:00
DjWarmonger
c47c08aa01
Replaced iterators with auto & loop.
2015-10-25 07:07:01 +01:00
DjWarmonger
eb0af0096e
Fixed #2072 .
2015-10-24 18:16:57 +02:00
DjWarmonger
61692ba168
Possibly fixed #1583 and other issues concerning players capturing towns.
2015-10-24 18:03:00 +02:00
DjWarmonger
3c4f7ec126
Fixed #2311
2015-10-24 17:15:21 +02:00
DjWarmonger
641aa13526
Some fixes for previous commit.
2015-10-24 17:02:00 +02:00
DjWarmonger
716c324695
Don't give a turn to player who is about to lose (days without town).
2015-10-24 16:21:30 +02:00
DjWarmonger
abe88ea890
- Refactoring legacy code
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- Some checks for #2311
2015-10-24 15:09:46 +02:00
ArseniyShestakov
fc6f62e633
getMovementCost: get rid of useless flying parameter
2015-10-19 07:27:00 +03:00
ArseniyShestakov
0d83f6fedd
Fix issue 1877. Allow to buy heroes in ally towns
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Also removed TODO because check already implemented in CGameHandler::hireHero
2015-10-15 04:00:21 +03:00
Alexander Shishkin
fca4deaad2
Merge pull request #122 from vmarkovtsev/feature/warnings
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Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00