Ivan Savenko
2c3e8c3390
Merge pull request #2168 from IvanSavenko/gui_handler_event_handling_refactoring
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Event handling refactoring
2023-05-23 15:08:10 +03:00
Ivan Savenko
956ff22e64
Merge pull request #2163 from IvanSavenko/adventure_map_zoom
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Adventure map zoom
2023-05-20 13:35:53 +03:00
Ivan Savenko
f4d67fe675
Restore SDL_main in CMT.cpp
2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
be2e101c8c
Fix map freeze on enemy turn
2023-05-19 13:22:18 +03:00
Ivan Savenko
872b68c59a
Implemented zoom reset shortcut (backspace)
2023-05-17 14:54:19 +03:00
Ivan Savenko
9e3bc87a6b
Allow zooming with mouse wheel
2023-05-17 00:49:24 +03:00
Ivan Savenko
3e9da333cf
Basic version of zoomable adventure map
2023-05-16 23:42:51 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Ivan Savenko
64cc246358
Fix positioning of console log overlay
2023-05-13 18:00:14 +03:00
Ivan Savenko
c5a48a01ce
Remove no longer used code
2023-05-09 13:10:33 +03:00
Ivan Savenko
edd5d11734
Fix issues discovered by self-review
2023-05-09 13:10:33 +03:00
Ivan Savenko
c01b74434c
Fix cancelling spellcast with escape
2023-05-09 13:10:33 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
b1bd49ecd8
Fix main menu resize on resolution change
2023-05-09 13:10:33 +03:00
Ivan Savenko
ca15bf5698
Added autoselection of in-game console log width
2023-05-09 13:10:33 +03:00
Ivan Savenko
8b27780c11
Fixed scrolling blocking with Ctrl
2023-05-09 13:10:33 +03:00
Ivan Savenko
a6fda031ed
Fixed widget disabling during enemy turn & spellcasting
2023-05-09 13:10:33 +03:00
Ivan Savenko
7228b08d1d
Implemeted runtime generation of player-colored background texture
2023-05-09 13:10:33 +03:00
Ivan Savenko
342ea138f9
Fix remaining graphical artifacts on switching from world view
2023-05-09 13:10:33 +03:00
Ivan Savenko
8e320d8454
Fixed world view mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
5ae507505a
Fixed toggleable buttons (sleep/wake & subterra/surface)
2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589
Support for changing resolution without game restart
2023-05-09 13:10:33 +03:00
Ivan Savenko
97426a3f7c
Implemented disabling of buttons based on condition
2023-05-09 13:10:33 +03:00
Ivan Savenko
d4098059b8
Proper support for player-colored buttons in UI
2023-05-09 13:10:33 +03:00
Ivan Savenko
7aacba6e55
Fix adventure map left-clicking
2023-05-09 13:10:33 +03:00
Ivan Savenko
019d7b6811
Integrated shortcuts into adventure window configuration
2023-05-09 13:10:33 +03:00
Ivan Savenko
0000541291
Fixed map rendering
2023-05-09 13:10:33 +03:00
Ivan Savenko
18a66a4376
Rename method to better name
2023-05-09 13:10:33 +03:00
Ivan Savenko
d96edd9f56
Added larger town list for higher resolutions
2023-05-09 13:10:33 +03:00
Ivan Savenko
4958190e82
Fixed visibility of corner gems
2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
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- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
dea10e6091
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
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- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
fb739e7186
Merge beta -> develop
2023-04-26 22:48:08 +03:00
Ivan Savenko
80b37a3019
Fixed remaining regressions
2023-04-20 22:19:10 +03:00
Ivan Savenko
bb08a0afc8
Moved selection logic to player state
2023-04-20 22:04:24 +03:00
Ivan Savenko
e8718a46cc
Fix regressions
2023-04-20 22:04:24 +03:00
Ivan Savenko
dd227d24c3
Formatting and cleanup
2023-04-20 22:04:24 +03:00
Ivan Savenko
365f552fa1
Added API for owned towns access
2023-04-20 22:04:24 +03:00
Ivan Savenko
5cbd0f8fc8
API for wandering heroes access
2023-04-20 22:04:24 +03:00
Ivan Savenko
3eac6f323e
added API for sleeping heroes access
2023-04-20 22:04:24 +03:00
Ivan Savenko
6a46138617
Moved current selection to local state class
2023-04-20 22:04:24 +03:00
Ivan Savenko
f6d480cbb2
Moved player-specific heroes & towns information to new class
2023-04-20 22:04:24 +03:00