2ce033aba9
heroWindow is now show/hideable ;]
2008-01-11 18:56:39 +00:00
e62cfed95f
a bit of hero window
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help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!
And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
9530fb42c2
Reading buildings in the castles - still needs more testing and improvents.
2008-01-09 19:59:23 +00:00
b334dbd79d
Town interface and minor improvements.
2008-01-09 17:21:31 +00:00
a4e4c97776
possibly handles all H3 maps inculding RoE
2008-01-08 16:08:25 +00:00
ef90e6140f
hero animation speed now independent
2008-01-08 13:31:44 +00:00
8c651b5021
- repaired wrong decompressing defs type 2 (mainly effected shadows)
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- fixed #34
- correctly working most of CCreatureHandler (except displaying only specific part of animation)
2008-01-07 18:24:05 +00:00
e44c6b47f3
- rename
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- partially written CCreatureAnimation
2008-01-06 18:07:03 +00:00
f518ffdfac
Handling custom properties of resources (except of guards).
2007-12-28 00:00:57 +00:00
644a494589
Finished treasure chests.
2007-12-27 23:43:36 +00:00
d3f5a1c1e7
Finished drawing selection window for treasure chest.
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(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
d116caeb26
some improvements in map randomizing, most things done. If you want to do sth with this, do it ;].
2007-12-26 13:57:38 +00:00
01c996591a
More stuff for selection window.
2007-12-25 16:25:53 +00:00
06a081c924
Arrays allocated with new[] must be deleted with delete[]
2007-12-23 16:46:33 +00:00
6c2cf4ba29
* hopefully fixed #46
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* minor improvements
2007-12-23 16:25:14 +00:00
7db86e5f9e
* code reorganization (posiekałem potwora!)
2007-12-22 21:06:49 +00:00
daa9217979
* working info about collecting resources in infoBar
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* minor fixes
2007-12-22 18:04:34 +00:00
e427974875
* code reorganization
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* minor stuff for resource <-> infoBar interaction
2007-12-22 14:40:27 +00:00
84261a5de8
* bugfixes in infobar
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* new week animation
2007-12-20 23:07:02 +00:00
6cd90195f4
* major optimization of infoBar drawing
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* new day animation (TODO: dorobic zeby pierwsza klatka wchodzila - wkrotce sie tym zajme)
* some stuff for selection window
* minor improvements
2007-12-19 00:06:51 +00:00
e12976a9fe
small update
2007-12-15 15:33:14 +00:00
c1a2a93a2d
some stuff on randomizing cregens. Needs a lot of polishing, wirting unwritten funcs, checking ranges and behavoiurs, tests, etc...
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1) CTown is incorrectly assigned - should be repaired asap (if you could...)
2) bad printing prioring while not on def list - i will try to handle this
3) something wrong with rand - returns same values too often (more tests? replace?)
Those things are mostly bugs. If anything is not fixed or described by me as 'I'll fix that' by the end of this week, it will be considered as 'assigned also to Tow' and I will expect your help.
2007-12-14 18:49:41 +00:00
b0648b4c63
support for Ab maps, needs a bit of testing
2007-12-13 17:42:12 +00:00
f7d3089174
static FoW
2007-12-11 18:49:24 +00:00
56ed228cb1
minimap completety fixed (never use float for precise int calculations!)
2007-12-09 14:02:11 +00:00
aef05b45fc
More bugfixes.
2007-12-09 12:42:45 +00:00
c27f2359bd
small bugfix
2007-12-07 16:54:07 +00:00
4a6ffa94d0
part of minimap revealing
2007-12-06 19:54:31 +00:00
62237573c8
optimized hero list updating
2007-12-06 19:19:25 +00:00
ae0be1f79e
Bugfix - it should work now.
2007-12-06 19:06:07 +00:00
58f1a2169f
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
c8c0d0eaaf
Bugfixes for AI, Callback Interface, logging macrodefs.
2007-12-06 18:32:06 +00:00
e1b2ae0df1
Several bugfixes and half-done things.
2007-12-01 12:50:33 +00:00
7c0f9afc9f
correct detection of blocked pos after disappearing objects and hero movement
2007-11-29 18:45:47 +00:00
ea8ab56cea
* recalculationg positions for blocked/visitable
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* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
fa5079809f
Partially done resources.
2007-11-25 13:16:45 +00:00
b226540775
deleting objects, a bit of hero randomizing
2007-11-24 18:54:34 +00:00
845d99a908
Working mines and minor improvements.
2007-11-24 14:17:57 +00:00
736af28c05
Working windmill, water wheel, mystical garden (not tested).
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Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
556311c9ab
Partially done object scripting and interactions.
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Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8b73ab8492
* fixed bugs in hero moving
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* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
de4d8e093e
* redone def declaration reading
2007-10-28 17:56:16 +00:00
1aecaf1472
Fixed hero flags.
2007-10-28 16:52:45 +00:00
287b053041
* small improvements
2007-10-28 15:15:58 +00:00
32baadfbfa
* added missing files
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* fixed displaying objects
* fixed memory leak
2007-10-28 11:34:33 +00:00
cc01243da5
It should be quite stable now.
2007-10-27 20:14:25 +00:00
4f316cd7e6
Our changes.
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Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
c18e4573f1
* small improvements
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* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
b07b1ec7dc
* displaying flags
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* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00