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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

378 Commits

Author SHA1 Message Date
mateuszb
2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
mateuszb
e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f Support for Magic Spring
Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f Update for previous rev. Support for synchronous building demolition. 2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege. 2009-09-22 11:28:05 +00:00
mateuszb
75c6db7197 * wights won't have regeneration animation played when not alive 2009-09-21 12:44:16 +00:00
DjWarmonger
b29ac50dcb 1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
22a74ea781 Fixes
( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3635#3635 )
2009-09-20 19:17:28 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 2009-09-19 09:57:37 +00:00
mateuszb
d5ba0fc4fb * faster and less memory-consuming def handling
* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
mateuszb
451c08922c * spell animations are handled by new battle animation engine
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00
mateuszb
80b5126cf5 * support for RETURN_AFTER_STRIKE feature 2009-09-16 10:59:56 +00:00
mateuszb
ba25f5c807 * almost all problems with battles fixes 2009-09-16 10:36:50 +00:00
mateuszb
8799eddcdc * many fixes and improvements for battles 2009-09-16 10:09:08 +00:00
mateuszb
e77e49783a * improved handling of animations in battles 2009-09-15 12:20:11 +00:00
mateuszb
f3a1cd4ae5 * animations in battles seem to approximately work 2009-09-14 12:00:23 +00:00
Michał W. Urbańczyk
efb1049860 * fixed crashes with paths when fastly switching heroes
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
mateuszb
34ef79d15e * minor improvements 2009-09-11 13:18:20 +00:00
mateuszb
c8ac6cf914 * certain improvements for animations in battles
* obstacles won't be placed on battlefield when creature bank is attacked
2009-09-11 12:46:26 +00:00
OnionKnight
9f6fd12b5f * When sorting/filtering is applied during map selection the first map in the list is selected. 2009-09-11 11:11:01 +00:00
Michał W. Urbańczyk
df87b34662 * fixes for moving War Machines
* automatic merging same creatures stacks if needed when moving hero to town garrison
* minor improvements
2009-09-11 05:45:40 +00:00
mateuszb
3f5c98ac7c * reworked system of animations in battles; it's not fully working yet, but crashes should not occur
* fix for previous fix for two-hex creatures (my previous commit) (this one should work better, certainly has nicer code)
2009-09-10 11:28:34 +00:00
OnionKnight
3d2ab9c753 * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
Michał W. Urbańczyk
9e7771272d * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
mateuszb
08723ecf84 * fixed crash with two-hex creatures 2009-09-07 13:34:02 +00:00
mateuszb
ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264 * redone stack queue algorithm
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
c5832fb9e8 * further fixes for sieges
* support for ballistics
2009-09-06 09:13:16 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
fc2a11359e * different fixes and improvements for puzzle window 2009-09-05 10:23:29 +00:00
mateuszb
a4df8e8831 * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000 * next part of sieges
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e * next part of sieges 2009-09-01 13:54:13 +00:00
mateuszb
399f58f1af * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
mateuszb
7586094a9b * corrected r1174 - we can get the dead stack's info 2009-08-31 10:56:41 +00:00
OnionKnight
866d39727e Made a small fix for the problem with crash on killing with a spell. 2009-08-31 08:13:10 +00:00
mateuszb
4672070e8c * positions of obstacles in the battlefield can now be individually shifted by config file 2009-08-30 12:58:38 +00:00
Michał W. Urbańczyk
ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
OnionKnight
c1b112d266 * LEVEL_SPELL_IMMUNITY (e.g. Dragon spell immunity) implemented.
* Modified the positioning of battle effects, they should look about right now.
2009-08-29 22:00:46 +00:00
mateuszb
8fac12f957 * estimating damage that will be dealt while choosing stack to attack 2009-08-29 17:09:07 +00:00
mateuszb
03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig)
* minor changes
2009-08-29 16:08:58 +00:00
Frank Zago
f92b6fc2b6 Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Michał W. Urbańczyk
1f0a1bd771 More fixes. 2009-08-28 19:34:08 +00:00
mateuszb
e746313565 * walls block movement now
* minor change
2009-08-28 10:49:11 +00:00
Michał W. Urbańczyk
780de79eba Further fixes. 2009-08-28 10:05:45 +00:00
mateuszb
fceeb05e16 * a bit of pathfinder interface redesign
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
Michał W. Urbańczyk
6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
Frank Zago
e806399246 Compile fixes. 2009-08-26 23:38:17 +00:00