Some of our custom assets were actually made in high resolution, and
then - greatly downscaled for use in vcmi.
This PR adds (some of) these assets using recently introduced HD assets
loading support. None of these were upscaled, but rather downscaled from
existing high-resolution version.
Following assets were added:
- vcmi icon for map format - based on our main logo, with no text
- 'defend' icon for stack queue - now also based on our logo, with no
text and sepia effect
- 'wait' icon for stack queue - added only x2 version. Was actually
already present in vcmi mod, but unused.
- icons for creature window (attack/defense/hit points/etc) - it was
based on existing CC0 asset
- 'gear' icon for settings - made from scratch by me.
Will also upload all of these assets in their original resolution to
vcmi-assets repository.
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes: #3073
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API