Nordsoft91
6a6605a34e
Random map generator refactoring ( #762 )
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random map generator refactoring and improvements
2022-09-06 16:12:28 +03:00
Nordsoft91
08ecf4cf4c
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-06 16:12:28 +03:00
Nordsoft91
5054ee011a
Rmg water support ( #751 )
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* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
5c1a66ab69
Rmg water support ( #745 )
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* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground ( #743 )
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Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
AlexVinS
9d108d59db
Redone RMG template serialization using JSON serializer, added tests
2018-03-10 19:36:19 +03:00
AlexVinS
26aad17295
Actually copy zone data from map generator template
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* fixes https://bugs.vcmi.eu/view.php?id=2482
2018-03-05 17:05:48 +03:00
Nikolay Shalakin
3795985de9
Eliminate warnings / errors. Pull request #388
2018-02-11 15:17:14 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
DjWarmonger
4102546977
Corrected road generation - they will be straight whenever possible.
2016-12-15 12:36:47 +01:00
DjWarmonger
f995756973
First part of Subterranean Gates rework. Fixes # http://bugs.vcmi.eu/view.php?id=2450
2016-08-13 19:48:44 +02:00
DjWarmonger
7f0b852449
Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
2016-08-09 10:12:13 +02:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
DjWarmonger
237d3f2624
Refactoring: random spells
2015-08-12 16:40:08 +02:00
AlexVinS
76193c4c5c
More experiments WIP.
2015-04-03 05:47:22 +03:00
AlexVinS
eb60d9737f
more sensible road placement
2015-04-03 05:47:20 +03:00
Ivan Savenko
eef45b5ae8
Fixed warnings
2015-03-31 00:55:37 +03:00
DjWarmonger
a0f534146c
Fixed underground Lava terrain.
2015-03-28 22:03:38 +01:00
DjWarmonger
a0d9ae4849
Refactoring - create underground rock for whole level at once.
2015-03-28 18:56:28 +01:00
DjWarmonger
9453250e0f
Spawn quest arts in nearby zones.
2015-03-01 10:20:49 +01:00
DjWarmonger
4f1d96e5e8
Seer Huts part 2.
2015-02-28 22:37:04 +01:00
DjWarmonger
607375a9bc
Generate Seer Huts with creature rewards
2015-02-28 21:14:45 +01:00
DjWarmonger
3acbda75ef
Restored old function signature for sanity.
2014-07-27 13:59:53 +02:00
DjWarmonger
67d8a24f0b
Experiments with object distance.
2014-07-25 17:10:16 +02:00
DjWarmonger
e65b85873c
Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804
2014-07-25 10:44:17 +02:00
DjWarmonger
ced3d32f3f
Scale dwelling / pandora with creatures value according to number of native zones.
2014-07-07 16:20:48 +02:00
DjWarmonger
ab748ae221
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
2014-07-03 23:11:24 +02:00
DjWarmonger
bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
2014-07-01 12:07:53 +02:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
DjWarmonger
7db06e6bd0
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-01 21:53:00 +02:00
DjWarmonger
7f31b7dddb
- Zone guards will now match template settings.
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- Added guards for monoliths.
2014-06-01 16:31:49 +02:00
DjWarmonger
aee748d8d6
- Added monoliths between remote zones
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- Fixed land connections between zones, now they're generated correctly.
2014-06-01 12:02:43 +02:00
AlexVinS
f212c8221d
[RMG]Fix gcc build, remove some unused variables
2014-05-31 16:11:20 +04:00
DjWarmonger
8ab2a8df86
Zone borders.
2014-05-30 21:23:41 +02:00
DjWarmonger
8c24ea0bfb
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
2014-05-30 16:50:06 +02:00
DjWarmonger
b9de3875d9
- Attempt to move zones away from map boundaries
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- Tweaking algorithm parameters
- Refactorings
2014-05-24 18:39:58 +02:00
DjWarmonger
27dcf70b1a
Randomized center positions of zones.
2014-05-24 12:42:06 +02:00
DjWarmonger
4ea9810831
First version that works:
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- Covered RMG with exceptions
- Fixes for object randomization & placement
2014-05-23 17:12:31 +02:00
DjWarmonger
342aec0700
More rollback.
2014-05-23 13:23:03 +02:00
DjWarmonger
5b0b152aa3
Trying to restore recent type of mapGenOptions.
2014-05-23 11:56:51 +02:00
DjWarmonger
1e1dce20a8
Something that compiles, but crashes when launching RMG map.
2014-05-22 19:25:17 +02:00
DjWarmonger
88f962d6d5
Taken jfhs code as it is.
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http://forum.vcmi.eu/viewtopic.php?p=10040#10040
2014-05-22 16:27:13 +02:00
beegee1
fe1b16a7ec
Some preparation towards mantis #1743 :
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- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
beegee1
a13d72b636
- Fixed GCC warning
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- Small refactoring
- Added RPM spec to SVN again (it's better to keep it there :) )
2013-08-19 18:20:11 +00:00
beegee1
1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
beegee1
5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
beegee1
42c2c29976
- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
2013-05-11 17:36:11 +00:00
beegee1
dd78205ce8
-Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs
2013-04-22 14:49:28 +00:00