Konstantin
300a8a15ba
vcmi: remove estates bonus
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Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419
vcmi: skill-agnostic diplomacy
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This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
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Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a
vcmi: skill-agnostic pathfinding
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For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914
vcmi: skill-agnostic armorer
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This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
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Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4
vcmi: replace archery and offence to new bonus
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Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
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Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
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Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672
vcmi: replace KINGx bonuses to one KING bonus
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val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562
vcmi: move obligatory marker to CSkillHandler
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It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819
vcmi: remove deprecated "specalties" node
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Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7
vcmi: remove vector speciality format
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It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e
vcmi: remove SPECIAL_BLESS_DAMAGE bonus
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It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
a943d2cb12
vcmi: add sourceType to HasAnotherBonusLimiter
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Now we can filter bonuses by sourceType, hence,
checking, for example, specific secondary skills.
Also fix archery artifacts working without Archery skill.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b
vcmi: add PERCENT_TO_TARGET_SOURCE value type
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It will break saves!!!
Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00
Konstantin
b59ee5fecc
vcmi: move demon summoning ability to separate file
2023-03-16 16:46:41 +03:00
Ivan Savenko
a062e5e425
- Implemented proposition to install translation mod when necessary
2023-03-14 16:02:16 +02:00
Ivan Savenko
c3d78ba761
Partially implemented Setup Window
2023-03-14 16:02:16 +02:00
Ivan Savenko
6fe319329b
Fix language selection
2023-03-14 16:02:16 +02:00
Andrii Danylchenko
4bf570763a
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
2023-03-12 16:31:15 +02:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
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This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
38d8585be3
vcmi: fix library of Enlinghtenment text
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Was text from +1 knowledge garden
2023-03-11 21:41:57 +03:00
Ivan Savenko
58cfea02f1
Added option to skip validation of mods
2023-03-07 00:06:58 +02:00
Ivan Savenko
f768a5543e
Removed deprecated encoding option
2023-03-07 00:06:58 +02:00
Ivan Savenko
499496f9d0
Restored Simplified Chinese support
2023-03-07 00:06:58 +02:00
Ivan Savenko
b3b7a4eb2c
Fix potentially missing message for Tree of Knowledge
2023-03-07 00:06:58 +02:00
Ivan Savenko
b7025125d5
Added map swipe option
2023-03-05 23:53:06 +02:00
Ivan Savenko
2e69a4769d
Implemented framerate limit option (not available in UI)
2023-03-05 21:06:52 +02:00
Ivan Savenko
37b2fb7ff3
Fixed map options to support adventure map rewrite
2023-03-05 20:14:23 +02:00
Ivan Savenko
95440ad540
Minor fixes
2023-03-05 19:55:38 +02:00
Ivan Savenko
d34268d7d5
Split "Show available creatures in town" into two buttons
2023-03-05 19:55:38 +02:00
Ivan Savenko
17dfd3d34a
Updated English translation
2023-03-05 19:55:38 +02:00
Ivan Savenko
b2e5e55c1e
Added labels that indicate current option values
2023-03-05 19:55:37 +02:00
Ivan Savenko
2f556ccf60
Improved General options tab layout presentation
2023-03-05 19:53:27 +02:00
Ivan Savenko
33603f87f3
Finalized general layout
2023-03-05 19:53:27 +02:00
Ivan Savenko
b298895e61
Added placeholders for missing options
2023-03-05 19:53:27 +02:00
Ivan Savenko
919af720a8
Formatting cleanup
2023-03-05 19:53:27 +02:00
Ivan Savenko
c976176453
Added additional buttons for movement speeds
2023-03-05 19:53:26 +02:00
Ivan Savenko
c011a5a9cf
Added lines to window to separate UI elements into groups
2023-03-05 19:51:42 +02:00
Ivan Savenko
273a06a878
Added frame for movement speed & map scrolling
2023-03-05 19:51:42 +02:00
Ivan Savenko
f23186f47d
Slightly better layout for new settings window
2023-03-05 19:51:42 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
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- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
b9056ef248
Moved swipe handling to TerrainRect class
2023-03-05 17:57:34 +02:00
Ivan Savenko
cda78fb30f
Added option to disable animations for very low-end systems
2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74
Hero movement speed and map scrolling speed now matches H3
2023-03-05 17:48:02 +02:00
Ivan Savenko
260f6d626c
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
Ivan Savenko
6643408cdd
Fixed localization validation
2023-03-05 17:30:38 +02:00