Xilmi
3d9892f6b3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-01 16:08:57 +02:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
DjWarmonger
ffed9480e0
Merge pull request #4483 from vcmi/custom_objects_per_zone
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Customizable objects in RMG zones
2024-10-01 14:58:35 +02:00
Ivan Savenko
f2c20b54d0
Unify rewardable map object and town building code
2024-09-27 15:41:24 +00:00
Ivan Savenko
072aa8aadd
Remove unused method
2024-09-27 15:41:24 +00:00
Xilmi
1d831022e8
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-25 14:08:34 +02:00
SoundSSGood
586a32a616
CArtifactSet cleanup
2024-09-23 23:39:19 +03:00
SoundSSGood
b9ae7f1138
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
Ivan Savenko
e93a060500
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-09-23 14:25:53 +00:00
Xilmi
d679ee72b9
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-22 12:21:20 +02:00
Tomasz Zieliński
79c4d7d51f
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
2024-09-21 14:20:56 +02:00
Laserlicht
081ba4839c
added town info
2024-09-18 22:39:53 +02:00
Xilmi
27aed74397
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-18 14:52:24 +02:00
Laserlicht
6aa29ac8ee
show creature level
2024-09-17 22:34:09 +02:00
Dydzio
7979f62f82
Add status bar movement points info for own hero on adventure map or hero list
2024-09-17 21:38:28 +02:00
Ivan Savenko
8b2821456a
Show generic dialog if building was already visited
2024-09-16 19:51:10 +00:00
Ivan Savenko
c2dc88bf06
Fix refusing a reward, for example from Tree of Knowledge
2024-09-15 10:32:29 +00:00
Xilmi
ca4a46466b
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-15 11:32:46 +02:00
Ivan Savenko
95df330843
Remove unused files
2024-09-14 10:47:43 +00:00
Tomasz Zieliński
2fe54504ab
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
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# Conflicts:
# lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Tomasz Zieliński
9591ce1ab4
Move CompoundMapObjectID to separate file
2024-09-14 08:55:28 +02:00
Tomasz Zieliński
4b263b6d41
Add specific objects and configure their frequency / value
2024-09-12 21:04:27 +02:00
Xilmi
a1a03d4b74
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-12 14:54:39 +02:00
Ivan Savenko
2ee4e42348
Implement placeholders for creature banks messages
2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da
Add coastVisitable property to rewardables, update schemas
2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e
Converted all h3 banks to rewardable, remove most of hardcoded checks
2024-09-12 12:11:18 +00:00
Ivan Savenko
cb5df096c1
Added per-team tracking of scouted state of an object
2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c
Rewardable objects may now define guards. Converted Crypt to rewardable.
2024-09-12 12:10:40 +00:00
Xilmi
065125e770
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-10 14:57:27 +02:00
Xilmi
d4ee899565
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-06 17:04:34 +02:00
Xilmi
581a142a20
HeroStrengthForCampaign
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Make sure to take our magic-specialist to the next campaign-mission even if he's totally out of mana.
2024-09-05 17:38:27 +02:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
a72715ad31
Merge pull request #4563 from SoundSSGood/vcmiScrolls
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Improvements to the artifact creation
2024-09-05 17:10:13 +03:00
Xilmi
dd5a34d994
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-05 15:54:03 +02:00
SoundSSGood
7466d7452d
vcmiscrolls
2024-09-05 15:51:45 +03:00
Ivan Savenko
44fdb71933
Machine Factory and Refugee Camp can't be owned
2024-09-04 19:46:58 +00:00
Ivan Savenko
dae9e1e316
Implement IOwnableObject interface for shipyard
2024-09-04 19:46:36 +00:00
SoundSSGood
30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
Ivan Savenko
b09d9d501b
Pass pointer to actual caller in showBlockingDialog callWith
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Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
SoundSSGood
b06426ac43
CMap removed from CArtifactSet level
2024-09-04 15:12:40 +03:00
Xilmi
3f8a8733a2
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-03 20:33:19 +02:00
Laserlicht
ff65a33d44
fixes bug for 8th creature
2024-09-03 11:03:37 +02:00
Xilmi
5ee7061ab7
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-02 17:27:08 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
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Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
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Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
Ivan Savenko
73459876bf
Initial garrison of a town should now match H3 logic
2024-08-29 15:46:22 +00:00
Ivan Savenko
b436290d16
Fix crash on right-clicking a neutral town
2024-08-29 15:45:46 +00:00