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Commit Graph

941 Commits

Author SHA1 Message Date
bb03abdce6 Fix crash on switching players in hotseat 2023-03-21 19:06:38 +02:00
96e8a1f21c Backpack limit part1 (move, disassemble) 2023-03-21 12:14:33 +02:00
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
39f2bef1ab Update town visual on capturing 2023-03-15 00:30:58 +02:00
844bf9b9ab Do not play embark/disembar sound during enemy turn 2023-03-15 00:30:19 +02:00
f988a67fbf Fix movement animation on revealing FoW 2023-03-15 00:29:12 +02:00
b4940ee247 vcmi: allow showing no more than 8 components
In InfoWindow there is no place for more than 8 components.
Better to have more annoying windows than window which cannot be closed

Slider may be better of course, but I cannot do it for now.
2023-03-13 00:24:26 +03:00
4df4a872c0 showInfoDialog: fix waitWhileDialog regression 2023-03-12 15:01:48 +03:00
3d33da0a9e vcmi: request pop all when hero is moved
This way new pickup will show immidately.
2023-03-11 21:41:57 +03:00
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
a6cb7fd192 vcmi: allows to more than 8 components in infobar 2023-03-11 21:41:57 +03:00
a0c644a0e5 vcmi: actually implement AUTO for CInfoWindow
This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
2fb2a79ca4 vcmi: fix components other than resources in infobar
Do not redraw infobar when components shows and
we request to show current adventure hero.
Player already knows which hero he used to pick up
components.
2023-03-11 21:41:57 +03:00
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
df4fe33c3a Do not switch InfoBar to hero during another player turn 2023-03-07 00:06:58 +02:00
30911eb593 Lock UI during movement animation 2023-03-05 18:02:59 +02:00
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
cdcd5a29dd Updated path to renamed directory 2023-03-05 18:02:59 +02:00
387a7b421a Refactoring of new code, multiple functionality changes:
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
46200b133f Remove default parameter 2023-03-05 17:57:36 +02:00
45e2875342 Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
fbb8c18c23 Improved map view selection tracking 2023-03-05 17:57:36 +02:00
5905dd6111 Grail digging check is now in library 2023-03-05 17:48:02 +02:00
11e4d84749 Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
ec6f19ea18 Code reorganization, no changes to functionality 2023-03-05 17:48:02 +02:00
ca13e7dedf Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
7cf00ba87d Implemented basic hero movement animation & object fade-out 2023-03-05 17:48:02 +02:00
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
d46687a9c8 Partial implementation of world view mode 2023-03-05 17:48:02 +02:00
600054e001 Refactored access to hero paths in CPlayerInterface 2023-03-05 17:48:01 +02:00
bb6e1f7ee1 Initial WIP of adventure map rendering rewrite 2023-03-05 17:47:12 +02:00
476e60c753 Merge pull request #1615 from SoundSSGood/CArtifactsOfHero-refactoring
Optimization and cleanup CArtifactHolder
2023-03-05 17:28:36 +02:00
a1dbbe2d86 redraw optimization 2023-03-03 10:17:31 +02:00
195eac3375 Merge pull request #1545 from dydzio0614/town-panel-number-formatting
Improve creature numbers handling in castle interface bottom left part
2023-02-26 22:56:54 +02:00
72fe1fcfa9 Fix minimap updating on hero loss 2023-02-14 11:32:19 +02:00
91b17bed79 Partial encapsulation of AdvMapInt 2023-02-14 11:18:42 +02:00
cc0c3e5bc9 All adventure map components now use shared_ptr 2023-02-14 11:18:41 +02:00
f8c1c46562 removed CAdvMapInt::handleRightClick method 2023-02-14 11:18:41 +02:00
9833edcf73 Removed using namespace SDL_Ext 2023-02-03 11:39:40 +02:00
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
594b7614cf Fix CI build 2023-02-03 11:39:40 +02:00
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2023-02-03 11:39:40 +02:00
e7a774c465 Improve creature numbers handling in castle interface bottom left part 2023-02-02 20:54:47 +01:00
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00