Laserlicht
48173ebfbf
fix uninitialized var
2024-07-29 23:05:55 +02:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
832e1531fc
handycap percent
2024-07-25 00:28:49 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Ivan Savenko
388d65d6b2
Fix merge
2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e
Remove no longer used random seeds from StartInfo
2024-07-16 13:13:39 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
215b279ea8
Contact between allies will no longer break simturns
2024-05-19 20:18:14 +00:00
Ivan Savenko
84bc6c42db
Added 'Serializeable' base class for classes serializeable by pointer
2024-05-16 18:40:59 +00:00
Ivan Savenko
438ec08d72
AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic)
2024-04-22 11:14:58 +03:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
...
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Laserlicht
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
Laserlicht
207b5a2ed0
backwards compatibility
2023-12-27 20:44:32 +01:00
Laserlicht
fc4827c89c
option for allowing cheats
2023-12-27 14:39:35 +01:00
Ivan Savenko
edbe25b33a
Updated layout and localizations
2023-12-07 16:36:44 +02:00
Ivan Savenko
8392125b04
Disable experimental simturns AI option by default
2023-11-13 19:51:14 +02:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
...
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Laserlicht
ec8580b99e
Merge branch 'develop' into patch-4map_overview_rework
2023-10-02 21:03:16 +02:00
Laserlicht
8b835c9253
load game support
2023-09-30 20:03:33 +02:00
nordsoft
5b97c323d3
Rename hero strings to text id
2023-09-28 00:04:05 +02:00
Ivan Savenko
54adeef29f
Added temporary UI for simturns testing
2023-09-26 13:42:20 +03:00
Ivan Savenko
5b21a5ffbc
Simturn duration is now part of StartInfo
2023-09-26 13:42:20 +03:00
Michael
4784ae94b5
revert uuid
2023-08-23 20:03:40 +02:00
Michael
d2bbe0f35a
starttime in foldername
2023-08-23 01:47:55 +02:00
Michael
538acfe3c0
Update StartInfo.h
...
fix
2023-08-23 01:08:57 +02:00
Michael
a0450d1363
format...
2023-08-23 00:39:09 +02:00
Michael
fed9ae5157
Merge branch 'develop' into autosave
2023-08-23 00:37:15 +02:00
Michael
51ba22a631
code review
2023-08-23 00:35:44 +02:00
Michael
68a1b883eb
autosave folders
2023-08-22 20:43:44 +02:00
nordsoft
3c9c302fd2
TurnTimerInfo
2023-08-14 02:16:25 +04:00
Ivan Savenko
593b82d178
Removed all references to boost::interprocess library
2023-07-30 20:14:57 +03:00
Ivan Savenko
19ace6a849
Moved hero pool logic to the separate files
2023-07-15 19:55:29 +03:00
Ivan Savenko
8efa7911b7
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Ivan Savenko
9d901efb0c
Change default difficulty to "Normal"
2023-04-13 19:06:17 +03:00
Konstantin
4c4498b22a
vcmi: modernize rest of lib
2023-03-16 17:55:20 +03:00
Andrey Filipenkov
9f46bf5bff
Apply suggestions from code review
...
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-09-24 15:55:26 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
...
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Nordsoft91
4f1f9e3c5d
Fix start game button for rmg without templates ( #781 )
2022-08-30 08:30:21 +03:00
John Bolton
a05ae78e67
Fixed lots of warnings.
...
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00