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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-28 03:57:02 +02:00

579 Commits

Author SHA1 Message Date
AlexVinS
a5b72ce593 Cleanup 2015-12-05 12:36:41 +03:00
AlexVinS
8493d0cded Initial implementation of new team settings format 2015-12-05 12:36:40 +03:00
AlexVinS
60825fbbd3 Start implementing PlayerInfo serialisation 2015-12-05 12:36:37 +03:00
AlexVinS
2f67e015e1 Fix build 2015-12-05 12:36:36 +03:00
AlexVinS
7c8d29b871 Start implementing player info serialization 2015-12-05 12:36:36 +03:00
AlexVinS
f5b348a1d1 Formatting 2015-12-05 12:36:35 +03:00
AlexVinS
3af255d1b9 Implemented terrain serialisation
* with test
2015-12-05 12:36:34 +03:00
AlexVinS
6552acdff6 Check coastal tile OTF 2015-12-05 12:36:29 +03:00
AlexVinS
8bc242d002 Cleanup 2015-12-05 12:06:52 +03:00
AlexVinS
27bf2524a3 Advance triggered events serialization
(-) missing indentifier serialization (unimplemented in engine)
(-) missing tests
2015-12-05 12:06:51 +03:00
AlexVinS
11af00bcdf Start working on Triggered Events 2015-12-05 12:06:50 +03:00
AlexVinS
f6e2cd16ed Fix header.mapLevels saving 2015-12-05 12:06:48 +03:00
AlexVinS
0cc7213a27 WiP on zip serialization
(-) still not works correctly
2015-12-05 12:06:47 +03:00
AlexVinS
f2164abf1b Wip on zip serialize fixes 2015-12-05 12:06:45 +03:00
AlexVinS
27a29bd035 Start implementing actulal json serialization 2015-12-05 12:06:44 +03:00
AlexVinS
1a8faeb0b9 Start implementing map saver 2015-12-05 12:06:42 +03:00
AlexVinS
0cc47f00c5 Advance map format simple test 2015-12-05 12:06:35 +03:00
AlexVinS
7d16585f89 Use COutputStream in CMapSaverJson 2015-12-05 12:06:34 +03:00
AlexVinS
221ec55f51 Define basic design of output streams 2015-12-05 12:06:32 +03:00
AlexVinS
adc271d7b3 Draft on classes hierarchy.
* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them
2015-12-05 12:06:32 +03:00
ArseniyShestakov
9e7e5b81e4 Merge pull request #143 from vcmi/feature/patrolSupport
Patrol support for AI heroes
2015-12-05 03:11:07 +03:00
Ivan Savenko
faa7cbff18 Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
Ivan Savenko
c3ce4b25df Removed all #include's of CMap.h from headers.
To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
ArseniyShestakov
f55bfe41d6 Digging: implement digging status on right click. Fix issue 401
This is also fix possibility to dig on some non-blockable objects like event.
2015-11-29 12:34:23 +03:00
ArseniyShestakov
6bb205b15b CPathfinder: patrol support using getTilesInRange
For now we use getTilesInRange which isn't really correct for patrol, but good enough for first version.
2015-11-28 20:34:50 +03:00
ArseniyShestakov
d6a142ca3d CMapLoaderH3M: support for patrol initialPos in readHero 2015-11-27 11:34:03 +03:00
ArseniyShestakov
649ebfad2f TerrainTile::topVisitableObj: avoid costly vector copying 2015-11-22 05:34:37 +03:00
ArseniyShestakov
7eebcb9d60 Artifacts: replace few more ints by ArtifactID 2015-11-07 11:46:58 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
DjWarmonger
237d3f2624 Refactoring: random spells 2015-08-12 16:40:08 +02:00
DjWarmonger
bfd4ff8954 Refactoring 2015-05-25 17:04:17 +02:00
DjWarmonger
6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 2015-05-25 16:37:57 +02:00
DjWarmonger
3e8c395156 - More fixes for wander targets
- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
DjWarmonger
9577ef4bda Minor tweak. 2015-04-07 13:43:33 +02:00
AlexVinS
896a2b17c0 fix patterns 2015-04-03 05:47:03 +03:00
AlexVinS
4c4ad480c5 added experimental usage of roads 2015-04-03 05:47:01 +03:00
AlexVinS
6520d2a577 fix 2015-04-03 05:46:17 +03:00
AlexVinS
ae2c72ca52 Implemented road transitions.
* untested
* still unused
2015-04-03 05:46:16 +03:00
AlexVinS
b1d4ce0474 Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt 2015-04-03 05:46:15 +03:00
AlexVinS
877634b3a3 Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
DjWarmonger
a0f534146c Fixed underground Lava terrain. 2015-03-28 22:03:38 +01:00
DjWarmonger
a90021364e Disable logs for better performance. 2015-03-28 17:46:39 +01:00
beegee1
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
beegee1
dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
DjWarmonger
ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
Okay let's do this!
2015-03-10 09:04:25 +01:00
ArseniyShestakov
c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
Now CGTeleport is not publicly available handler, but generic class for teleport channels usage.
Teleport channels are stored as part of information about the map.
2015-03-08 16:11:23 +03:00
ArseniyShestakov
f145c82031 TerrainTile: implement exclusion for topVisitable functions
For pathfinder we usually want to check what object hero staying on.
Hero is always top object so we need option to exclude it.
2015-03-08 15:05:24 +03:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
ArseniyShestakov
937ef0227b Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
AlexVinS
66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00