Michael
4e242f98fd
Battleintro: Skip with mouse button
2023-07-15 21:18:04 +02:00
Ivan Savenko
18db944083
Replaced clickReleased with clickPressed where applicable in H3
2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
...
Slider input event fix
2023-06-25 17:39:55 +03:00
krs
27c488e62f
Small changes after review.
2023-06-23 20:05:15 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
krs
b6ab1e1505
Removed #regions
2023-06-23 19:13:39 +03:00
krs
1cba41a3c3
IsHexInRangeLimit() is now a common function
...
Plus some minor rearranging of code.
2023-06-23 19:13:39 +03:00
krs
1ba9a2a42a
calculateRangeLimitAndHighlightImages() is now separate function
2023-06-23 19:13:39 +03:00
krs
e668ea3a03
A common function is used for getting hexes in a certain range
...
getRangeHexes()
2023-06-23 19:13:39 +03:00
krs
192f82152d
A common function is used to get range limit hexes
...
getRangeLimitHexes()
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb
First working prototype that mimics rangedFullDamageLimit code
...
Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
967dc95867
Rename panning->gesturing for consistency
2023-06-20 19:58:05 +03:00
Ivan Savenko
0be9aff99f
Fix battle queue stack highlighting
2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ad577255f
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
...
Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
krs
5158a5f7db
Fix After Merge
2023-06-11 19:31:50 +03:00
krs
0a8daf4d02
Now less source images are used. Flipped versions will be calculated.
2023-06-11 18:46:38 +03:00
krs
21306b9097
Fixed a glitch when only top and bottom were needed.
2023-06-11 18:45:14 +03:00
krs
a8a82e89ea
Some renamings for consistency
2023-06-11 18:45:14 +03:00
krs
4a3426bb70
Hex Edge Highlight Images moved to VCMI mod
2023-06-11 18:44:42 +03:00
krs
56b8fb39f3
Removed neighbouringTilesWithDirection and using
...
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3
UnitState has getRangedFullDamageDistance()
2023-06-11 18:40:47 +03:00
krs
c562ce9c06
Using hex.isAvailable() instead of battleFieldWithoutSideColumns
2023-06-11 18:40:47 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
...
- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
4e834db017
Fix relative cursor mode
2023-06-05 19:28:29 +03:00
Ivan Savenko
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
Ivan Savenko
ec55ec76b6
Show cursor (including attack direction) when swiping in battle
2023-06-05 19:20:18 +03:00
Ivan Savenko
84934d931a
Minor improvements to swipe in battle
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
1cec6918a0
Fix spellcast cancelation in battle
2023-06-05 19:20:06 +03:00
Ivan Savenko
360bf48031
Implemented panning/swiping gesture for sliders
2023-06-05 19:09:56 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
867c5355da
Fix tower shooters animation updates
2023-05-20 13:11:52 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
8a31aeb94b
Battle animations use tick() for updates
2023-05-14 22:23:00 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Ivan Savenko
64cc246358
Fix positioning of console log overlay
2023-05-13 18:00:14 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
ecff5f3d12
Do not trigger multiple hotkeys when battle window wait for any key
2023-05-09 13:10:33 +03:00