Ivan Savenko
3cb489e9bd
Fix University and Altar
2023-10-04 17:47:12 +03:00
Ivan Savenko
371d798302
Fix tests
2023-09-19 20:09:18 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
8bdddd1324
Fix tests compilation
2023-09-06 16:03:47 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Konstantin
d746a96d55
vcmi: use SpellSchool identifier instead of enum
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Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
8724181a0f
vcmi: spell resistance rework
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Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Andrii Danylchenko
ba9998ac66
BattleAI: fast targets optimization
2023-08-08 20:10:29 +03:00
Ivan Savenko
e733b55c90
Removed buggy and poorly designed fromString method
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Use VLC->modh directly with proper parameters instead
2023-07-25 22:36:45 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
9b5e81929f
Fix build
2023-06-20 19:37:27 +03:00
Ivan Savenko
2e7c382612
Moved creature upgrade logic to CGObjectInstance inheritors
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
a70555a725
Fix test mock
2023-06-08 10:32:38 +02:00
Konstantin
e60a4318c3
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
Konstantin P
75948a5dd7
tests: add ResistanceCondition test
2023-05-05 18:57:40 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
29c76fb9bf
HeroBonus: split BonusList
2023-05-02 00:54:53 +03:00
Konstantin
4866c2fe5c
vcmi: split IBonusBearer
2023-05-02 00:54:53 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin
2a8f9629ae
tests: attempt to fix build without lua
2023-04-27 20:59:55 +03:00
Konstantin P
e5f78a8997
vcmi: fix tests with latest develop
2023-04-27 20:59:55 +03:00
Konstantin
7c56fbd16b
vcmi: fix test building for 1.2
2023-04-27 20:59:55 +03:00
Konstantin
924b456b0f
vcmi: fix unit tests for latest develop
2023-04-27 20:59:55 +03:00
Konstantin
2680046dd0
vcmi: make tests builds at least
2023-04-27 20:59:55 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
fedf7d377c
vcmi: remove TFaction
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This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
SoundSSGood
9f8aa25297
Backpack limit part4 (Using cheats, buying)
2023-03-21 12:14:33 +02:00
SoundSSGood
e23766280f
Backpack limit part2 (Pick up, Dig up, Object rewards)
2023-03-21 12:14:33 +02:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
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Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Dydzio
a2ce9220ed
Fix tests + scripting compilation on gcc
2023-01-05 17:42:33 +02:00
Ivan Savenko
43c1994ca2
Fix test
2023-01-04 21:41:11 +02:00
Tomasz Zieliński
20c102e648
Remove T prefix from new typedefs
2022-09-29 11:44:46 +02:00
Tomasz Zieliński
4ea57ea7fc
A variety of suggested style tweaks
2022-09-25 09:33:56 +02:00
Tomasz Zieliński
494b0f0226
First version that compiles
2022-09-21 11:34:23 +02:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] ( #888 )
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* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
Andrii Danylchenko
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
2022-09-11 11:31:27 +03:00
Nordsoft91
c4035134e5
New battlegrounds ( #758 )
2022-09-11 11:31:26 +03:00
Nordsoft91
aaa07e4d2e
New terrain support - part 1 ( #755 )
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Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC ( #753 )
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* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00