AlexVinS
ba017c443d
Start from diff of pull request #124 from vcmi/issue/1372
2016-01-29 21:05:17 +03:00
Vadim Markovtsev
40cb48d65e
Replace std::remove_if with vstd::erase_if
2016-01-26 10:19:58 +03:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Ivan Savenko
c3ce4b25df
Removed all #include's of CMap.h from headers.
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To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times
2015-12-02 21:05:10 +02:00
edeksumo
ba1062ed3c
Formating2
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Change ani to anim
2015-11-07 23:30:01 +01:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00
edeksumo
75a76c0bf0
FixDefenceAni
2015-11-04 00:19:40 +01:00
Alexander Shishkin
fca4deaad2
Merge pull request #122 from vmarkovtsev/feature/warnings
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Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev
d24fd10e21
Fix std::abs warning
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Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
AlexVinS
2677d4a677
Fixed action cancel on active stack remove
2015-10-08 08:15:29 +03:00
AlexVinS
f99bf099ca
Made player interface tolerant to active stack removal.
2015-10-06 03:46:35 +03:00
AlexVinS
a06e34cf61
Cleanup
2015-09-29 19:14:24 +03:00
AlexVinS
70d9be8447
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
AlexVinS
d9cbe487c7
remove useless function CSpell::getTargetInfo
2015-09-29 17:26:47 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00
AlexVinS
92990c887c
Fix creatures can always cast on self
2015-09-29 17:26:37 +03:00
AlexVinS
caf8ae62cc
Allow custom effect animation on any stack during spell cast.
2015-09-14 06:21:49 +03:00
AlexVinS
0f0e67dbe3
Do not include resisted stacks in affected
2015-09-14 05:45:05 +03:00
AlexVinS
9d0a1f0eef
Added logging for CDummyAnimation creation (like other types)
2015-09-13 00:01:36 +03:00
AlexVinS
cbd8900c0b
Added CBattleConsole tracing
2015-09-12 23:03:45 +03:00
AlexVinS
075b65b31b
Use dummy animations
2015-09-12 21:09:53 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
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* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
5d0ecd9cdf
More battle log refactoring
2015-09-12 21:09:50 +03:00
AlexVinS
7cf9bd36b7
Display AGE effect with any value (not only -50%).
2015-09-12 21:09:49 +03:00
AlexVinS
3a5a02e73b
Use boost::fromat in CBattleInterface::spellCast
2015-09-12 21:09:48 +03:00
AlexVinS
805c839761
More CBattleInterface::spellCast refactoring
2015-09-12 21:09:47 +03:00
AlexVinS
8171924eb4
More simplification of CBattleInterface::spellCast
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* was started in previous branch
2015-09-12 21:09:46 +03:00
AlexVinS
9482852020
few tweaks
2015-09-12 21:09:45 +03:00
AlexVinS
fb5903d610
Initial experiments on hero & creature casting unification
2015-09-12 21:09:44 +03:00
AlexVinS
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
AlexVinS
a8c45df732
Merge branch 'SDL1Wipe' into develop
2015-06-22 14:24:00 +03:00
AlexVinS
dca1e28bc1
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
AlexVinS
2cb6cb7baa
Remove useless durationType selector
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* duration is a mask, equality comparison is not enough
2015-06-02 07:12:02 +03:00
AlexVinS
e1deff089d
Actually use ANY_CREATURE possible action
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* this fixes mantiss 0002140
2015-04-11 10:56:35 +03:00
AlexVinS
a061e3c2f7
Fix use-after-free in spell window
2015-04-11 10:18:40 +03:00
Fay
1cb54689cf
Prevents first aid tents from melee attacking;
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Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
AlexVinS
67a7cd8350
Allow FREE_LOCATION action over dead stack. This fixes 0001560
2015-03-29 16:24:43 +03:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
AlexVinS
69c458e881
initial implementation.
2015-03-18 13:27:07 +03:00
AlexVinS
025a00362b
Simplify CBattleInterface::spellCast
2015-02-26 08:39:58 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
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* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
a3f2667376
Remove some deprecated fields from CSpell
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* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
Fay
4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
Fay
413523956f
Fixed missing info about dealt damage in combat log when there were casualties;
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Fixed blank row in combat log in the same case;
2015-01-25 18:03:34 +01:00
AlexVinS
d94f15bdf4
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
AlexVinS
943a5bf0d3
cleanup
2014-11-27 22:10:36 +03:00
AlexVinS
0612042928
Tweak creature spell projectile start position
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* need more finetuning
2014-11-27 21:33:57 +03:00
AlexVinS
04202eb030
Shoot spell projectile from creature
2014-11-27 21:06:11 +03:00
AlexVinS
657385e32c
We need to know caster stack ID for proper projectile animation
2014-11-27 20:47:37 +03:00