AlexVinS
629922f43e
Added move constructors for minimum required Bonus system`s classes
2016-08-18 15:03:59 +03:00
DjWarmonger
d188b86a50
As suggested by AVS, I made CBonusYSstemNode noncopyable. However, it is copied somewhere in the code, but I can't find it with MVS:
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http://stackoverflow.com/questions/3757219/how-to-locate-boostnoncopyable-errors
2016-08-18 15:03:57 +03:00
AlexVinS
b3e7e2e04a
[WiP] Fix one case of bonus node copying.
2016-08-18 15:03:55 +03:00
AlexVinS
89ce1a4509
Fixed uninitialized field
2016-08-18 15:03:20 +03:00
AlexVinS
439aeecc8b
[c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work)
2016-08-18 13:40:35 +03:00
Arseniy Shestakov
39fe9472b6
CGameHandler::moveArtifact: check lock status by slot instead of id
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This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
AlexVinS
e26384062f
Fixed memory leak in CObjectClassesHandler
2016-08-17 09:24:01 +03:00
Arseniy Shestakov
b0045fa357
Fix TurnInfo memory leaks
2016-08-16 15:47:21 +03:00
Arseniy Shestakov
b4a35f9c62
CPathfinderHelper: fix memory leak
2016-08-16 14:59:16 +03:00
DjWarmonger
dea39b8497
Complete solution for Subterranean Gate placement.
2016-08-15 21:37:38 +02:00
DjWarmonger
7600f8cf08
Quick fix - stop spawning Subterranean Gates at the edge of the map.
2016-08-14 08:36:15 +02:00
DjWarmonger
f995756973
First part of Subterranean Gates rework. Fixes # http://bugs.vcmi.eu/view.php?id=2450
2016-08-13 19:48:44 +02:00
DjWarmonger
8186fcae99
Removed some legacy code, work in progress.
2016-08-13 12:42:45 +02:00
DjWarmonger
2a9ddadedd
Fixes. Everything works now.
2016-08-12 21:40:22 +02:00
DjWarmonger
9b58450cb0
Part 3 - first working draft, cut generation time by half.
2016-08-12 19:16:21 +02:00
DjWarmonger
d1255f0d67
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-08-12 17:52:17 +02:00
AlexVinS
1c292205df
More logging cleanup
2016-08-12 12:14:10 +03:00
DjWarmonger
452027cd8d
Handle ObjectInfo via pointer to avoid expensive copy.
2016-08-11 10:49:19 +02:00
DjWarmonger
19ea46a6d2
Part 2.
2016-08-11 09:20:50 +02:00
DjWarmonger
2410f0af61
- WeightedRule optimization - part 1
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- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1
Moar optimization!
2016-08-09 13:40:46 +02:00
DjWarmonger
7f0b852449
Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
2016-08-09 10:12:13 +02:00
DjWarmonger
08dccb4cc3
Use binary search for roulette wheel. TODO: implement in other places.
2016-08-08 22:16:31 +02:00
DjWarmonger
7db2fc6d25
Fixes. Works correctly only for player factions configured in RMG options.
2016-08-06 12:16:13 +02:00
DjWarmonger
f980de7107
Place starting zones on surface/underground depending on player faction - first draft.
2016-08-06 10:04:03 +02:00
AlexVinS
57e588cba1
attempt to fix travis build
2016-07-28 13:15:19 +03:00
DjWarmonger
5a1383fea8
Correct implementation for previous fix.
2016-07-25 18:37:42 +02:00
DjWarmonger
d9556332e1
Hopefully fixed zone guards misplaced due to paths connecting at acute angles.
2016-07-24 18:15:23 +02:00
DjWarmonger
40f28778c2
Minor optimization, saves few seconds.
2016-07-14 14:24:11 +02:00
DjWarmonger
7d7b51d0db
Generated zones can now have different sizes depending on template.
2016-07-13 10:35:31 +02:00
DjWarmonger
1d8fb01f46
More even distribution of surface / underground zones + refactoring.
2016-07-13 07:54:52 +02:00
DjWarmonger
ac68dca328
Fixed zone placer so it now correctly evaluates found solution.
2016-07-12 21:23:45 +02:00
DjWarmonger
aecf834cc1
Fixed placing of close objects #2447 . Some additional refactoring.
2016-07-12 11:42:03 +02:00
DjWarmonger
e1e520f0a2
Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps.
2016-07-11 15:44:24 +02:00
DjWarmonger
c3cbe89e2a
Last improvement: attract zones and push them bakc in separate steps.
2016-07-10 18:16:32 +02:00
DjWarmonger
87ef3701aa
Probably better fitness function.
2016-07-10 16:37:54 +02:00
DjWarmonger
8ceceb897e
Fixed zones falling into negative cordinates. Should fix "assert(size)" crashes.
2016-07-10 14:32:45 +02:00
DjWarmonger
fb3adf762a
Improved zone placer - zones on different levels are allowed to overlap completely.
2016-07-10 13:32:33 +02:00
DjWarmonger
f139b70279
Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers.
2016-07-10 12:29:48 +02:00
DjWarmonger
a66893af28
Fixed bug with Subterranean Gates:
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Failed to connect (-1,-1,-1) with center of teh zone.
2016-07-10 10:11:29 +02:00
DjWarmonger
cfacd1adc3
Random template format change:
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Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
DjWarmonger
201ed26795
Fixed #1213
2016-06-06 09:30:45 +02:00
DjWarmonger
4101cabc22
Hidden unnecessary log.
2016-06-05 10:25:52 +02:00
DjWarmonger
053b342721
Minor optimization for object selection.
2016-06-05 10:18:10 +02:00
Arseniy Shestakov
2e70d29479
CGameHandler::applyBattleEffects: improve Fire Shield support
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Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
fe4d871fe7
Version bump.
2016-03-01 19:42:40 +01:00
ArseniyShestakov
7886e8986e
Merge pull request #197 from vcmi/issue/2304_2418
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Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e
Attempt to fix 2293
2016-03-01 13:24:46 +03:00
DjWarmonger
8f1fba9551
Merge pull request #146 from vcmi/feature/VCMIMapFormat1
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Ok let's try it.
2016-03-01 07:49:54 +01:00