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Commit Graph

3031 Commits

Author SHA1 Message Date
AlexVinS
629922f43e Added move constructors for minimum required Bonus system`s classes 2016-08-18 15:03:59 +03:00
DjWarmonger
d188b86a50 As suggested by AVS, I made CBonusYSstemNode noncopyable. However, it is copied somewhere in the code, but I can't find it with MVS:
http://stackoverflow.com/questions/3757219/how-to-locate-boostnoncopyable-errors
2016-08-18 15:03:57 +03:00
AlexVinS
b3e7e2e04a [WiP] Fix one case of bonus node copying. 2016-08-18 15:03:55 +03:00
AlexVinS
89ce1a4509 Fixed uninitialized field 2016-08-18 15:03:20 +03:00
AlexVinS
439aeecc8b [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
Arseniy Shestakov
39fe9472b6 CGameHandler::moveArtifact: check lock status by slot instead of id
This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
AlexVinS
e26384062f Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
Arseniy Shestakov
b0045fa357 Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
Arseniy Shestakov
b4a35f9c62 CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
DjWarmonger
dea39b8497 Complete solution for Subterranean Gate placement. 2016-08-15 21:37:38 +02:00
DjWarmonger
7600f8cf08 Quick fix - stop spawning Subterranean Gates at the edge of the map. 2016-08-14 08:36:15 +02:00
DjWarmonger
f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 2016-08-13 19:48:44 +02:00
DjWarmonger
8186fcae99 Removed some legacy code, work in progress. 2016-08-13 12:42:45 +02:00
DjWarmonger
2a9ddadedd Fixes. Everything works now. 2016-08-12 21:40:22 +02:00
DjWarmonger
9b58450cb0 Part 3 - first working draft, cut generation time by half. 2016-08-12 19:16:21 +02:00
DjWarmonger
d1255f0d67 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-08-12 17:52:17 +02:00
AlexVinS
1c292205df More logging cleanup 2016-08-12 12:14:10 +03:00
DjWarmonger
452027cd8d Handle ObjectInfo via pointer to avoid expensive copy. 2016-08-11 10:49:19 +02:00
DjWarmonger
19ea46a6d2 Part 2. 2016-08-11 09:20:50 +02:00
DjWarmonger
2410f0af61 - WeightedRule optimization - part 1
- comments, style
2016-08-11 07:49:08 +02:00
DjWarmonger
2bffd4e5c1 Moar optimization! 2016-08-09 13:40:46 +02:00
DjWarmonger
7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 2016-08-09 10:12:13 +02:00
DjWarmonger
08dccb4cc3 Use binary search for roulette wheel. TODO: implement in other places. 2016-08-08 22:16:31 +02:00
DjWarmonger
7db2fc6d25 Fixes. Works correctly only for player factions configured in RMG options. 2016-08-06 12:16:13 +02:00
DjWarmonger
f980de7107 Place starting zones on surface/underground depending on player faction - first draft. 2016-08-06 10:04:03 +02:00
AlexVinS
57e588cba1 attempt to fix travis build 2016-07-28 13:15:19 +03:00
DjWarmonger
5a1383fea8 Correct implementation for previous fix. 2016-07-25 18:37:42 +02:00
DjWarmonger
d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 2016-07-24 18:15:23 +02:00
DjWarmonger
40f28778c2 Minor optimization, saves few seconds. 2016-07-14 14:24:11 +02:00
DjWarmonger
7d7b51d0db Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
DjWarmonger
1d8fb01f46 More even distribution of surface / underground zones + refactoring. 2016-07-13 07:54:52 +02:00
DjWarmonger
ac68dca328 Fixed zone placer so it now correctly evaluates found solution. 2016-07-12 21:23:45 +02:00
DjWarmonger
aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 2016-07-12 11:42:03 +02:00
DjWarmonger
e1e520f0a2 Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps. 2016-07-11 15:44:24 +02:00
DjWarmonger
c3cbe89e2a Last improvement: attract zones and push them bakc in separate steps. 2016-07-10 18:16:32 +02:00
DjWarmonger
87ef3701aa Probably better fitness function. 2016-07-10 16:37:54 +02:00
DjWarmonger
8ceceb897e Fixed zones falling into negative cordinates. Should fix "assert(size)" crashes. 2016-07-10 14:32:45 +02:00
DjWarmonger
fb3adf762a Improved zone placer - zones on different levels are allowed to overlap completely. 2016-07-10 13:32:33 +02:00
DjWarmonger
f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 2016-07-10 12:29:48 +02:00
DjWarmonger
a66893af28 Fixed bug with Subterranean Gates:
Failed to connect (-1,-1,-1) with center of teh zone.
2016-07-10 10:11:29 +02:00
DjWarmonger
cfacd1adc3 Random template format change:
Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
DjWarmonger
201ed26795 Fixed #1213 2016-06-06 09:30:45 +02:00
DjWarmonger
4101cabc22 Hidden unnecessary log. 2016-06-05 10:25:52 +02:00
DjWarmonger
053b342721 Minor optimization for object selection. 2016-06-05 10:18:10 +02:00
Arseniy Shestakov
2e70d29479 CGameHandler::applyBattleEffects: improve Fire Shield support
Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
DjWarmonger
fe4d871fe7 Version bump. 2016-03-01 19:42:40 +01:00
ArseniyShestakov
7886e8986e Merge pull request #197 from vcmi/issue/2304_2418
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AlexVinS
3873e5047e Attempt to fix 2293 2016-03-01 13:24:46 +03:00
DjWarmonger
8f1fba9551 Merge pull request #146 from vcmi/feature/VCMIMapFormat1
Ok let's try it.
2016-03-01 07:49:54 +01:00