kodobi
389f8b678b
Fix ballista damage range display
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- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00
SoundSSGood
1fcd750774
suggested changes
2024-10-28 21:58:35 +02:00
Ivan Savenko
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
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Fixes for issues with translations
2024-10-28 12:56:50 +02:00
Ivan Savenko
72b0062ae3
Better integration of wog commanders translation
2024-10-26 14:21:05 +00:00
Ivan Savenko
d1164ab9a9
Integrated exchange window translation into vcmi
2024-10-26 13:09:09 +00:00
Ivan Savenko
26fecbf2ca
Simplify income calculation in kingdom overview, account for flaggables
2024-10-25 19:08:13 +00:00
SoundSSGood
83279211e6
CSecSkillPlace done
2024-10-23 15:01:56 +03:00
SoundSSGood
03b4733c64
CSecSkillPlace
2024-10-22 01:54:04 +03:00
SoundSSGood
573bb6abc6
CArtPlace now works with artifact ID
2024-10-20 12:56:54 +03:00
Laserlicht
9ed4dbaeb4
Merge remote-tracking branch 'upstream/develop' into adv_search
2024-10-14 19:52:55 +02:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Laserlicht
f7e3641c04
fix shortcut bug; add center of selected item
2024-10-12 23:21:26 +02:00
Ivan Savenko
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
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Serialize local state of player interface
2024-10-10 15:03:14 +03:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
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Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
Ivan Savenko
e442e71ed9
Fix handling of autoselected interface scaling by client
2024-10-09 17:37:54 +00:00
Ivan Savenko
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
Ivan Savenko
9492eab7c5
Finish encapsulation of PlayerLocalState class
2024-10-08 14:17:04 +00:00
Laserlicht
2d4c0778b0
fix resource bar pos in kingdom overview
2024-10-07 18:29:54 +02:00
Laserlicht
72da365d24
center QuickRecruitmentWindow
2024-10-07 18:01:36 +02:00
Laserlicht
106dfdeb28
fix { and } in multiline
2024-10-07 18:01:20 +02:00
Laserlicht
758666d99d
fix crash with 8th creature and portal of s.
2024-10-07 18:00:34 +02:00
Laserlicht
714de18615
fix 8th + portal of summoning in kingdom overview
2024-10-07 17:41:36 +02:00
Ivan Savenko
2a628994ea
Merge pull request #4734 from Laserlicht/fix_8th_and_portal_of_summoning
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fix 8th creature and portal of summoning
2024-10-07 17:57:27 +03:00
Ivan Savenko
f6f6f98580
Merge pull request #4699 from SoundSSGood/backpack-arts-sorting
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Backpack artifacts sorting
2024-10-07 17:55:42 +03:00
Laserlicht
613da80f55
fix 8th creature and portal of summoning
2024-10-07 16:25:18 +02:00
Laserlicht
b885fd9d3b
added custom icons for buttons made by Ivan
2024-10-07 13:26:43 +02:00
Laserlicht
344e845684
Merge branch 'develop' into adv_search
2024-10-07 12:56:54 +02:00
Laserlicht
a826b88641
Merge branch 'develop' into spell
2024-10-07 12:55:23 +02:00
Laserlicht
4bf02865e4
tavern invite show random hero icon as default
2024-10-04 23:14:02 +02:00
SoundSSGood
e6f4a63951
add sort buttons
2024-10-02 13:35:08 +03:00
SoundSSGood
e22d15b1d8
manageBackpackArtifacts
2024-10-02 12:45:50 +03:00
Laserlicht
8e079cf016
add search box
2024-10-01 22:53:05 +02:00
Laserlicht
07aa7bac3c
search for texts
2024-10-01 21:19:42 +02:00
Laserlicht
9c6bd20159
code review
2024-10-01 16:32:28 +02:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
Laserlicht
31f87cb6ed
improve ui
2024-09-30 18:15:13 +02:00
Laserlicht
e2b49bbf79
fix condition
2024-09-30 02:46:45 +02:00
Laserlicht
713fcd6543
research per day & seperate config
2024-09-30 02:40:28 +02:00
Laserlicht
3813db83ab
make ci happy
2024-09-28 16:16:34 +02:00
Laserlicht
8461189e95
code review + text
2024-09-28 16:10:03 +02:00
Laserlicht
f94f0a3274
new dialog
2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1
rename; introduce factor
2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031
code review
2024-09-28 14:25:11 +02:00
Laserlicht
5bb29732d0
spell description, not spell roll
2024-09-28 12:53:57 +02:00
Laserlicht
afb90c076d
better UI
2024-09-28 02:34:18 +02:00
Laserlicht
3559f9f923
HMI for spell research
2024-09-28 01:47:32 +02:00
Laserlicht
5b2aa4dc71
swapping spells
2024-09-28 00:34:25 +02:00
Laserlicht
857b2e9a35
spell replacement works
2024-09-27 23:52:33 +02:00
Laserlicht
a9327b3fa3
netpacks
2024-09-27 22:47:22 +02:00
Ivan Savenko
c983aa3887
Merge pull request #4651 from Laserlicht/optimize_vid
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optimize videowindow (black bg)
2024-09-27 18:50:49 +03:00
Ivan Savenko
dc45d82558
Merge pull request #4665 from SoundSSGood/quickbackpack-shift+click
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QuickBackpack window is now accessible by shift-clicking
2024-09-27 18:49:23 +03:00
Ivan Savenko
bee2e7200c
Merge pull request #4664 from IvanSavenko/ttf_fonts
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Integrate true type fonts into VCMI
2024-09-27 18:41:02 +03:00
MichalZr6
edf43f5702
Get and translate messages on client side
2024-09-24 19:12:05 +02:00
MichalZr6
6cf423d977
Fix Hill Fort upgrade logic when there are two levels
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Fixes #2503
2024-09-24 18:29:01 +02:00
MichalZr6
303b0a6552
Fixes based on review remarks
2024-09-24 18:29:01 +02:00
MichalZr6
5c6abb30c6
Fix typo
2024-09-24 18:29:01 +02:00
MichalZr6
162e2ab22e
Additional Wooden Hill Fort message
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More verbose info-message for unavailable upgrades (creature levels 5 and higher). Some minor refactors.
Added other statusbar message if it's standard Hill Fort
2024-09-24 18:29:01 +02:00
SoundSSGood
f0a5bcfebb
Quick backpack window on shift+click
2024-09-24 16:35:28 +03:00
Ivan Savenko
88f3e982e0
Merge pull request #4662 from Laserlicht/string_color
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fixes string colorization bug
2024-09-24 16:29:41 +03:00
SoundSSGood
b9ae7f1138
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
Laserlicht
bee5cd00cc
also for color
2024-09-23 21:11:53 +02:00
Laserlicht
03d03491b5
fixes string colorisation bug
2024-09-23 21:07:00 +02:00
Ivan Savenko
248cff49a4
Moved fonts handling from Graphics to RenderHandler class
2024-09-23 15:43:11 +00:00
Ivan Savenko
3319be114f
Fix line break position computation for text without spaces (Chinese)
2024-09-22 20:33:14 +00:00
Laserlicht
b7b4277043
fix for smaller window
2024-09-22 17:20:43 +02:00
Laserlicht
8907dc9362
improvement
2024-09-22 17:15:54 +02:00
Laserlicht
6a74b3d26c
optimize videowindow (black bg)
2024-09-22 17:03:20 +02:00
Ivan Savenko
fb28de5beb
Merge pull request #4531 from Laserlicht/mouse_right_drag
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map drag with right mouse
2024-09-19 16:42:33 +03:00
Ivan Savenko
e3d365262e
Merge pull request #4588 from Laserlicht/intro_video_rework
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Intro video rework
2024-09-19 16:18:31 +03:00
Laserlicht
c884566c4f
fix xbrz shadow
2024-09-17 23:58:56 +02:00
Ivan Savenko
8b2821456a
Show generic dialog if building was already visited
2024-09-16 19:51:10 +00:00
Ivan Savenko
1d7a89c79b
Only visiting heroes can now activate manual rewardable buildings
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- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
Ivan Savenko
500d17a4a4
Merge pull request #4590 from Laserlicht/fix_kingdom
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fix kingdom overview
2024-09-14 13:45:07 +03:00
Ivan Savenko
37d03bd9eb
Merge pull request #4587 from IvanSavenko/fix_hero_preview
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Fix crash on accessing hero preview in map setup
2024-09-14 13:44:40 +03:00
Ivan Savenko
bc9937e72c
Fix corrupted shadow on ship image in shipyard
2024-09-13 13:42:27 +00:00
Laserlicht
789dec0c82
fix kingdom overview
2024-09-13 01:44:11 +02:00
Laserlicht
e963550431
fix and no shadow
2024-09-13 00:03:25 +02:00
Laserlicht
16ae854f17
fix shadow
2024-09-12 23:49:57 +02:00
Laserlicht
21c3cf0960
rename and move window class
2024-09-12 23:35:21 +02:00
Laserlicht
2fbdeb3a5d
skippable video intro
2024-09-12 23:23:00 +02:00
Laserlicht
822fa61bf2
intro rework
2024-09-12 22:28:45 +02:00
Ivan Savenko
e086ff12b8
Fix crash on accessing hero preview in map setup
2024-09-12 20:13:02 +00:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
327ff01471
Implemented explicitly visitable town buildings, e.g. hota mana vortex
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Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.
This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
ed60387041
Try to fix string width computation rounding error
2024-09-02 22:08:59 +00:00
Ivan Savenko
71c7beb7a5
Merge pull request #4533 from IvanSavenko/town_growth
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Change logic of neutral towns garrisons to match H3
2024-08-31 13:52:36 +03:00
Ivan Savenko
7f926fc30e
Merge pull request #4478 from Laserlicht/resource_generation
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generate assets to file
2024-08-30 15:36:51 +03:00
Ivan Savenko
7064374d87
Fix visions not working for towns
2024-08-29 15:46:03 +00:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Laserlicht
091523d67b
add missing event
2024-08-28 23:37:38 +02:00
Laserlicht
aa6cbdf13b
make it also usable on android
2024-08-28 23:07:00 +02:00
Laserlicht
8f24778e9d
config for right drag
2024-08-28 22:36:41 +02:00
Laserlicht
be7d27234f
map drag with right mouse
2024-08-28 22:17:05 +02:00
Ivan Savenko
4c84379110
Open thieves guild if building provides corresponding bonus
2024-08-28 14:04:47 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa
Thieves guild information level is now a bonus type
2024-08-28 13:50:07 +00:00