- town hall slots now use string ID's
- converted building requirements to new format
- "upgrades" property from buildings now uses string ID's
- several fixes for improved support of alternative creatures
- removed no longer needed "id" property from structures
Old mods should still work but will produce error messages during
validation
- fixed starting armies of some heroes, including Bron #1602
- (debian) added vcmi-dbg package with debug information
- proper randomization of hero secondary skills, fixes#1603
- second capitol will show up as disabled immediately #1604
- proper deserialization of boost::variant
- empty file will no longer crash JsonNode parser
- fixed some compiler warnings
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
- Added toString() method to EVictoryLossCheckResult enum class to improve debugging
- Removed mostly unused CFunctionList2
- Added missing header files for vcmiclient project to CMakeLists
- Tweaked SDL suggests bpp message a bit
- Added showInfoDialogAndWait (info dialog and waits, used from client thread) and showOkDialog (callback to ok click, used from GUI thread) to player interface
- Added showOkDialog method to CInfoWindow (unused for now, but may be used later)
- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
- reorganized internal filesystem structure - all files from one mod are
now grouped in same FS node
- modhandler will now calculate crc32 checksum for each mod
- modhandler now knows validation status of each mod
todo - use checksum to determine mods that have not changed since last
start and disable validation for them.
- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
- moved all traslatable strings into one json file, removed threats.txt file
- implemented "spellbook animation" option
- fixed missing central tower when attacking fort
- split JsonNode.cpp into JsonNode and JsonDetail files
- validation should be notably faster (at least 10% faster loading)
- support for "format" field, allows checking existance of files.
- minor fixes in schemas
- msk/msg files are now optional
- boost-locale library is now required (boost 1.48 or higher)
- Unicode namespace that contains UTF-8 handling
- All non-ASCII strings from H3 data will be converted to UTF-8 during loading
- All JSON files MUST use UTF-8.
- H3 data encoding can be selected via launcher or directly in config file