Commit Graph
2142 Commits
Author SHA1 Message Date
mateuszb 645ca7be87 * a few examples of verm usage
* semantic macros for verm
* many bugfixes in interpreter
2011-06-18 18:24:56 +00:00
DjWarmonger c850ee6fe0 Fixed #180. Minor tweaks. 2011-06-18 15:43:28 +00:00
DjWarmonger d4465ec929 Smarter handling of Magic Resistance & Resistance hero skill. 2011-06-18 10:58:46 +00:00
DjWarmonger 60ee0e1a3c Better fix for #128 2011-06-18 09:48:25 +00:00
DjWarmonger a497c88bde Fixed #128 and #301 2011-06-18 05:55:39 +00:00
DjWarmonger 361e58eddb Applied patch from #749 2011-06-18 04:56:32 +00:00
Frank Zago 4b7d0f3092 Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00
Frank Zago 14efb9fd13 Warning fix. 2011-06-15 01:36:36 +00:00
Frank Zago 415b142522 (linux) configure fix. 2011-06-15 01:35:25 +00:00
mateuszb 3e9b247470 * defining functions in verm works
* a few more standard functions
* standard verm file
2011-06-14 17:29:13 +00:00
Frank Zago b471c10149 Compile fix, from Pelya. 2011-06-14 13:22:00 +00:00
mateuszb 73a05d62fd * significantly improved verm interpreter - if, comparisons, lambda expressions are working! 2011-06-11 18:10:15 +00:00
Frank Zago eecb470e74 Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
Michał W. Urbańczyk 9775f88045 Version bump.
Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.

The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;

!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Frank Zago 78b5e11b93 Compile fix. 2011-06-10 12:49:31 +00:00
Frank Zago bf9f0beb01 (linux) configure fixes. 2011-06-09 23:41:52 +00:00
ozsy1023 671e7bc3ec Modified and added some functions in BattleHelper.cpp. 2011-06-09 13:23:38 +00:00
Frank Zago f9a5cf430f (linux) set LIBS and CFLAGS before testing for sdl and ffmpeg presence. 2011-06-07 03:10:37 +00:00
mateuszb af3050058f * some work on interpreter 2011-06-04 18:16:32 +00:00
Frank Zago aca118b613 Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
Frank Zago 4d699d735c Added test for presence of the SDL headers. 2011-06-02 01:26:56 +00:00
Michał W. Urbańczyk 0dbd7ee3c8 Fixed #739 and #742.
Version set to 0.85.
2011-06-01 18:26:44 +00:00
DjWarmonger f4f2af664f Fixed #744 2011-06-01 05:10:28 +00:00
DjWarmonger 27f9a20d2b Fioxed #748 2011-06-01 04:54:18 +00:00
Frank Zago ff49b852df Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another. 2011-05-30 19:20:14 +00:00
beegee1 2d3caec79b * Implemented parabolic trajectory of the trebuchet
* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk 96d6d34bc3 For 0.84d build. 2011-05-30 01:03:16 +00:00
Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
DjWarmonger 936005aa1c Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
mateuszb 5786c26586 * building verm tree without modifiers 2011-05-29 18:16:49 +00:00
Michał W. Urbańczyk 47e4c8d6e6 Probably fixed #732, one more fix for spawning wandering monsters. 2011-05-29 14:06:52 +00:00
DjWarmonger 7d56db6fb3 Fixed #597 once more. 2011-05-29 13:34:26 +00:00
DjWarmonger 968080a890 Fixed #734 2011-05-29 12:36:38 +00:00
DjWarmonger cf445379dd Restored some gameplay variables to original state. 2011-05-29 07:50:49 +00:00
Michał W. Urbańczyk b07e8fbfa4 For 0.84c dev build. 2011-05-29 01:44:47 +00:00
Ivan Savenko 19f0836211 Fixed #712 and #713 2011-05-28 10:05:25 +00:00
DjWarmonger c6a69d35cf More bonuses & graphics handled. 2011-05-28 05:34:40 +00:00
Frank Zago b11981293f Compile fix. 2011-05-28 05:09:06 +00:00
Michał W. Urbańczyk 3ca95ef5ed Fixed #730:
* crash on +5 growth week 
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)

More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
Frank Zago 4af4f0a707 Compile and warning fixes. 2011-05-27 22:34:58 +00:00
Frank Zago abc0d3537e Some compile fixes. 2011-05-27 13:49:18 +00:00
beegee1 7962a9bc47 * Fixed #30
* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk 953a3bf165 Final changes for 0.84b:
* no hard crash on startup when AB videos are not installed (1 byte file)
* moved some DLL_EXPORTs to resolve incomprehensible (to me) linker error occurring only with release builds.
2011-05-26 01:03:35 +00:00
Michał W. Urbańczyk c32242b4e9 For 0.84b dev build. 2011-05-25 23:52:27 +00:00
Michał W. Urbańczyk df062614d7 Fixed #260, improvement for #250. 2011-05-25 22:44:02 +00:00
Michał W. Urbańczyk 528f0363a1 Fixed crash after a battle when resurrection was cast.
[However the spell still is not implemented correctly... :/ ]
2011-05-25 20:44:18 +00:00
DjWarmonger d4ed4cf9a0 Minor fix.
A general issue: "shooter" artifacts should display bonus only for shooting creatures.
2011-05-25 18:12:26 +00:00
Michał W. Urbańczyk 8e57dba850 Fixed #658 and #699.
Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
Michał W. Urbańczyk 601bee9c0f Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window. 2011-05-25 13:11:03 +00:00
Michał W. Urbańczyk 072bb5884b Fixed #728.
Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00