Tomasz Zieliński
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67447acd0e
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First implementation that works
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2024-05-01 09:16:10 +02:00 |
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Tomasz Zieliński
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9301bb9af5
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Do not place guardes treasure on roads. Do not place guards next to roads.
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2024-05-01 07:58:17 +02:00 |
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Tomasz Zieliński
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a94286c23d
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Code cleanup
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2024-03-27 08:03:19 +01:00 |
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Tomasz Zieliński
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37f6993402
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Clean the comments
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2024-03-27 06:24:14 +01:00 |
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Tomasz Zieliński
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d8c93cb222
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Protect every access to zone tiles with a mutex
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2024-03-27 06:16:48 +01:00 |
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Tomasz Zieliński
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0c0a1bd777
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Don't scale distance of large treasures beyond 30K value
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2024-03-20 15:35:06 +01:00 |
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Tomasz Zieliński
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02fc410a98
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Sonarcloud fixes
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2024-03-20 13:51:16 +01:00 |
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Tomasz Zieliński
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68cdcb893e
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Include treasure value in min distance calculation
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2024-03-20 12:39:07 +01:00 |
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Tomasz Zieliński
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a8d1d72b15
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Cleaned logs
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2024-03-20 10:12:48 +01:00 |
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Tomasz Zieliński
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1546a221d1
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Best result so far
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2024-03-20 08:36:02 +01:00 |
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Ivan Savenko
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6b760089a4
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Merge pull request #3473 from IvanSavenko/const_lib
[1.5] Remove non-const global variables from library
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2024-01-20 19:22:46 +02:00 |
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Ivan Savenko
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aa02d5787a
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Better solution for rmg crash fix
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2024-01-19 17:26:51 +02:00 |
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Ivan Savenko
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789c96d9b0
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Fixed binding lambda to a reference to a temporary on stack
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2024-01-19 16:17:59 +02:00 |
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Ivan Savenko
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e50f586d8b
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Stabilization
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2024-01-19 14:21:13 +02:00 |
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Ivan Savenko
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e67e4430ba
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Removed most of non-const static fields in lib. Reduced header includes.
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2024-01-19 13:55:22 +02:00 |
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Ivan Savenko
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a15366f5a5
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Make IObjectInterface::cb non-static
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2024-01-19 13:55:21 +02:00 |
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Ivan Savenko
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d5c4478816
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Remove most of non-const access to VLC entities
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2024-01-19 13:54:49 +02:00 |
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Tomasz Zieliński
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66efb07e52
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More
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2024-01-17 07:45:53 +01:00 |
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Tomasz Zieliński
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a568a9b3fb
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Fix lambda capture
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2024-01-17 07:26:51 +01:00 |
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Tomasz Zieliński
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253f1dc7e6
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Refactor duplicated code as suggested by SonarCloud
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2024-01-17 07:18:14 +01:00 |
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Tomasz Zieliński
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afc9bd908c
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Unused capture
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2024-01-16 17:38:36 +01:00 |
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Tomasz Zieliński
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71844d4d92
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Unban artifacts if RMG fails to place Seer Hut (unlikely)
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2024-01-16 17:15:35 +01:00 |
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Tomasz Zieliński
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0273d9c36b
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Remove unused variable
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2024-01-15 07:59:50 +01:00 |
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Tomasz Zieliński
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285bafdbf4
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Do not ban heroes in Prisons, they might be rehired after they are defeated.
Restore hero to pool if Prison fails to be placed.
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2024-01-15 07:41:29 +01:00 |
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Tomasz Zieliński
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ebf2055afc
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- Unban hero if related Prison is destroyed during map generation
- Move prison counter to PrisonHeroPlacer
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2023-12-24 09:36:26 +01:00 |
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Tomasz Zieliński
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b0f0e9caa8
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Merge remote-tracking branch 'origin/beta' into random_prison_distributor
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2023-12-24 06:46:18 +01:00 |
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Tomasz Zieliński
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d5f9de5beb
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Definitive solution for Corpse
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2023-12-21 12:29:45 +01:00 |
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Tomasz Zieliński
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e22f6dd07e
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Fix for choosing most specific templates. Also seems to fix the Prisons.
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2023-12-21 09:58:39 +01:00 |
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Tomasz Zieliński
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ad82eff225
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Final and perfect treasue nd obstacle density
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2023-12-19 09:24:43 +01:00 |
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Tomasz Zieliński
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c701d42781
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Multiple optimizations to avoid copying and allocating tiles for rmg::Area
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2023-12-18 13:52:03 +01:00 |
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Tomasz Zieliński
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bfea30e318
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Optimization tweaks
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2023-12-13 22:12:16 +01:00 |
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Tomasz Zieliński
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2d3b8ee866
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Increased amount of generated treasure piles without increasing density
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2023-12-12 12:50:27 +01:00 |
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Tomasz Zieliński
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e5f60f063c
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- Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
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2023-12-12 07:40:54 +01:00 |
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Tomasz Zieliński
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109139c913
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Build fix
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2023-12-11 08:27:57 +01:00 |
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Tomasz Zieliński
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8fe6a103cd
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- Move Hero / Prison distribution to separate modificator
- Protect rolling and banning hero with mutex
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2023-12-11 07:37:23 +01:00 |
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Tomasz Zieliński
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7fa01a3497
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Fix for randomly banning or exceeding limits of zone objects
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2023-12-07 17:41:09 +01:00 |
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Tomasz Zieliński
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6cd19b81dd
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Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
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2023-12-06 20:49:28 +01:00 |
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Tomasz Zieliński
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03fa75c51e
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Some refactoring, commiting current state after tests
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2023-12-06 09:49:41 +01:00 |
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Ivan Savenko
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34338f4eaa
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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8346d71c98
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
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nordsoft
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5b10b457cf
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Fix code review suggestions
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2023-10-11 00:47:19 +02:00 |
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nordsoft
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bb238f9b72
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New quests work
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2023-10-10 23:44:29 +02:00 |
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nordsoft
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1460541ee5
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New limiter based quests
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2023-10-10 23:44:29 +02:00 |
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nordsoft
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3ea7988883
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Treasure placement uses random templates now
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2023-09-30 23:06:38 +02:00 |
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nordsoft
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c1c13cfafb
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Pandora and events work as rewardable object
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2023-09-15 15:29:41 +02:00 |
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nordsoft
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ef3f0174dd
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Rewardable seer hut and quest gate
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2023-09-13 01:40:07 +02:00 |
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Konstantin
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344593e891
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vcmi: made some CSpell properties private
There are getters for it.
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2023-08-23 17:53:08 +03:00 |
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DjWarmonger
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0be3d6911c
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Merge pull request #2236 from vcmi/limit_seer_huts
Create only a single seer hut for every artifact we have
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2023-07-22 08:17:03 +02:00 |
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Tomasz Zieliński
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65d10cf9f2
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+ Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
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2023-06-17 19:09:38 +02:00 |
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Tomasz Zieliński
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30f81297c3
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Create only a single seer hut for every artifact we have.
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2023-06-17 08:45:10 +02:00 |
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