Michał W. Urbańczyk
722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
d55d48b978
Diagnostics for #924 .
2012-04-10 02:30:43 +00:00
Michał W. Urbańczyk
8baec8b093
Implemented #715 (load game from sys options). Fixed #224 . Minor improvements.
2012-04-09 02:53:50 +00:00
Michał W. Urbańczyk
f9f0fe9d97
Likely fixed #920 .
2012-04-08 20:49:16 +00:00
Michał W. Urbańczyk
d9064f4f7d
Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R).
2012-04-08 03:06:27 +00:00
Michał W. Urbańczyk
d6223dd137
Fixed #686 .
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Minor changes.
2012-04-08 02:29:11 +00:00
Michał W. Urbańczyk
9f6270a1f7
Fxied #306 and #856 .
2012-04-08 02:14:20 +00:00
Michał W. Urbańczyk
b874295b3a
Really fixed #918 .
2012-04-08 01:43:40 +00:00
Michał W. Urbańczyk
69da179abb
Fixed #918 .
2012-04-08 01:26:33 +00:00
Michał W. Urbańczyk
3bf76cb719
Fixed #216 and #907 .
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* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
Michał W. Urbańczyk
7317e803db
Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912 .
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Minor changes.
2012-04-06 15:02:15 +00:00
Michał W. Urbańczyk
c61f536d8b
* fixed remaining parts of #760
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* it's possible to switch active creature during tacts phase by clicking on stack
* a few minor fixes after handleHex rewrite
2012-04-02 23:23:14 +00:00
Michał W. Urbańczyk
584b761d37
Fixed #917 .
2012-04-02 11:38:59 +00:00
Michał W. Urbańczyk
7ccc78c757
Fized crash on attacking walls with Cyclop Kings.
2012-04-01 13:40:14 +00:00
Michał W. Urbańczyk
1eeebdee10
Fixed #914 .
2012-04-01 12:35:33 +00:00
Michał W. Urbańczyk
c80d9b0a51
Possibly "fixed" #915 .
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Fixed server output (printing ui8 as %d apparently breaks boost.format :/).
2012-03-31 15:10:16 +00:00
Michał W. Urbańczyk
414a896dbd
Fixed #890 .
2012-03-30 23:39:44 +00:00
Michał W. Urbańczyk
a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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* #785 and parts of #760
* first aid tent can heal only creatures that suffered damage
* war machines can't be healed by tent
* creatures casting spells won't try to cast them during tactic phase
* console tooltips for first aid tent
* console tooltips for teleport spell
* cursor is reset to pointer when action is requested
* fixed a few other missing or wrong tooltips/cursors
Implemented opening creature window by l-clicking on stack. Master Genie's spell is picked by server, not client.
Minor changes.
2012-03-30 21:36:07 +00:00
Michał W. Urbańczyk
3cf4ebc163
Little more work on #760 :
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* no tactics in creature banks
* no spellcasting during tactics phase
2012-03-28 21:54:43 +00:00
Michał W. Urbańczyk
c698181c4c
* simple mechanism for detecting desync after init
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* moving stacks in tactics phase won't affect stack queue (part of #760 )
* moved all boost headers in server to PCH
2012-03-27 20:08:54 +00:00
Michał W. Urbańczyk
7b7ddf987a
Fixed #909 .
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Minor fix in using requestActionASAP (capture by val).
2012-03-26 11:38:51 +00:00
Michał W. Urbańczyk
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
Michał W. Urbańczyk
6db3c5bc7e
* VCAI: can't request actions from action handling thread
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* Save game screen and returning to main menu will work if game was started with --start option
* GUI controls can selectively capture keyboard events. CTextInput won't capture Enter. Fixes #654 .
2012-03-11 16:29:01 +00:00
Michał W. Urbańczyk
76eb0ed429
Rewritten VCAI::pickBestCreatures. Should fix the compilation error ( http://forum.vcmi.eu/viewtopic.php?p=6605#6605 ).
2012-03-11 01:26:11 +00:00
Michał W. Urbańczyk
59681be0a4
Fixed #906 .
2012-03-10 19:14:45 +00:00
Michał W. Urbańczyk
f7ae917645
VCAI depends on FuzzyLite.
2012-03-08 11:17:09 +00:00
Michał W. Urbańczyk
d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
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* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope.
* Removed excessive usage of shared_ptr in bonus system interface.
* Fixed bonus system limiters/caching interactions. That covers #823 , #859 and a number of rare edge-cases.
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter and allowing transitional dependencies between bonuses.
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
Michał W. Urbańczyk
0ef1085555
Changes around FuzzyLite library based on patch by q4a.
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http://forum.vcmi.eu/viewtopic.php?p=6592#6592
2012-03-06 16:28:32 +00:00
Michał W. Urbańczyk
ebfbccdd0e
Post-release version bump.
2012-03-01 23:14:16 +00:00
Michał W. Urbańczyk
672468a738
Deleted GeniusAI.
2012-03-01 16:32:14 +00:00
Michał W. Urbańczyk
2bea93f43f
Version set to 0.88. Put release date into changelog.
2012-03-01 15:45:43 +00:00
Michał W. Urbańczyk
77b13404c0
Fixed #888 .
2012-03-01 13:36:58 +00:00
Michał W. Urbańczyk
a833cbd308
Fxied #887 .
2012-03-01 11:57:38 +00:00
Michał W. Urbańczyk
f2642cb62c
Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
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Fixed #329 , #884 , #885 .
2012-02-29 01:31:48 +00:00
Michał W. Urbańczyk
b54489ecb7
Fixed #873 and #877 .
2012-02-26 18:31:59 +00:00
Michał W. Urbańczyk
e7603a1fee
One more thing for dev release — bump save format (so the old saves won't crash us).
2012-02-22 22:32:23 +00:00
Michał W. Urbańczyk
df1a128c3b
Updated changelog. Version for development build 0.87b.
2012-02-22 22:21:34 +00:00
Michał W. Urbańczyk
4f182744e7
* Fixed in game scenario info and save game screens
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* AI will now use tlog6 (teal color) for logs
2012-02-22 19:22:11 +00:00
Michał W. Urbańczyk
3546c7841a
* Possibly fixed #870
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* Fixed crash after catapult successfully destroyed one of turrets (stack queue wasn't properly updated)
2012-02-22 17:43:59 +00:00
Michał W. Urbańczyk
37d3bea0a9
Missing part of fix for #871 .
2012-02-22 14:38:40 +00:00
Michał W. Urbańczyk
d9a78ff1ce
* fixed #871
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* dead stacks won't be also shaded as possible targets
2012-02-22 14:31:53 +00:00
Michał W. Urbańczyk
e18419f5d2
* adventure map GUI should be properly blocked during AI turn
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* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
Michał W. Urbańczyk
324b11b09c
Possible fix for #848
2012-02-20 23:02:32 +00:00
Michał W. Urbańczyk
5afa5cfb54
* fixed #863 — all members of team will receive notification about FoW change
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* fixed #486
* removed reference to a deleted file from lib VC project file
2012-02-20 21:01:54 +00:00
Michał W. Urbańczyk
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752 .
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
Michał W. Urbańczyk
b35636d5e9
Fixed #869 .
2012-02-18 20:50:06 +00:00
Michał W. Urbańczyk
0867451f26
Fixed path issues: #491 , #834 , #845 .
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Fixed AI crash when enemy hero was teleported onto tile not visible for AI.
2012-02-18 14:59:37 +00:00
Michał W. Urbańczyk
a975805ae8
Fixed #850 .
2012-02-17 19:30:40 +00:00
Michał W. Urbańczyk
1abf089bc7
Missed fixed for #858 (TortoiseSVN tricked me...)
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Fixed #852 .
2012-02-16 21:46:28 +00:00
Michał W. Urbańczyk
4baf4e13ed
* fixed #857 and #858
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* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
Michał W. Urbańczyk
7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
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* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
Michał W. Urbańczyk
8f1048f835
Merged Beegee's classesRefactoring1 branch.
2011-12-23 02:30:08 +00:00
Michał W. Urbańczyk
623325ca61
Ouch. Thing was for branch only.
2011-09-27 22:03:43 +00:00
Michał W. Urbańczyk
bdd66b6537
Zmiany do Programming challenge.
2011-09-27 21:54:40 +00:00
Michał W. Urbańczyk
750995f7f9
A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway).
2011-09-22 14:21:53 +00:00
Michał W. Urbańczyk
6ef44bde5a
Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway.
2011-09-19 20:50:25 +00:00
Michał W. Urbańczyk
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
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* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
Michał W. Urbańczyk
bb1bdcb0a7
* fixed crash on visiting Sirens
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* fixed race condition on the new turn, #729 should be gone
* fixed crashes in AI-only game mode
2011-09-06 09:59:06 +00:00
Michał W. Urbańczyk
8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
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* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
Michał W. Urbańczyk
d71ed76a0f
Fixed villages/capitols not appearing.
2011-09-03 03:04:06 +00:00
Michał W. Urbańczyk
6b9e64de91
Lazy updates of hero paths.
2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
5072bda7e6
Fixed the stables crash #799 .
2011-09-02 05:44:53 +00:00
Michał W. Urbańczyk
10b4f6213f
Post-release version bump.
2011-09-01 10:30:22 +00:00
Michał W. Urbańczyk
e3db348304
Bump save format. Release date in changelog.
2011-09-01 09:10:49 +00:00
Michał W. Urbańczyk
29eb3d10ec
Version set to 0.86.
2011-09-01 06:51:44 +00:00
Michał W. Urbańczyk
c5452f26fc
Fixed #791 . Don't like it. Rogues do not have TURN_R sequence. I if-ed out that in reverse animation but I believe more general solution should be devised, possibly on the side of CCreatureAnimation.
2011-09-01 03:12:54 +00:00
Michał W. Urbańczyk
102593aabe
Fixed #789 and #795 ,
2011-09-01 02:48:29 +00:00
Michał W. Urbańczyk
20a53b04fd
Removed object recycling that was causing #796 . Fixed text nr typo.
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Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
Michał W. Urbańczyk
1bd543ad0c
Ouch. #37 is not so easy. :>
2011-08-30 07:08:11 +00:00
Michał W. Urbańczyk
b217768d0a
A patch from ori.bar fixing #37 and #64 .
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http://forum.vcmi.eu/viewtopic.php?p=5993#5993
2011-08-30 06:36:57 +00:00
Michał W. Urbańczyk
835bd1fbeb
Reverting r2327
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http://forum.vcmi.eu/viewtopic.php?t=410
2011-08-30 06:19:07 +00:00
Michał W. Urbańczyk
33020cf953
Fixed fix for #771 .
2011-08-26 23:45:00 +00:00
Michał W. Urbańczyk
a8a437ccb0
Don't behave so dramatically when Heroes3-cd2.snd is missing.
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Fixed a few typos in buildings.json.
2011-08-26 22:52:02 +00:00
Michał W. Urbańczyk
18444fc72f
Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
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Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
Michał W. Urbańczyk
4f20c5a376
Fixed #731 .
2011-08-25 21:08:53 +00:00
Michał W. Urbańczyk
4c3ed24fe1
Fixed #768 . More logging for #774 .
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Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
Michał W. Urbańczyk
77be397bf6
Fixed #782 .
2011-08-25 15:49:11 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
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Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Michał W. Urbańczyk
583f37bf1f
* Playing terrain music
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* Fixed crash on l-clicking advmap during AI turn
2011-08-17 21:48:12 +00:00
Michał W. Urbańczyk
a043bfa44a
* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
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* Not crash on empty (or 1-byte) lod file. (Case in SoD+WoG installations, where h3ab*.lod are dummies.
2011-08-17 20:44:14 +00:00
Michał W. Urbańczyk
c0127032fc
Restored ERM interpreter to the solution.
2011-08-16 09:32:08 +00:00
Michał W. Urbańczyk
26a83d7680
http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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Significant changes in project files:
* new library package required! URL: http://download.vcmi.eu/msvc-pack.7z
* created VCMI_global.props property sheet for settings common to all VCMI projects
* added configuration for x64 builds
2011-08-15 21:53:03 +00:00
Michał W. Urbańczyk
05f166f751
Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
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Probably some fixes for Linux will be needed. (I guess the whole thing could use some refactoring to unify more code)
2011-08-08 07:12:18 +00:00
Michał W. Urbańczyk
b05a0c7c83
The add_file method throws an exception where there is no file with a given name.
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Catch it and leave NULL, so the silent return can be used.
2011-08-08 06:28:18 +00:00
Michał W. Urbańczyk
f417cee2c0
Updated project file.
2011-08-07 08:20:28 +00:00
Michał W. Urbańczyk
79f5b29196
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
Michał W. Urbańczyk
ed056cf0df
Set of minor improvements and fixes.
2011-07-05 19:05:41 +00:00
Michał W. Urbańczyk
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
Michał W. Urbańczyk
4592ddb74e
Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741 .
2011-07-03 01:03:46 +00:00
Michał W. Urbańczyk
e6409e8ddd
Fix for printing the line number. Fixed #753 .
2011-06-27 16:03:03 +00:00
Michał W. Urbańczyk
212bc13ad6
Fixed #755 and #759 .
2011-06-25 14:22:19 +00:00
Michał W. Urbańczyk
d88b6b1bb3
Interactive mode for ERM interpreter.
2011-06-23 21:42:30 +00:00
Michał W. Urbańczyk
d9a9477cb4
Likely fixing #754 .
2011-06-22 22:35:26 +00:00
Michał W. Urbańczyk
0a48e51af9
Fixes, more tests.
2011-06-21 00:00:49 +00:00
Michał W. Urbańczyk
a1930300be
ERM needs to be built after lib.
2011-06-20 11:50:47 +00:00
Michał W. Urbańczyk
580c4e4c9b
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
Michał W. Urbańczyk
9775f88045
Version bump.
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Initial support for IF:M elements and string formatting.
Various minor changes related to ERM interpreter.
The following script should be functional now:
ZVSE
!?PI;
!!DO1/0/6/1&v2777<>1:P0;
!?FU1;
!!IF:M^Hello world number %X16!^;
2011-06-10 23:50:32 +00:00
Michał W. Urbańczyk
0dbd7ee3c8
Fixed #739 and #742 .
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Version set to 0.85.
2011-06-01 18:26:44 +00:00
Michał W. Urbańczyk
96d6d34bc3
For 0.84d build.
2011-05-30 01:03:16 +00:00