Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
f0ede46186
Clear spell list, not hero army
2023-08-07 19:12:04 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
ad5081f9fe
Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps
2023-07-19 12:05:30 +02:00
Tomasz Zieliński
025b0814c8
+ Handled banning spells and artifacts
...
+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
81d0ac4d6b
Removed excessive warnings from console - this is legal case
2023-07-17 16:22:29 +03:00
Tomasz Zieliński
a200e87640
Merge remote-tracking branch 'origin/develop' into ban_stuff_on_water_maps
2023-07-15 14:36:32 +02:00
Tomasz Zieliński
700d8459ac
Checking flags and conditions
2023-07-09 11:16:36 +02:00
SoundSSGood
fd9c7352a0
suggested changes
2023-07-03 22:54:03 +03:00
Ivan Savenko
cc91be3518
Added workaround for loading spellbook existance status
2023-06-27 13:58:45 +03:00
Ivan Savenko
7fc66c2797
Fix loading of experience for predefined heroes
2023-06-26 20:02:43 +03:00
Ivan Savenko
48ac84110b
Replaced hero crossover logic with one that actually matches H3
2023-06-26 17:15:59 +03:00
Ivan Savenko
2882e2d248
Added loading of reserved heroes from H3M
2023-06-26 17:15:59 +03:00
Ivan Savenko
c4772ae59d
Load new hota quests as empty quests, to avoid unexpected behavior
2023-06-20 19:37:27 +03:00
Ivan Savenko
6564502a0e
Implemented mapping of hero portraits
2023-06-20 19:37:27 +03:00
Ivan Savenko
d4728f78ce
Support for hota victory conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804
Win/loss condition texts use MetaString
2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58
Use string ID's instead of raw strings for win/loss conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db
Moved CGCreature to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
7c88bb7e4f
Detect mirror maps
2023-06-20 19:37:27 +03:00
Ivan Savenko
636b2ea856
Removed no longer used code - moved to hota mod
2023-06-20 19:37:27 +03:00
Ivan Savenko
4d947be287
Adventure map shipyard nwo has configurable boat type
2023-06-16 17:59:50 +03:00
Ivan Savenko
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
312b703a78
Fixed mapping of hota objects
2023-05-31 23:18:39 +03:00
Ivan Savenko
952708e865
Basic version of object templates mapping
2023-05-31 23:18:39 +03:00
Ivan Savenko
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
Ivan Savenko
8d0dcd6ad7
All h3m bitsets are now loaded inside mapReader
2023-05-31 23:01:57 +03:00
Ivan Savenko
5fe5d0c045
Fix loading of buildings of random town
2023-05-31 23:01:57 +03:00
Ivan Savenko
ffd7144df8
Implemented identifiers mapping for town buildings
2023-05-31 23:01:57 +03:00
SoundSSGood
021f94a579
artifact utils
2023-05-17 17:00:31 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
nordsoft
80220fda5b
Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
...
# Conflicts:
# lib/mapping/CMap.h
2023-04-17 04:54:57 +04:00
Ivan Savenko
65e4ce9ffe
Update to c++17
2023-04-15 17:20:38 +03:00
Ivan Savenko
5589e973a8
Fixed parsing of hota 'arena' map format hacks
2023-04-15 17:20:38 +03:00
Ivan Savenko
22558551bf
Fix parsing of invalid data from h3m
2023-04-15 17:20:38 +03:00
Ivan Savenko
2c2c2c8fe0
Slight tweaking of logging of h3m edge cases
2023-04-15 17:20:38 +03:00
Ivan Savenko
f84665b5ec
Fixed loading of maps with objects owned by non-existing players
2023-04-15 17:20:38 +03:00
Ivan Savenko
f997241da1
Throw exception on loading not supported hota duel/arena maps
2023-04-15 17:20:38 +03:00
Ivan Savenko
d6a3c0e666
Cleaned up handling of hota map format versioning
2023-04-15 17:20:38 +03:00
Ivan Savenko
5b658462a1
Renamed army formation enum value
2023-04-15 17:20:38 +03:00
Ivan Savenko
b1e7774bbd
Fixed parsing of hota format '0'
2023-04-15 17:20:38 +03:00
Ivan Savenko
1b6ece1367
Formatting and renames of H3M readers, no functionality changes
2023-04-15 17:20:38 +03:00
Ivan Savenko
de855085f0
Added information on banks, seer hut and monster properties
2023-04-15 17:20:38 +03:00
Ivan Savenko
ea8aeef8c0
Implemeted parsing of HotA Seer Huts
2023-04-15 17:20:38 +03:00