845d99a908
Working mines and minor improvements.
2007-11-24 14:17:57 +00:00
736af28c05
Working windmill, water wheel, mystical garden (not tested).
...
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
556311c9ab
Partially done object scripting and interactions.
...
Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8b73ab8492
* fixed bugs in hero moving
...
* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
de4d8e093e
* redone def declaration reading
2007-10-28 17:56:16 +00:00
1aecaf1472
Fixed hero flags.
2007-10-28 16:52:45 +00:00
287b053041
* small improvements
2007-10-28 15:15:58 +00:00
32baadfbfa
* added missing files
...
* fixed displaying objects
* fixed memory leak
2007-10-28 11:34:33 +00:00
cc01243da5
It should be quite stable now.
2007-10-27 20:14:25 +00:00
4f316cd7e6
Our changes.
...
Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
c18e4573f1
* small improvements
...
* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
b07b1ec7dc
* displaying flags
...
* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
21f8684cdd
* a bit of printing object flags
...
* small speed up
2007-10-24 19:54:35 +00:00
b5652524c0
All 0.3 objectives accomplished. Version changed on 0.4. Milestone 0.3 closed.
2007-10-22 17:25:10 +00:00
8440ffb39b
Probably last bugfixes for 0.3
2007-10-22 17:01:00 +00:00
a5664e408a
* minor bugfixes
2007-10-22 16:41:53 +00:00
76919a6e39
small bugfix
2007-10-22 16:35:47 +00:00
0291bf2d2d
* added #1
...
* minor bugfixes
2007-10-21 18:41:58 +00:00
16642621db
Fixed a few includes
2007-10-21 16:52:41 +00:00
04985fce2f
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
d1fa849071
ultrasmall bugfix
2007-10-20 12:07:15 +00:00
2286d37012
* added #42 and #30
...
* one more file for AIs
2007-10-19 21:12:37 +00:00
e3937da8e3
shadow improvement
2007-10-19 17:47:28 +00:00
f3b5d07aa5
* bugfixes
...
* general improvements
2007-10-18 20:14:26 +00:00
c1e9e9b750
* resolving #41 and #36
...
* small improvements
2007-10-17 20:05:49 +00:00
97f4fbcce8
First EmptyAI. It's not used yet, but it can be compiled.
...
Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00
4cca2da9c0
* added #38
...
* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
355e21b56a
* finishing hero flags
...
* some things with #36 and #41
2007-10-16 17:46:01 +00:00
730b469ec6
* added #17
...
* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00
f1d5e686ce
* done #40 , #32 , #21
...
* added files for Lua handler and moved Lua test code
2007-10-14 12:11:18 +00:00
70ce922fe6
* added #33 & #19 (as far as possible by now)
...
* more text in CPreGameTextHandler
2007-10-13 21:27:03 +00:00
9e84383a61
* added #13 and #15 (for buttons and minimap, rest will be added later)
2007-10-13 20:31:50 +00:00
62b69b1f25
our changes
2007-10-13 18:49:43 +00:00
f3b712e6ea
* resolving #35
...
* small changes
2007-10-11 20:13:13 +00:00
e32eaac8af
* resolving #18
...
* small bugfix
2007-10-09 15:15:35 +00:00
a98ee6b466
* small bugfix
2007-10-09 13:43:13 +00:00
65ae2cd217
* resolving #31
...
* using better flags
2007-10-08 18:47:23 +00:00
87b3459d14
* resolving #28
...
* minor changes and improvements
2007-10-07 16:01:53 +00:00
caef46059c
* added #14
...
* auxiliary functions
2007-10-07 14:51:09 +00:00
b434479b53
* fixed #29 , #27 and #26
2007-10-05 20:38:14 +00:00
e02f752211
Now hero movement should be working.
...
- fixed/added #22 , #24 , #25 , #8 , #11 , partially #19
- minor improvements
2007-10-05 18:16:22 +00:00
49565e6b45
* resolving #23 with adding it to callback
2007-10-05 18:10:33 +00:00
df3b0f56d9
* fixing hero move
...
* fixing horopos actualization
* fixing #9 bug
2007-10-04 16:40:40 +00:00
d530bd057d
* fixed some issues with hero moving; actualizing hero position is still broken :(
2007-10-03 19:56:08 +00:00
7b3c270dfc
- Initializing movement points (t.#16)
...
- minor improvements
2007-10-03 18:53:49 +00:00
8421c901a4
* a lot of improvements
...
* started making an infobar
2007-09-30 16:16:00 +00:00
cfc94847a1
* added selecting path by clicking on terrain (experimental)
...
* coordinates in CPathNode are stored in int3
* minor improvements
2007-09-22 01:16:31 +00:00
6f4156c901
small improvements
2007-09-18 17:01:47 +00:00
6d0bcef157
* fixed initialization of map of players
...
* functions in callback for getting info about towns
* added info about towns to CGameState
* minor changes
2007-09-18 13:30:26 +00:00