1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

1026 Commits

Author SHA1 Message Date
Patrick Simmons
99a63c4bbd multiplayer load changes 2014-10-25 19:05:49 -04:00
Patrick Simmons
cfa6f46d62 VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
Mikhail Paulyshka
b8f5a57c64 Include ZLib headers for launcher and server 2014-10-12 16:33:38 +03:00
AlexVinS
66b022f93e initializer lists part1 2014-10-02 19:43:46 +04:00
Ivan Savenko
aa0433228a Fixed cheats - sendMesssage will also pass current object.
Workaround-ish but should work. Branch should be fixed now.
2014-09-21 20:35:53 +03:00
Ivan Savenko
6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
78709e223b Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
DjWarmonger
36a7cff998 Cleaning error messages at access to players. 2014-09-17 11:03:53 +02:00
DjWarmonger
d9273b3b2a Cleaning logs. 2014-09-10 19:09:48 +02:00
Ivan Savenko
b551bdb725 Final part of the merge
Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
josch
2e6e026645 let vcmiserver handle commandline options first
The vcmiserver application will first try to initialize various things
before parsing the commandline arguments. This leads to the program only
outputting an initialization error when it cannot initialize instead of
parsing arguments like --help. This patch moves the argument parsing to
earlier in program execution to avoid this behaviour.
2014-09-02 18:42:38 +02:00
DjWarmonger
0edaf4fa8a Merge pull request #26 from vcmi/FFMpeg
Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
Karol
1b6f2ea3b7 VCMIDirs update #5 fix
- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
Karol
a302f6c7ad VCMIDirs update #3
bfs = boost::filesystem;
- Updateting filenames (std::string -> bfs::path) #1
- Added platform detection, and some specyfic boost::filesystem includes
to Global.h
- Updated CBasicLogConfigurator. Now class uses bfs::path pathes.
2014-08-10 23:42:39 +02:00
beegee1
5139378319 - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
Michael Pavlyshko
bad7050096 spaces -> tabulation 2014-07-11 11:01:03 +03:00
Michael Pavlyshko
08ee65c3c8 fix .dll and .exe filenames 2014-07-10 01:06:37 +03:00
Michael Pavlyshko
c935193558 disable WIN32 flag for executables, fix previous commit 2014-07-10 00:47:22 +03:00
AlexVinS
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
DjWarmonger
bf567c9e50 Fixed crash caused by hiding tiles around AI heroes. 2014-07-01 09:13:19 +02:00
Ivan Savenko
1157111fcf More bugfixing:
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
Ivan Savenko
32240da34e Reduced number of #include's in headers. May break compilation on Win
since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
6e3eaeee21 Minor fix to schema, server will print visited objects in debug log 2014-06-25 00:23:56 +03:00
Ivan Savenko
a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko
ad632d1e8a Moved FoW management from CGObjectInstance to callback 2014-06-24 20:39:47 +03:00
AlexVinS
3b8d0e44d4 Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
DjWarmonger
3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects
Feature/map objects
2014-06-22 14:49:42 +02:00
Ivan Savenko
0a71e89f58 Created large number of missing objects in configs
Minor bugfixes in code
2014-06-17 14:57:47 +03:00
Haryaalcar
fee9f0c1a0 "0001766: Disassembling artifacts in hero and hero meeting screen doesn't work." fix 2014-06-14 16:52:30 +03:00
AlexVinS
0bf7d2b84c fix server project configure 2014-06-13 07:55:49 +04:00
AlexVinS
56c74bc46a +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45 Tweak configuration 2014-06-13 07:55:47 +04:00
Ivan Savenko
44742814cd More cleanup:
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
Ivan Savenko
b2e8c92383 Cleanup:
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko
0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
karol57
c676c5da82 Fixed small error in nearest town finding algorithm. 2014-05-25 21:53:25 +02:00
karol57
dd33fd51a8 int3 dist2d microoptimization 2014-05-25 20:42:25 +02:00
Ivan Savenko
7f276185bd Moving files:
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
AlexVinS
6f65d2484b Extract battleStackIsImmune from battleIsImmune
This fix possible problems with rising spells as now immunty is handled on stack level not on hex level
* battleIsImmune in now protected - only used in canCastThisSpellHere
2014-05-19 13:44:38 +04:00
AlexVinS
ababd0d995 there can`t be resistance to rising spell (immunities are handled seperately) 2014-05-18 17:03:02 +04:00
AlexVinS
afd74ff649 Remove more hardcoded immunity handling.
* ANIMATE_DEAD already limited to UNDED
* make DEATH_STARE immunties absolute
2014-05-18 17:03:02 +04:00
AlexVinS
b6b12ad8f6 Merge and simplify resistance calculation 2014-05-18 17:03:01 +04:00
AlexVinS
1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 2014-05-18 17:03:00 +04:00
AlexVinS
d9368ca5ba Use new battleGetStacksIf method 2014-05-18 17:02:59 +04:00
DjWarmonger
00c31b4b85 Fixed #1790 2014-05-17 21:30:55 +02:00
Ilya Zhuravlev
db7cd79cf7 Android port.
Conflicts:
	lib/vcmi_endian.h
2014-05-16 23:24:29 +04:00
DjWarmonger
fb5152254d Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup
Conflicts:
	client/CKingdomInterface.cpp
2014-05-02 12:03:02 +02:00
DjWarmonger
4a71442c80 Missing changes. 2014-04-27 14:38:20 +02:00
Macron1Robot
31f2af6243 Removed commented part for daily income 2014-04-27 13:44:56 +04:00
Macron1Robot
8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 2014-04-27 10:43:46 +04:00
Macron1Robot
907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 2014-04-26 18:23:35 +04:00
Macron1Robot
b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 2014-04-24 23:36:18 +04:00
DjWarmonger
9e7013de77 Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
beegee1
1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
DjWarmonger
a64df5718f Some nontrivial optimizations based on profiling results:
- Movement bonuses will be calculated ONCE per pathfinder loop
- Goals will be sorted by hero to reduce number of calculatePaths calls
2014-03-31 14:26:09 +00:00
Ivan Savenko
9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
Ivan Savenko
760ae7d44a Changes related to Debian packaging, based on josch patch
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
2014-03-20 18:17:40 +00:00
beegee1
fe1b16a7ec Some preparation towards mantis #1743:
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
alexvins
9cac0af7be [Spells] More spell related refactoring
+ smart target modifier
- CREATURE_EXPERT_MASSIVE target type
* save format changed

spell format changes already documented in http://wiki.vcmi.eu/index.php?title=Spell_Format
2014-03-17 13:11:10 +00:00
alexvins
065b8366fb [Spells] Added basic support for icons and sounds
* few changes in spell format
* save format changed
2014-03-10 16:00:58 +00:00
Ivan Savenko
d2ae847ecf - files in local directories (saves & configs) now always have higher
priority than mods. Fixes #1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
2014-03-08 16:05:23 +00:00
alexvins
4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
stopiccot
7356145c3a updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
Ivan Savenko
8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes
directory in order to reduce huge memory usage by gcc
2014-02-24 19:57:33 +00:00
beegee1
674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) 2014-02-23 16:21:30 +00:00
beegee1
d0a5a6eab4 - Implemented hero recreate handling correctly 2014-02-23 13:52:06 +00:00
Michał W. Urbańczyk
1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
Save format changed, removed compatibility workarounds.
2014-02-19 01:04:27 +00:00
alexvins
d01b84b460 [mechanics] fix copy-paste errors in magic skill arrays
[c::b] few tweaks to configuration
2014-02-15 09:40:33 +00:00
Ivan Savenko
8d178fbcf5 Minor fixes:
- fog of war will be initialized after bonuses are set (needed if heroes
have scouting or arts with sight bonus)
- victory condition "control all dwellings" also requires golem factory/
- it is possible to dismiss troops during exchange between heroes
2014-02-09 19:47:23 +00:00
DjWarmonger
a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration
- Heroes now will use real path cost and their movement, which has numerous advantages:
* Actual movement cost is taken into consideration
* Groups of heroes will keep order
* Fastest heroes will be used for exploration first
2014-02-07 08:23:31 +00:00
beegee1
95034b9fa0 - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
- Fixed compilation error (VCAI ResourceSet logging)
2014-02-05 20:25:36 +00:00
Michał W. Urbańczyk
55165a8535 Fixed #1686. Compatibility measures to be removed later, when format changes become to big. 2014-02-02 14:31:56 +00:00
Michał W. Urbańczyk
e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). 2014-02-01 16:08:01 +00:00
beegee1
df0a28d9cb - added PCH compilation for CMake using cotire module (PCH is OFF per default, can be enabled with ENABLE_PCH=ON) 2014-02-01 13:37:26 +00:00
Michał W. Urbańczyk
679c3c5830 Split conditions fixed (it should be impossible to take units from ally). 2014-01-30 14:04:09 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
alexvins
16d6292be9 [refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
[mingw build] fix linking issues with netpacks. 
Mingw build is finally fixed! 

[c::b] update projects

[config] fix and cleanup spell_info.json
2014-01-16 20:24:06 +00:00
Ivan Savenko
c5b74a2dce Miscellaneous fixes:
- proper block of "back" button in campaign menu.
- proper block of AI switch in battles
- vertical garrisons can now be attacked from top
- better UI logging, vcmi will print to log file all pressed buttons
- server will not try to build already existing building
2014-01-13 17:44:21 +00:00
Ivan Savenko
fb5c9fc972 - creatures availability tests no longer check for built buildings.
Fixes #1650
- do not crash if town has 0 creatures on some dwelling level
- do not crash if dwelling for some level is not present in town at all
2014-01-11 18:12:09 +00:00
alexvins
a740f7989c [c::b] update projects, disable PHC for now, +few fixes (still wip) 2014-01-05 17:48:50 +00:00
Ivan Savenko
2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
Ivan Savenko
2b9e074d54 - implements level limit (Mantis #1620)
- added workaround to weird bug where vcmi fails to find objects for
win/loss conditions
2014-01-01 16:12:53 +00:00
Ivan Savenko
0c5be52a42 Win/loss conditions based on logical expressions, yet another large
changeset:
- victory/defeat will be detected using triggered events
- vcmi will convert h3 conditions into set of triggered events
- it is possible to either change number of days without towns or even
remove this loss condition completely
- possibility of custom win/loss text and icons in pregame (no longer
connected to win/loss conditions)

Still missing:
- No interface to pass custom events/victory conditions into the game 
- AI would benefit from improvemets (handle all victory conditions,
select best one to fulfill)
- You have X days till defeat message still hardcoded to 7 days
2013-12-29 11:27:38 +00:00
Ivan Savenko
f6c1dace6c Minors:
- By default, cmake will keep debug info
- removed warnings from adventure map infobox (part of #1636)
- adventure map infobox will refresh on artifact changes (part of #1636)
- moved terrain music files to terrains.json file
- player should act before AI in all games, not only campaigns
2013-12-28 18:57:08 +00:00
beegee1
b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
- Moved placing campaign heroes before random object generation -> same behaviour as in OH3
- Refactored pickHero into pickNextHeroType (hero generation sequence) and pickUnusedHeroTypeRandomly
- Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience only)
- Fixed Fuzzy.cpp and VCAI.h compilation on Clang
- Added a handleException function in addition to our macros (no use of macros, enables debugging support, does not re-throw, catches ...-case too)
2013-12-28 12:47:55 +00:00
beegee1
68bdf71db6 - Fixed GCC compiler warnings
- Implemented move heroes to next scenario partially
2013-12-20 13:07:58 +00:00
DjWarmonger
f8028f512d Fixed #1585 - destroyed war machines will be removed from hero's equipment. 2013-12-19 14:35:49 +00:00
beegee1
f0cbbbdb70 - Refactored method CGameState::init 2013-12-18 18:18:12 +00:00
beegee1
61fc216a6f - Fixed mantis #1421
- Fixed initial map selection in campaign bonus screen
2013-12-17 17:14:55 +00:00
beegee1
69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
- Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
- Fixed problem that the server performed applying damage on a wall part twice
- Added methods for checking what wall parts are attackable and if a wall part is potentially attackable
- Added functionality to trace net packages
- Added functionality to trace std::vectors
- Added tracing for CatapultAttack(CPack)
- Updated various toString methods to use {} instead of []
- Refactoring
2013-12-08 17:54:13 +00:00
beegee1
2d095cf20a - Fixed days without castle counter
- Fixed 'you have only 0 days...' message
- Checks victory/loss conditions every player turn instead of every day
- Fixed mantis #1463
2013-12-06 19:44:11 +00:00
Ivan Savenko
122db9963b More string ID's for buildings:
- town hall slots now use string ID's
- converted building requirements to new format
- "upgrades" property from buildings now uses string ID's
- several fixes for improved support of alternative creatures
- removed no longer needed "id" property from structures

Old mods should still work but will produce error messages during
validation
2013-12-04 10:36:39 +00:00
Ivan Savenko
3d3f93275d Multiple minor fixes:
- fixed starting armies of some heroes, including Bron #1602
- (debian) added vcmi-dbg package with debug information
- proper randomization of hero secondary skills, fixes #1603
- second capitol will show up as disabled immediately #1604
- proper deserialization of boost::variant
- empty file will no longer crash JsonNode parser
- fixed some compiler warnings
2013-12-03 09:03:37 +00:00
Ivan Savenko
ee1b0459e6 Extended building dependencies:
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
2013-12-02 11:58:02 +00:00
beegee1
41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server
- Updated project files
2013-11-30 10:08:38 +00:00
beegee1
c786a3076a - Refactored victory loss condition checks
- Added toString() method to EVictoryLossCheckResult enum class to improve debugging
- Removed mostly unused CFunctionList2
- Added missing header files for vcmiclient project to CMakeLists
- Tweaked SDL suggests bpp message a bit
- Added showInfoDialogAndWait (info dialog and waits, used from client thread) and showOkDialog (callback to ok click, used from GUI thread) to player interface
- Added showOkDialog method to CInfoWindow (unused for now, but may be used later)
2013-11-30 09:43:31 +00:00
beegee1
3e4407593f - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
- Improved showing player lost message for one special case
2013-11-17 17:57:04 +00:00