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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

2433 Commits

Author SHA1 Message Date
DjWarmonger
927dfa5565 Added correct connections for Subterranean Gates 2015-06-04 09:02:56 +02:00
DjWarmonger
63d6cf168f - Solved problems with sealed-off objects for once and all.
- Refactoring
2015-06-03 21:57:22 +02:00
DjWarmonger
923437bf76 Corrected offset check for required objects. 2015-06-03 19:38:53 +02:00
DjWarmonger
55c1a7eade Clear unused tiles to make more space for roads. 2015-06-03 15:16:11 +02:00
DjWarmonger
e21b2d9cbd Attempt to use A* algorithm for required objects. 2015-06-02 20:29:37 +02:00
DjWarmonger
a68b58d969 - Use straight paths for some connections
- More fixes for template schema
2015-06-02 16:40:32 +02:00
DjWarmonger
8b1641d498 Generate main towns for zones with no player present. 2015-06-02 09:30:56 +02:00
DjWarmonger
1389ae0ea3 Fix Travis build 2015-06-02 07:01:38 +02:00
DjWarmonger
c6f714db9c Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
DjWarmonger
34a59a2788 - Fixed issues with number of players selection
- Added new template for testing multiple players
2015-05-27 18:58:14 +02:00
DjWarmonger
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
2e70d8a084 - VCMI will now read templates from mods
- Added partial schema for RMG template
2015-05-26 18:19:41 +02:00
DjWarmonger
4e25d74e74 CRmgTemplateStorage now inherits from IHandlerBase 2015-05-26 15:12:24 +02:00
O01eg
8785e1f53c Fix compilation with CMake. 2015-05-26 02:02:45 +03:00
DjWarmonger
e08a1f32bd Some more fixes, updated changelog. 2015-05-25 20:04:24 +02:00
DjWarmonger
c6291412d7 Fixed one case of missing roads. 2015-05-25 19:44:03 +02:00
DjWarmonger
a0ed8e0d6d An attempt to straighten roads. 2015-05-25 19:25:48 +02:00
DjWarmonger
353f6dc32e Roads are generated between all nodes. 2015-05-25 19:11:44 +02:00
DjWarmonger
3ec91c550e Correct road nodes iteration 2015-05-25 19:00:00 +02:00
DjWarmonger
fe6fa895c3 More or less working RMG roads. 2015-05-25 18:06:17 +02:00
DjWarmonger
2c88ddf5ed Something works it seems 2015-05-25 17:47:32 +02:00
DjWarmonger
bfd4ff8954 Refactoring 2015-05-25 17:04:17 +02:00
DjWarmonger
6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 2015-05-25 16:37:57 +02:00
Rohit Nirmal
aa00fdbd0e Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
DjWarmonger
b8a6455b39 Post-release version bump. 2015-05-01 21:56:17 +02:00
AlexVinS
b347fe5457 fix mantiss 0002147 2015-04-13 16:48:46 +03:00
AlexVinS
11b3426bea Fix 0001331 2015-04-13 06:12:23 +03:00
AlexVinS
6448bc6a50 [gcc] fix build 2015-04-12 08:25:53 +03:00
DjWarmonger
cb394754c3 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 17:13:24 +02:00
AlexVinS
0134266fa1 Extract general dispell logic 2015-04-11 16:27:14 +03:00
AlexVinS
b8b9abcc08 Fix 0002169 2015-04-11 15:53:32 +03:00
AlexVinS
736cc14814 Quick fix for mantiss 0001875
* hardcoded permanent effect for animateDead
2015-04-11 15:02:42 +03:00
DjWarmonger
86e2dabdc9 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 13:46:32 +02:00
DjWarmonger
a0840100df Different fractalization algorithm that enforces cycle generation. 2015-04-11 13:46:17 +02:00
DjWarmonger
69c58c6c25 Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. 2015-04-11 12:47:41 +02:00
AlexVinS
41f1d3f21f Quick fix for major spell configuration bug
* clean fix requires save format change
2015-04-11 13:14:26 +03:00
AlexVinS
2d8288d95a Fix mantiss 0002167
* also refactored summon mechanics
2015-04-11 12:09:48 +03:00
AlexVinS
e5b9f76717 Merge branch 'dispellFixes' into develop 2015-04-11 11:02:56 +03:00
AlexVinS
cc8c1aea36 Fix DISPELL effect 2015-04-11 10:19:35 +03:00
AlexVinS
46e7a0f829 Remove no longer needed (and incomplete) explicit target existence check 2015-04-11 10:19:34 +03:00
AlexVinS
6356247108 Add dispell effect to ANTI_MAGIC
* fixes 0002156
2015-04-11 10:19:33 +03:00
AlexVinS
e4220fef82 Formatting 2015-04-11 10:19:33 +03:00
AlexVinS
9d0b29b973 expert DISPELL also removes spell-created obstacles 2015-04-11 10:19:32 +03:00
AlexVinS
2bf63b0ebd log error if DISPELL was resisted 2015-04-11 10:19:31 +03:00
AlexVinS
f30d5612ed Creature is immune to dispell is it has no active effects 2015-04-11 10:19:30 +03:00
AlexVinS
1747b5af9a DISPELL should ignore all immunities 2015-04-11 10:19:29 +03:00
AlexVinS
67f917edbb Partial fix for 0001554 2015-04-11 10:19:28 +03:00
DjWarmonger
f7387becb4 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 08:53:14 +02:00
AlexVinS
5b29e800f7 Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged 2015-04-11 08:13:28 +03:00
AlexVinS
6cf82ceab5 Possible fix for #923 2015-04-11 07:18:40 +03:00